Projectile Motion

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Last updated 3:51 PM on 9/19/26
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11 Terms

1
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what is a projectile

anything that is thrown

  • if it is thrown downwards, it will feel the Earth’s pull due to gravity (acceleration in the y direction is -g)


2
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motion of a projectile

if air resistance is neglected, then the motion of a projectile is the superposition of these independent motions:

  • vx: a horizontal motion with constant velocity, which is the initial horizontal velocity v0x = v0 cos θ

  • vy: a vertical motion with constant acceleration ay = -g and initial vertical velocity v0y = v0 sin θ, thus vy = v0 sin θ - gt


3
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equations of motion of a projectile

  • xt = x0 + (v0 cos θ0)t

  • yt = y0 + (v0 sin θ0)t - ½ gt²

    • x0 and y0 are the initial coordinates

    • vector v0 is the initial velocity (v0 cos θ + v0 sin θ)

    • θ0 is the initial angle (aim)


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from the equation v0 sin θ - gt, we can determine

at what time will v0y = 0 m/s (the projectile is at its maximum height)

  • find by setting vy = 0, thus 0 = v0 sin θ - gt


5
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the moment an object is thrown as a projectile, it has a

constant downward acceleration due to gravity (-g)

  • the horizontal velocity is constant (a = 0), and vertical velocity is changing due to acceleration being constant (a = -9.80 m/s²)


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time of flight is represented by

tf, which is the total time that the projectile spends in the air (neglecting air resistance)

  • depends only on the vertical component of the initial velocity, v0y


7
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when the projectile hits the ground,

y = 0, therefore y(tf) = (v0 sin θ)tf - ½ gtf² = 0

  • thus, tf = 2(v0 sin θ) / g (vertical velocity component v0y)


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horizontal range of motion

range from the initial to final x position

  • the horizontal range is R which equals x(tf), so R = x(tf) = (v0 cos θ)tf

    • plugging in the tf value gives (v0 cos θ) x (2(v0 sin θ) / g)

  • thus, R = 2(v0² sin θ cos θ) / g

    • since sin 2 θ = 2 sin θ cos θ, R = v0² sin 2 θ / g

    • for a given initial velocity, the range is maximized if θ = 45° (2 θ = 90°)

  • R max = v0² / g


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the horizontal range formula for a projectile is only valid when the

launch height is equal to the landing height

  • since the time of flight derives the results, and tf is the time the projectile takes to make a complete parabola in the air (same time to reach max height from the origin as it takes to reach the origin from the max height)


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for the entire parabola for projectile motion

  • 0 = v0y t - ½ gt², thus t = 2 v0y / g

    • t = 2 v0 sin θ / g


11
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at the midpoint (highest point) for projectile motion

  • vector v = vector vx, since vy = 0

  • tf = 2 v0y / g

  • t = tf / 2, and ∆x = vx tf / 2 = 2 vx v0y / 2g, thus ∆x = vx v0y / g

    • ∆x = (v0 cos θ) x (v0 sin θ) / g = v0² sin θ cos θ / g