KP181 Imagery - Chapter 7

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23 Terms

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Imagery

An experience that mimics real experience, we can be aware of seeing an image, feeling movement as an image or experiencing an image of smells, tastes or sounds without actually experiencing the real thing

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Effectiveness of imagery

better outcomes when:

you mix physical practice with imagery there is better performance

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Where and when to use imagery

training and practice - before, during and after

competition - before or during

pre-competition - used most often

injury and rehab settings

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Why use imagery - motivational specific

goals and outcomes (imaging receiving a medal)

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Why use imagery - motivational general mastery

mental toughness, confidence, in control

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Why use imagery - motivational general arousal

relaxation, psych up, emotion

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Why use imagery - cognitive specific

specific skill, rehearsal or correction

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Why use imagery - cognitive general

strategies, game plans or routines

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What type of imagery do athletes use the most

motivational general mastery

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What type of imagery - mode (senses)

visual (what do you see)

kinesthetic (what does the movement feel like)

auditory (what do you hear)

Olfactory (are there smells)

Taste (what do you taste)

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What type of imagery - perspective

internal (actor)

external (spectator) - as if you were watching your self; video

athletes use both

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What type of imagery - positive or negative

use positive images, see what you want to have happen

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For imagery to be affective

vividness (how clear are the 5 senses)

controllability (can you manipulate the images to make them do what you want)

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Imagery assessment tools

vividness of moment imagery questionnaire-2

movement imagery questionnaire-3

sport imagery questionnaire

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Using imagery - PETTLEP Model

individualized approach

want to develop imagery interventions that match images to actual movement experiences

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P - Physical

physical nature of the imagery is dependent upon the task

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E - Enviroment

imagine the practice or competitive setting as closely as possible

link to confidence

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T - Task

match between imaged task and actual movement

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T - Timing

match imaged skill time to actual movement time/speed

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Example of timing

if you skating routine takes 3 minutes to execute so should the imagery

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L - Learning

imagery content should change over time as skill becomes well learned

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E - Emotion

images will be more effective if you attach meaning or emotion to them

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P - Perspective

internal or external perspective