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Transtheoretical Model (TTM)
an approach developed from analysis of a number of different theories of psychotherapy and behavior change
precontemplation stage (TTM)
the person is not considering changing his or her behavior
contemplation stage (TTM)
the person is thinking about the possibility of behavioral change
planning stage (TTM)
the person is making preparations for behavior change
action stage (TTM)
the person has initiated behavioral change
maintenance stage (TTM)
the person sustains that behavioral change
self-reevaluation
reconsideration of one’s self-image
environmental reevaluation
assessment of the effects of one’s behavior on others
counterconditioning
healthier behaviors that can substitute for the problem behavior
consciousness raising
increased awareness of causes and effects of, and cures for, the problem behavior
dramatic relief
the arousal and attenuation of emotion, as through psychodrama
self-liberation
willpower, a commitment to change
helping relationships
support for behavioral change
contingency management
creation of consequences for choices
stimulus control
removing cues that trigger the problem behavior, adding cues to trigger the new behavior
social liberation
external policies and structures
decisional balance
the person’s assessment of the pros and cons of the new behavior
self-efficacy
the person’s assessment of his or her ability to perform the new behavior
intervention stage-matching
People in different stages of change presumably need different interventions to encourage movement to the next stage
desired behavior
their perceived ability to perform the behavior
Threat appeal message
has two components, (threat component) one designed to arouse fear or anxiety about possible negative events or consequences associated with a possible threat, (recommended action)and one that offers a recommended course of action to avert or reduce those negative outcomes
four broad factors of influence (intention continuum)
attitude toward the behavior, injunctive norms, descriptive norms, and perceived behavioral control
Three stages of HAPA
Non-intention, intention, and action
non-intention stage (HAPA)
“non-intenders” have not formed the relevant intention
intention stage (HAPA)
“intenders” have formed the intention but have not acted on it
action stage (HAPA)
“actors” have engaged in the new behavior
Elaboration likelihood model (ELM)
suggests that important variations in the nature of persuasion are a function of the likelihood that receivers will engage in elaboration of (that is, thinking about) information relevant to the persuasive issue
elaboration
engaging in issue-relevant thinking
Thought-listing technique
Immediately following the receipt of a persuasive message, receivers are simply asked to list the thoughts that occurred to them during the communication
Central route to persuasion
represents the persuasion processes involved when elaboration is relatively high
peripheral route to persuasion
represents the persuasion processes involved when elaboration is relatively low
Two broad factors of degree of elaoration
receivers motivation for engaging in elaboration, receiver’s ability to engage in such eleboration
personal relevance
involvement
Need of cognition (NFC)
the tendency for an individual to engage in and enjoy thinking”
Distraction
the presence of some distracting stimulus or task accompanying a persuasive message
credibility heuristic
based on the apparent credibility of the communicator and amounts to a belief that “statements by credible sources can be trusted”
liking heuristic
based on how well the receiver likes the communicator and might be expressed by beliefs such as these: “People should agree with people they like” and “People I like usually have correct opinions”
consensus heuristic
based on the reactions of other people to the message and could be expressed as a belief that “if other people believe it, then it’s probably true”
outcome-based processing
motivated by the goal of self-interest assessment
value-affirmative processing
motivated by the goal of value reinforcement
hedonic processing
motivated by the goal of entertainment