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Squash and stretch
This principles gives objects and characters flexibility, elasticity, and a sense of weight
Anticipation
This principles gives objects and characters flexibility, elasticity, and sense of weight.
Staging
is about presenting an idea clearly to the audience it’s like the “cinematography” of animation
Straight ahead
you animate frame by frame in chronological order
Pose to pose
you create key poses first, then fill in breakdowns and in-betweens later
Follow through
This means that when a main action stops, other connected parts continue to move before settling into place
Overlapping action
This describes how different parts of the body move at different times and speeds, not all at once
Slow in and slow out
The principles that describes how movements in animation should gradually accelerate when starting and gradually decelerate when stopping, instead of moving at a constant speed
Arcs
make motion looks smooth, realistic, and pleasing to the eye.
Secondary action
is an additional movement that supports, emphasizes, or enriches the main action, making the animation more interesting and believable without distracting from the primary motion
Timing
is the principle that determines when and how long an action occurs in animation, by controlling the number of frames or the spacing of drawings/keyframes
Exaggeration
in animation means pushing actions, poses, or expressions beyond realism to make them clearer, more dynamic, and more entertaining, while still keeping the believable
Solid drawing
means giving animated forms weight, balance, volume, and sense of 3-dimensionality, so they don’t appear flat or floaty
Appeal
in animation means making characters, poses, and movements engaging, interesting, and easy to watch.