Physics Review: Kinematics, Vectors, and Newton's Laws

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Vocabulary flashcards covering displacement, velocity, acceleration, free fall, projectile components, and Newton's laws from Chapters 2 through 4.

Last updated 5:55 PM on 9/16/26
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17 Terms

1
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Displacement

The change in position of an object, denoted mathematically as delta x=xx0\text{delta } x = x - x_0 or delta y=yy0\text{delta } y = y - y_0, measured in meters (mm).

2
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Average Velocity

The total displacement divided by the total time (V=delta xdelta tV = \frac{\text{delta } x}{\text{delta } t}), measured in meters per second (m/sm/s).

3
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Average Acceleration

The total change in velocity divided by total time (a=delta vdelta ta = \frac{\text{delta } v}{\text{delta } t}), measured in meters per second squared (m/s2m/s^2).

4
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Vector Quantity

A physical quantity—such as displacement, velocity, acceleration, or force—that possesses both magnitude and direction.

5
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Acceleration Direction (Speeding Up)

The condition where acceleration points in the same direction as the motion because the object's velocity magnitude is increasing.

6
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Acceleration Direction (Slowing Down)

The condition where acceleration opposes the direction of motion because the object's velocity magnitude is decreasing.

7
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Free Fall

Motion in one dimension where an object accelerates due to gravity only, independent of the mass of the object.

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Acceleration due to Gravity (gg)

The constant downward acceleration experienced by objects in free fall near Earth's surface, equal to 9.8 m/s29.8\text{ m/s}^2.

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Velocity at Maximum Height

The point in an object's vertical trajectory where its vertical velocity component becomes zero (vy=0 m/sv_y = 0\text{ m/s}).

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Horizontal Component of Projectile Velocity

The horizontal speed of a projectile (vx=v0cos(θ)v_x = v_0 \text{cos}(\theta)), which remains constant over time because horizontal acceleration is zero (ax=0 m/s2a_x = 0\text{ m/s}^2).

11
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Vertical Component of Projectile Acceleration

The downward acceleration experienced by a projectile in the vertical direction, defined as ay=ga_y = -g where g=9.8 m/s2g = 9.8\text{ m/s}^2.

12
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Newton's First Law

The principle stating that an object will move at a constant velocity (constant speed in a straight line) unless acted upon by a net external force.

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Newton's Second Law

The physical law stating that net force is proportional to an object's mass and acceleration, expressed as Fnet=maF_{net} = m a.

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Newton

The SI unit of force, equivalent to one kilogram times a meter per second squared (kg×m/s2\text{kg} \times \text{m/s}^2).

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Normal Force

A contact force acting perpendicular to the supporting surface that an object rests upon.

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Friction Force

A force that always acts in the direction opposing the motion of an object.

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Free Body Diagram

A visual tool used to represent an object and sum the vector components of all forces acting on it in the horizontal (Fnet,xF_{net,x}) and vertical (Fnet,yF_{net,y}) directions.