Marketing exam 1 notes

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Last updated 3:45 PM on 9/21/26
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66 Terms

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marketing

process by which companies create value for customers and build strong customer relationships in order to capture value from customers in return

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The 4 Ps

  • product, what do customers need/want

  • price, how should we ask customers to pay

  • place, how will we get it to the customers

  • promotion, how will we communicate with the customers


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marketing concept

market - customer needs - integrated marketing - profits through customer satisfaction

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selling concept

factory - existing products - selling and promoting - profits through sales volume (end goal)

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How is the marketing concept different from the selling concept

marketing is outward, selling sells a lot of volume

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societal marketing concept

balances 3 factors: company profits, consumer satisfaction, and society’s long term interests

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marketing process model

understand the market place

design a customer value driven marketing strategy

construct an integrated marketing program that delivers superior values

engage customers and build profitable relationships

capture value from customers in return

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Butterflies

low loyalty, high profitability (thrifting many places but spending a lot of money)

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true friends

high loyalty high profitability (buying phones from one place a lot)

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strangers

low loyalty low profitability (buying fast food from many places)

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barnacle

high loyalty low profitability (buying same car every 9 years)

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customer lifetime value

= total revenue a customer generates for your company - the cost to acquire that customer - what it takes to keep them

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major forces in microenvironment

  1. the company

  2. suppliers

  3. intermediaries

  4. competitors

  5. publics

  6. customer


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the company

all departments must think about the customer

cooperate inter-functionally to provide superior customer value and satisfaction

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intermediaries

  • help the company promote, sell, and distribute the products to end users

  • physical distribution firms

  • marketing services agencies

  • financial intermediaries


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competitors

  • who might the customer choose instead

  • provide reasonable substitutes to customers

  • law of color

    • a brand should use a color that is opposite its major competitors


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publics

  • any group that has an interest in or impact on an organizations ability to achieve its objectives

  • types of publics

    • financial - banks

    • media - newspapers

    • government - agencies and legal groups

    • citizen action - consumer organizations that could change decisions

    • local - neighborhood residents near business

    • general - everyday consumers

    • internal - workers, managers, board of directors


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customer

who buys our products

  • consumer

  • business

  • reseller

  • government and non profit

  • international markets


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major forces in macroenvironment

demographic

economic

natural

technological

political

cultural

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demographic

measurable, census type data on consumers

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Economic

factors that affect consumer purchasing power and spending patterns

treasure hunter tradeoffs

changed in income distribution

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natural forces

natural resources that are needed as inputs by marketers or that are affected by marketing activities

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technological forces

factors that create new technology

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political forces

laws, regulations, and pressure groups that influence and limit various organizations and individuals in a given society

  • parodies and exaggeration are LEGAL


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cultural forces

the forces that affect a society’s basic values, perceptions, preferences, and behavior

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hypertasking

multitasking in overdrive

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egonomics

craving recognition of individuality

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mass mingling

digital technologies affect offline mingling

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cocooning

spending more time at home

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down aging

comfort in familiar pursuits and products from decades past

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clanning

validating one’s own belief system by belonging to a group that shares common beliefs or ideals

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lohad

general concern for natural world

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renewed spirituality

less materialism, greater meaning of life

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baby boomers

the most affluent generation

digitally active

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Gen X

weigh up decisions

self reliant

care about experiences over materialism, environment

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Gen Y

interdependent

largest buying power

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Gen Z

seamless fluent with digital

cautious spenders

creating own brand experiences

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Gen Alpha

take tech for granted

marketing gateway to reach parents

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Marketing information system

Internal databases → ←marketing intelligence → ← marketing research

asks: what information do we already have, and what public information is available

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marketing research process

starts by defining the problem and research objectives

develop the research plan for collecting information

implement the research plan - collection and analyzing the data

interpreting and reporting the findings

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primary data

collect specific info

directly applicable

costly

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secondary data

rely on existing info

not as applicable

less expensive

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Exploratory research

gathers preliminary information that will help define the problem and suggest hypotheses

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Descriptive research

describes things (market potential for a product, demographics, attitudes)

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casual research

tests hypotheses about cause and effect relationship

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sampling plan

a strategic framework that outline how to select a representative subset of a target population to gather accurate data

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sampling plan flow

sampling unit, sampling size, sampling procedure —> simple, random, convenience, judgement, QUOTA

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Observational research

gathering of primary data by observing relevant people, actions, and situations

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ethnographic research

  • observation in a “natural world”

Mechanical observation - checkout scanners, eye cameras

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survey research

most widely used method

best for descriptive information

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personal interview

used for surveys and experiments

  • highly flexible

  • good control of sample

  • high cost per respondent

  • highly subject to bias and peer pressure

  • quantity of data collected is smaller


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mail surveys

mostly used for questionnaires

  • least expensive way to gather information

  • flexible

  • saves time on data processing

  • spam

  • people might not respond


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experimental research

best for gathering casual

process

  • select matched groups of subjects

  • give different treatments

  • control for unrelated factors

  • check differences in responses between groups


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culture factors

culture is the most basic cause of a persons wants and behaviors

ex. Coke “share a coke”


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subculture

a culture of a group of people who share value systems based on common life experiences. smaller groups more niche

ex. red bull advertising to extreme sports


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social classes

societies relatively permanent and ordered divisions whose members share similar values, interests and behaviors


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ethnic subcultures

  • Hispanic Americans - use twitter MORE, brand names sell WELL

  • Black americans - Buy apparel MORE, spend MORE

  • Asian Americans - More likely to use the internet, MORE trend follower


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Culture Shifts

  • Marketers try to spot cultural shifts to determine what new products may be wanted 

    • Own personal water bottles, fitness equipment at home through covid


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Social factors

  • Reference groups include groups that a person wants to identify with (aspirational) , or does not want to be identified with (disassociative)

  • Family/househouse, MOST IMPORTANT “group” for most consumer buying


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Roles and status

  • Role = expected activities

  • Status = esteem given to role by society


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Personal factors

age and life cycle stage, occupation, economic situation, lifestyle, personality and self conflict, psychological factors

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Buyer decision process

need recognition - information search - evaluation of alternatives

purchase decision, post purchase behavior

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Hierarchy of needs

(top) Self-actualization, self-esteem, social belonging, safety and security, physiological (bottom)

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marketing intermediate

helps us promote sell and distribute products, (walmart)

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production concept

consumers will prefer products that are widely available and inexpensive

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product concept

consumers prefer product of highest quality, performance and features