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marketing
process by which companies create value for customers and build strong customer relationships in order to capture value from customers in return
The 4 Ps
product, what do customers need/want
price, how should we ask customers to pay
place, how will we get it to the customers
promotion, how will we communicate with the customers
marketing concept
market - customer needs - integrated marketing - profits through customer satisfaction
selling concept
factory - existing products - selling and promoting - profits through sales volume (end goal)
How is the marketing concept different from the selling concept
marketing is outward, selling sells a lot of volume
societal marketing concept
balances 3 factors: company profits, consumer satisfaction, and society’s long term interests
marketing process model
understand the market place
design a customer value driven marketing strategy
construct an integrated marketing program that delivers superior values
engage customers and build profitable relationships
capture value from customers in return
Butterflies
low loyalty, high profitability (thrifting many places but spending a lot of money)
true friends
high loyalty high profitability (buying phones from one place a lot)
strangers
low loyalty low profitability (buying fast food from many places)
barnacle
high loyalty low profitability (buying same car every 9 years)
customer lifetime value
= total revenue a customer generates for your company - the cost to acquire that customer - what it takes to keep them
major forces in microenvironment
the company
suppliers
intermediaries
competitors
publics
customer
the company
all departments must think about the customer
cooperate inter-functionally to provide superior customer value and satisfaction
intermediaries
help the company promote, sell, and distribute the products to end users
physical distribution firms
marketing services agencies
financial intermediaries
competitors
who might the customer choose instead
provide reasonable substitutes to customers
law of color
a brand should use a color that is opposite its major competitors
publics
any group that has an interest in or impact on an organizations ability to achieve its objectives
types of publics
financial - banks
media - newspapers
government - agencies and legal groups
citizen action - consumer organizations that could change decisions
local - neighborhood residents near business
general - everyday consumers
internal - workers, managers, board of directors
customer
who buys our products
consumer
business
reseller
government and non profit
international markets
major forces in macroenvironment
demographic
economic
natural
technological
political
cultural
demographic
measurable, census type data on consumers
Economic
factors that affect consumer purchasing power and spending patterns
treasure hunter tradeoffs
changed in income distribution
natural forces
natural resources that are needed as inputs by marketers or that are affected by marketing activities
technological forces
factors that create new technology
political forces
laws, regulations, and pressure groups that influence and limit various organizations and individuals in a given society
parodies and exaggeration are LEGAL
cultural forces
the forces that affect a society’s basic values, perceptions, preferences, and behavior
hypertasking
multitasking in overdrive
egonomics
craving recognition of individuality
mass mingling
digital technologies affect offline mingling
cocooning
spending more time at home
down aging
comfort in familiar pursuits and products from decades past
clanning
validating one’s own belief system by belonging to a group that shares common beliefs or ideals
lohad
general concern for natural world
renewed spirituality
less materialism, greater meaning of life
baby boomers
the most affluent generation
digitally active
Gen X
weigh up decisions
self reliant
care about experiences over materialism, environment
Gen Y
interdependent
largest buying power
Gen Z
seamless fluent with digital
cautious spenders
creating own brand experiences
Gen Alpha
take tech for granted
marketing gateway to reach parents
Marketing information system
Internal databases → ←marketing intelligence → ← marketing research
asks: what information do we already have, and what public information is available
marketing research process
starts by defining the problem and research objectives
develop the research plan for collecting information
implement the research plan - collection and analyzing the data
interpreting and reporting the findings
primary data
collect specific info
directly applicable
costly
secondary data
rely on existing info
not as applicable
less expensive
Exploratory research
gathers preliminary information that will help define the problem and suggest hypotheses
Descriptive research
describes things (market potential for a product, demographics, attitudes)
casual research
tests hypotheses about cause and effect relationship
sampling plan
a strategic framework that outline how to select a representative subset of a target population to gather accurate data
sampling plan flow
sampling unit, sampling size, sampling procedure —> simple, random, convenience, judgement, QUOTA
Observational research
gathering of primary data by observing relevant people, actions, and situations
ethnographic research
observation in a “natural world”
Mechanical observation - checkout scanners, eye cameras
survey research
most widely used method
best for descriptive information
personal interview
used for surveys and experiments
highly flexible
good control of sample
high cost per respondent
highly subject to bias and peer pressure
quantity of data collected is smaller
mail surveys
mostly used for questionnaires
least expensive way to gather information
flexible
saves time on data processing
spam
people might not respond
experimental research
best for gathering casual
process
select matched groups of subjects
give different treatments
control for unrelated factors
check differences in responses between groups
culture factors
culture is the most basic cause of a persons wants and behaviors
ex. Coke “share a coke”
subculture
a culture of a group of people who share value systems based on common life experiences. smaller groups more niche
ex. red bull advertising to extreme sports
social classes
societies relatively permanent and ordered divisions whose members share similar values, interests and behaviors
ethnic subcultures
Hispanic Americans - use twitter MORE, brand names sell WELL
Black americans - Buy apparel MORE, spend MORE
Asian Americans - More likely to use the internet, MORE trend follower
Culture Shifts
Marketers try to spot cultural shifts to determine what new products may be wanted
Own personal water bottles, fitness equipment at home through covid
Social factors
Reference groups include groups that a person wants to identify with (aspirational) , or does not want to be identified with (disassociative)
Family/househouse, MOST IMPORTANT “group” for most consumer buying
Roles and status
Role = expected activities
Status = esteem given to role by society
Personal factors
age and life cycle stage, occupation, economic situation, lifestyle, personality and self conflict, psychological factors
Buyer decision process
need recognition - information search - evaluation of alternatives
purchase decision, post purchase behavior
Hierarchy of needs
(top) Self-actualization, self-esteem, social belonging, safety and security, physiological (bottom)
marketing intermediate
helps us promote sell and distribute products, (walmart)
production concept
consumers will prefer products that are widely available and inexpensive
product concept
consumers prefer product of highest quality, performance and features