Decision Making, Learning, Creativity, and Entrepreneurship

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These flashcards cover key concepts related to decision making, learning, and creativity within management.

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24 Terms

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Decision Making

The process by which managers respond to opportunities and threats by analyzing options and making determinations about specific organizational goals and courses of action.

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Programmed Decision Making

Routine, virtually automatic decision making that follows established rules or guidelines.

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Nonprogrammed Decisions

Nonroutine decision making that occurs in response to unusual, unpredictable opportunities and threats.

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Intuition

Feelings, beliefs, and hunches that come readily to mind, requiring little effort and information gathering.

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Reasoned Judgment

Decisions that take time and effort to make and result from careful information gathering, generation of alternatives, and evaluation of alternatives.

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Classical Decision-Making Model

A prescriptive model assuming the decision maker can identify and evaluate all possible alternatives rationally.

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Optimum Decision

The most appropriate decision in light of what managers believe to be the most desirable consequences for the organization.

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Administrative Model

An approach to decision making that explains why decision making is inherently uncertain and risky.

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Bounded Rationality

Cognitive limitations that constrain one’s ability to interpret, process, and act on information.

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Incomplete Information

Happens because the full range of decision-making alternative is unknowable in most situations.

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Risk

The degree of probability that the possible outcomes of a particular course of action will occur.

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Satisficing

A strategy of searching for and choosing an acceptable, or satisfactory, response to problems and opportunities.

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Group Decision Making

A process where group members collaborate to make decisions, which can lead to improved outcomes.

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Groupthink

A pattern of faulty and biased decision making that occurs in groups striving for consensus.

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Devil’s Advocate

A role played to challenge a preferred alternative and defend opposing alternatives for the sake of argument.

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Learning Organization

An organization in which managers maximize the ability of individuals and groups to think and behave creatively.

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Creativity

A decision maker’s ability to discover original and novel ideas that lead to feasible alternative courses of action.

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Brainstorming

A technique where group members generate and debate alternatives without immediate evaluation.

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Nominal Group Technique

A decision-making technique where group members write down ideas, discuss, and then rank alternatives.

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Entrepreneur

An individual who identifies opportunities and mobilizes resources to produce new and improved goods and services.

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Social Entrepreneur

An individual who pursues initiatives to address social problems and improve societal well-being.

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Intrapreneur

A manager or innovator within an organization who develops new products or services.

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Skunkworks

A group that is separated from normal operations to focus on developing new products.

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Product Champion

A manager who provides leadership and vision for developing a project from idea to final product.