12 principles of 3D animation

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14 Terms

1
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Squash and stretch

This principles gives objects and characters flexibility, elasticity, and a sense of weight

2
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Anticipation

This principles gives objects and characters flexibility, elasticity, and sense of weight.

3
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Staging

is about presenting an idea clearly to the audience it’s like the “cinematography” of animation

4
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Straight ahead

you animate frame by frame in chronological order

5
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Pose to pose

you create key poses first, then fill in breakdowns and in-betweens later

6
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Follow through

This means that when a main action stops, other connected parts continue to move before settling into place

7
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Overlapping action

This describes how different parts of the body move at different times and speeds, not all at once

8
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Slow in and slow out

The principles that describes how movements in animation should gradually accelerate when starting and gradually decelerate when stopping, instead of moving at a constant speed

9
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Arcs

make motion looks smooth, realistic, and pleasing to the eye.

10
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Secondary action

is an additional movement that supports, emphasizes, or enriches the main action, making the animation more interesting and believable without distracting from the primary motion

11
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Timing

is the principle that determines when and how long an action occurs in animation, by controlling the number of frames or the spacing of drawings/keyframes

12
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Exaggeration

in animation means pushing actions, poses, or expressions beyond realism to make them clearer, more dynamic, and more entertaining, while still keeping the believable

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Solid drawing

means giving animated forms weight, balance, volume, and sense of 3-dimensionality, so they don’t appear flat or floaty

14
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Appeal

in animation means making characters, poses, and movements engaging, interesting, and easy to watch.