Chapter 09: Learning, Memory, and Product Positioning

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These vocabulary flashcards cover key concepts from Chapter 09 on learning theories, memory structures (STM and LTM), conditioning, and brand strategy applications like image, equity, and positioning.

Last updated 3:15 AM on 8/10/26
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44 Terms

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Learning

Any change in the content or organization of long-term memory or behavior, which is the result of information processing.

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Information processing

A series of activities by which stimuli are perceived, transformed into information, and stored.

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Memory

The total accumulation of prior learning experiences.

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Short-term memory (STM)

Also referred to as working memory; the portion of total memory that is currently activated or in use. It is short-lived and has a limited capacity of 55 to 99 bits of information.

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Long-term memory (LTM)

The portion of total memory devoted to permanent information storage, capable of storing concepts, decision rules, processes, and emotional states.

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Maintenance rehearsal

The continual repetition of a piece of information in order to hold it in current memory for use in problem solving or transferal to long-term memory.

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Chunking

The process of organizing individual items into groups of related items that can be processed as a single unit.

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Elaborative activities

The use of previously stored experiences, values, attitudes, beliefs, and feelings to interpret and evaluate information in working memory as well as to add relevant previously stored information.

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Concepts

Abstractions of reality that capture the meaning of an item in terms of other concepts.

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Imagery

A type of processing that involves concrete sensory representations of ideas, feelings, and objects, including concrete mental icons of sight, smell, taste, and tactile sensations.

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Semantic memory

The basic knowledge and feelings an individual has about a concept, representing their understanding at its simplest level.

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Episodic memory

The memory of a sequence of events in which a person participated.

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Schema

Also known as a knowledge structure; a complex web of associations or patterns of association around a particular concept.

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Evoked set

Brands in the schematic memory that come to mind or are recalled for a specific problem or situation.

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Script

A special type of schema representing the memory of how an action sequence should occur.

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Accessibility

The likelihood and ease with which information can be recalled from long-term memory.

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Top-of-mind awareness

An accessibility effect for brands where multiple retrieval pathways allow consumers to think of a specific brand first when contemplating a purchase.

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Explicit memory

Memory characterized by the conscious recollection of an exposure event, also known as traditional memory recall.

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Implicit memory

The nonconscious retrieval of previously encountered stimuli, often manifesting as a sense of familiarity or a set of beliefs about an item.

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High-involvement learning

A learning situation in which the consumer is motivated to process or learn the material.

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Low-involvement learning

A learning situation in which the consumer has little or no motivation to process or learn the material.

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Conditioning

A learning process that involves presenting two stimuli in close proximity so that eventually the two are perceived to be related or associated.

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Classical conditioning

An attempt to create an association between a stimulus, such as a brand name, and some response, such as a behavior or feeling.

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Operant conditioning

An attempt to create an association between a response, like buying a brand, and some outcome, such as satisfaction, that serves to reinforce the response.

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Shaping

The process of encouraging partial responses leading to the final desired response, critical in the trial of a product.

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Cognitive learning

Encompasses all mental activities of humans as they work to solve problems or cope with situations, ranging from simple information acquisition to complex problem solving.

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Iconic rote learning

Learning a concept or the association between two or more concepts in the absence of conditioning.

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Vicarious learning (Modeling)

A type of learning where consumers do not directly experience a reward or punishment but instead observe the outcomes of others' behaviors and adjust their own accordingly.

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Analytical reasoning

The most complex form of cognitive learning, where individuals engage in creative thinking to restructure and recombine information to form new associations.

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Analogical reasoning

A process that allows consumers to use an existing knowledge base to understand a new situation or object.

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Stimulus discrimination

The process of learning to respond differently to similar but distinct stimuli.

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Stimulus generalization

Occurs when a response to one stimulus is elicited by a similar but distinct stimulus, often referred to as the rub-off effect.

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Extinction

Refers to forgetting in conditioned learning, where the desired response decays or dies out if learning is not repeated and reinforced.

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Self-referencing

A strategy to enhance message involvement by encouraging consumers to relate brand information to themselves or past personal experiences.

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Reinforcement

Anything that increases the likelihood that a given response will be repeated in the future.

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Advertising wearout

Occurs when too much repetition causes consumers to actively shut out a message, evaluate it negatively, or disregard it.

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Memory interference

The difficulty in retrieving a specific piece of information because other related information in memory gets in the way.

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Brand image

The schematic memory of a brand, including the target market's interpretation of attributes, benefits, usage situations, and user characteristics.

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Product positioning

A decision by a marketer to achieve a defined brand image relative to competition within a market segment.

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Perceptual mapping

A technique for measuring and developing a product's position by relating consumers' perceptions of brand similarity to product attributes.

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Product repositioning

A deliberate decision to significantly alter the way the market views a product or brand.

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Brand equity

The value consumers assign to a brand above and beyond the functional characteristics of the product, nearly synonymous with its reputation.

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Brand leverage

Also termed brand extensions or umbrella branding; refers to marketers capitalizing on brand equity by using an existing brand name for new products.

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Transfer

A dimension for successful brand leverage where the consumer perceives the new product as requiring the same manufacturing skills as the original brand.