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concreteness effect
a result showing that memory for concrete concepts is superior to memory for abstract concepts
picture superiority effect
a result showing that memory for pictures is superior to memory for words of the same concepts
bizarreness effect
result showing that memory for unusual images is superior to memory for typical images
method of loci
a mnemonic technique that relies on imagery and known locations to encode and retrieve to-be-remembered information
pegword mnemonic
a memory aid where ordinal words (e.g., one, two) are rhymed with pegwords (e.g., bun, shoe) to create images of pegwords and to-be-remembered items interacting
Scenographic imagery
the image of an environment based on landmarks encountered in that environment along a navigated route
Abstract imagery
an image of an environment based on an overview of the environment
defining a problem
the process of determining which features of a problem-solving situation are relevant and which are irrelevant
problem space
the mental representation of a problem and the ways it can be solved
Example
the problem solver recognizes that a car can be used to drive his son to school (so driving the car is an operator here). But in this case, the car isn't running.
Subgoal
A subgoal is to get the car to run.
Algorithm
A prescribed problem-solving strategy that always leads to the correct solution in problems with a single correct solution.
Heuristic
A problem-solving strategy that does not always lead to the correct solution.
Problem-solving
A cognitive activity that involves moving from an initial state to a goal state, in the context of rules or constraints.
Satisficing
Finding a satisfactory or 'good enough' solution, even though that solution may not be optimal.
Think-aloud protocol
Verbalizing what one is thinking about while performing a particular task.
Trial-and-error strategy
A strategy that involves generating possible solutions, trying those solutions, and then repeating the process.
Means-ends strategy
A problem-solving strategy that involves repeated comparisons between the current state and the goal state.
Hill-climbing strategy
A problem-solving strategy that involves continuous steps toward the goal state.
Working-backward strategy
A problem-solving strategy that involves beginning with the goal state and working back to the initial state.
Mental set
A tendency to use the same set of solutions to solve similar problems, even when a different solution may be easier/better/more accurate.
Functional fixedness
Focusing on how things are typically used and ignoring other potential uses in solving a problem.
Isomorphic problems
Two or more problems with the same solution but different surface structure.
Analogical transfer
Using the same solution for two problems with the same underlying structure.
Insight
Suddenly realizing the solution to a problem.
Deductive reasoning
Making and evaluating arguments from general information to specific information.
Inductive reasoning
Making and evaluating arguments from specific information to general information.
Argument
A set of premises plus a conclusion.
Confirmation bias
The tendency to prefer or give privilege to new evidence that is consistent with our existing beliefs or theories.
Scientific reasoning
An intentional problem-solving process that uses both inductive and deductive reasoning to generate and test claims.
Scientific method
A method of gaining knowledge in a field that relies on observations of phenomena and which allows for tests of hypotheses about those phenomena.
Empirical evidence
Information about a behaviour through systematic observation.
Theory
An explanation that incorporates laws, hypotheses, and facts allowing for the testing of predictions.
Problem space
The mental representation of a problem and the ways it can be solved.
Problem representation
Determining the goal of the problem and the relevant knowledge needed to address it; includes the initial state, goal state, constraints, and allowable operations.
Decision making
A type of problem in which one must engage in cognitive processes to select a course of action or belief from a set of options.
loss aversion bias
a bias to avoid loss more than seeking gain
framing bias
a bias in reasoning where the context in which a problem is presented influences our judgment
anchoring effect
an effect in decision making where a starting point affects decisions more than other information
availability heuristic
a heuristic used in decision making where examples easily brought to mind are relied on to make judgments and solve problems
representativeness heuristic
a heuristic used in decision making where stereotypes are relied on to make judgments and solve problems
elimination-by-aspects strategy
a decision-making strategy in which a choice is reached through a series of eliminations based on a ranked set of criteria
expected utility theory
a decision-making strategy where decisions are made based on estimating the relative values of the choices to maximize gain
prospect theory
a description of decision-making that takes into consideration differences in the value of losses and gains to model decision behavior
dual-process framework
the idea that cognitive tasks can be performed using two separate and distinct processes
temporal discounting
how willing one is to wait for a larger reward compared to a smaller immediate reward
Groupthink
a group decision-making effect where consensus within the group overshadows and suppresses individual contributions that do not align with the majority choice
Neuroeconomics
an area of decision-making study that bridges psychology and economics by focusing on the neural mechanisms underlying decisions
decoy effect
decision-making situation where an inferior additional option affects the choice between other options
Case studies
a research study that focuses on intensive analyses of a single individual or more broadly on a single observation unit
Experimental studies
a research study that examines causal relationships between variables
Correlational studies
a research study that examines relationships between measured variables
cross-sectional research design
a developmental research design in which participants of different ages are observed during the same period of time
quasi-independent variable
variable within an experimental design, preexisting or inseparable from the participants, that cannot be reasonably manipulated
longitudinal design
a developmental research design in which the same group of participants is observed over time as they age
Microgenetic method
a specific type of longitudinal research design in which the same participant is observed many times over a short period of time
cohort-sequential design
a developmental research design in which samples of observations are made across age groups at both a single period of time and over a longer span of time
Habituation
a decrease in response to a repeatedly presented stimulus
violation-of-expectation technique
A research method, often used with infants, that uses their behaviour attending to unexpected events longer than expected events
Phonemes
the part of the working-memory system that holds auditory codes of information
Morphemes
the smallest units of a language that contain meaning
child-directed speech
language directed at infants and children that usually consists of relatively short and syntactically simple with exaggerated prosodic structure
Syntax
the rules structure of a language
Encoding
the process of inputting information into memory
Storage
the process of storing information in memory
Retrieval
the process of outputting information from memory
Sensory
the very short-term memory storage of unprocessed sensory information
Short term
the short-term storage of memory with minimal processing that is forgotten quickly without elaborative processing
Long term
long-term (i.e., lifetime) storage of memory after some elaborative processing has occurred
Episodic
memory for a specific episode or experience in one's life
Explicit memory
intentional retrieval of a memory
Implicit memory
procedural memory that alters performance based on previous experiences
Childhood (or infantile) amnesia
a phenomenon where many episodic memories of early childhood are inaccessible in later life
central executive
the part of the working-memory system that controls the flow of information within the system and into long-term memory
visuospatial sketchpad
the part of the working-memory system that holds visual and spatial codes of information
phonological loop
the part of the working-memory system that holds auditory codes of information
Metacognition
awareness of one's own cognitive abilities and processes
prospective memory
memory for future intentions
Schema
the general knowledge structure for an event or situation
Counterfactual
thinking about things that did not happen but could have
isomorphic problems
two or more problems with the same solution but different surface structure
deductive reasoning
making and evaluating arguments from general information to specific information
inductive reasoning
making and evaluating arguments from specific information to general information