Cognitive Processes in Memory and Problem Solving

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83 Terms

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concreteness effect

a result showing that memory for concrete concepts is superior to memory for abstract concepts

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picture superiority effect

a result showing that memory for pictures is superior to memory for words of the same concepts

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bizarreness effect

result showing that memory for unusual images is superior to memory for typical images

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method of loci

a mnemonic technique that relies on imagery and known locations to encode and retrieve to-be-remembered information

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pegword mnemonic

a memory aid where ordinal words (e.g., one, two) are rhymed with pegwords (e.g., bun, shoe) to create images of pegwords and to-be-remembered items interacting

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Scenographic imagery

the image of an environment based on landmarks encountered in that environment along a navigated route

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Abstract imagery

an image of an environment based on an overview of the environment

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defining a problem

the process of determining which features of a problem-solving situation are relevant and which are irrelevant

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problem space

the mental representation of a problem and the ways it can be solved

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Example

the problem solver recognizes that a car can be used to drive his son to school (so driving the car is an operator here). But in this case, the car isn't running.

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Subgoal

A subgoal is to get the car to run.

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Algorithm

A prescribed problem-solving strategy that always leads to the correct solution in problems with a single correct solution.

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Heuristic

A problem-solving strategy that does not always lead to the correct solution.

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Problem-solving

A cognitive activity that involves moving from an initial state to a goal state, in the context of rules or constraints.

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Satisficing

Finding a satisfactory or 'good enough' solution, even though that solution may not be optimal.

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Think-aloud protocol

Verbalizing what one is thinking about while performing a particular task.

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Trial-and-error strategy

A strategy that involves generating possible solutions, trying those solutions, and then repeating the process.

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Means-ends strategy

A problem-solving strategy that involves repeated comparisons between the current state and the goal state.

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Hill-climbing strategy

A problem-solving strategy that involves continuous steps toward the goal state.

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Working-backward strategy

A problem-solving strategy that involves beginning with the goal state and working back to the initial state.

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Mental set

A tendency to use the same set of solutions to solve similar problems, even when a different solution may be easier/better/more accurate.

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Functional fixedness

Focusing on how things are typically used and ignoring other potential uses in solving a problem.

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Isomorphic problems

Two or more problems with the same solution but different surface structure.

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Analogical transfer

Using the same solution for two problems with the same underlying structure.

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Insight

Suddenly realizing the solution to a problem.

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Deductive reasoning

Making and evaluating arguments from general information to specific information.

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Inductive reasoning

Making and evaluating arguments from specific information to general information.

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Argument

A set of premises plus a conclusion.

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Confirmation bias

The tendency to prefer or give privilege to new evidence that is consistent with our existing beliefs or theories.

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Scientific reasoning

An intentional problem-solving process that uses both inductive and deductive reasoning to generate and test claims.

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Scientific method

A method of gaining knowledge in a field that relies on observations of phenomena and which allows for tests of hypotheses about those phenomena.

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Empirical evidence

Information about a behaviour through systematic observation.

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Theory

An explanation that incorporates laws, hypotheses, and facts allowing for the testing of predictions.

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Problem space

The mental representation of a problem and the ways it can be solved.

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Problem representation

Determining the goal of the problem and the relevant knowledge needed to address it; includes the initial state, goal state, constraints, and allowable operations.

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Decision making

A type of problem in which one must engage in cognitive processes to select a course of action or belief from a set of options.

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loss aversion bias

a bias to avoid loss more than seeking gain

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framing bias

a bias in reasoning where the context in which a problem is presented influences our judgment

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anchoring effect

an effect in decision making where a starting point affects decisions more than other information

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availability heuristic

a heuristic used in decision making where examples easily brought to mind are relied on to make judgments and solve problems

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representativeness heuristic

a heuristic used in decision making where stereotypes are relied on to make judgments and solve problems

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elimination-by-aspects strategy

a decision-making strategy in which a choice is reached through a series of eliminations based on a ranked set of criteria

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expected utility theory

a decision-making strategy where decisions are made based on estimating the relative values of the choices to maximize gain

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prospect theory

a description of decision-making that takes into consideration differences in the value of losses and gains to model decision behavior

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dual-process framework

the idea that cognitive tasks can be performed using two separate and distinct processes

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temporal discounting

how willing one is to wait for a larger reward compared to a smaller immediate reward

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Groupthink

a group decision-making effect where consensus within the group overshadows and suppresses individual contributions that do not align with the majority choice

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Neuroeconomics

an area of decision-making study that bridges psychology and economics by focusing on the neural mechanisms underlying decisions

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decoy effect

decision-making situation where an inferior additional option affects the choice between other options

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Case studies

a research study that focuses on intensive analyses of a single individual or more broadly on a single observation unit

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Experimental studies

a research study that examines causal relationships between variables

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Correlational studies

a research study that examines relationships between measured variables

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cross-sectional research design

a developmental research design in which participants of different ages are observed during the same period of time

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quasi-independent variable

variable within an experimental design, preexisting or inseparable from the participants, that cannot be reasonably manipulated

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longitudinal design

a developmental research design in which the same group of participants is observed over time as they age

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Microgenetic method

a specific type of longitudinal research design in which the same participant is observed many times over a short period of time

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cohort-sequential design

a developmental research design in which samples of observations are made across age groups at both a single period of time and over a longer span of time

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Habituation

a decrease in response to a repeatedly presented stimulus

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violation-of-expectation technique

A research method, often used with infants, that uses their behaviour attending to unexpected events longer than expected events

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Phonemes

the part of the working-memory system that holds auditory codes of information

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Morphemes

the smallest units of a language that contain meaning

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child-directed speech

language directed at infants and children that usually consists of relatively short and syntactically simple with exaggerated prosodic structure

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Syntax

the rules structure of a language

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Encoding

the process of inputting information into memory

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Storage

the process of storing information in memory

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Retrieval

the process of outputting information from memory

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Sensory

the very short-term memory storage of unprocessed sensory information

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Short term

the short-term storage of memory with minimal processing that is forgotten quickly without elaborative processing

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Long term

long-term (i.e., lifetime) storage of memory after some elaborative processing has occurred

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Episodic

memory for a specific episode or experience in one's life

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Explicit memory

intentional retrieval of a memory

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Implicit memory

procedural memory that alters performance based on previous experiences

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Childhood (or infantile) amnesia

a phenomenon where many episodic memories of early childhood are inaccessible in later life

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central executive

the part of the working-memory system that controls the flow of information within the system and into long-term memory

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visuospatial sketchpad

the part of the working-memory system that holds visual and spatial codes of information

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phonological loop

the part of the working-memory system that holds auditory codes of information

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Metacognition

awareness of one's own cognitive abilities and processes

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prospective memory

memory for future intentions

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Schema

the general knowledge structure for an event or situation

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Counterfactual

thinking about things that did not happen but could have

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isomorphic problems

two or more problems with the same solution but different surface structure

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deductive reasoning

making and evaluating arguments from general information to specific information

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inductive reasoning

making and evaluating arguments from specific information to general information