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BLOCKS
The process of grouping entities together to become one unit.
Group
Group objects together to become one unit
Once grouped, cannot be retrieved / inserted
Block
Join objects together and store it in current file’s block reference table
Cannot be retrieved / used in different file
WBlock
Write a drawing file from selected objects
Can be retrieved in any current drawing file
Save
Save current drawing
Insert
Import a template created using BLOCK / WBLOCK / SAVE commands
MInsert
Multiple insert
Imports a template and array rectangularly
Explode
Ungroup inserted templates
Purge
Deleted unused templates from block reference table
Rename
Change name of template in block reference table
ATTDEF or DDATTDEF
Attributes
Attributes
Informal text associated with a block
Invinsible
specifies that attribute values won’t appear when block inserted
Constant
gives attribute a fixed value for block insertion
Verify
prompts attribute value twice
Presets
sets the attributes to its default value when block inserted
Hatch (Hatch)
Line patterns, solid fill, or gradient are used to fill closed area
Acts as one unit (unless exploded)
More modern tools and real-time previews
Not to Scale (has to be scaled)
BHatch (BHatch)
Used to create hatches based on the boundary (area enclosed by objects)
Older version of the hatch command
Pick point selecting area
Predefined (standard)
Built-in patterns inside AutoCAD
User-defined
Simple hatch patterns made of parallel or crossed lines
Own angle and spacing
Custom (PAT files)
Imported hatch patterns
Solid Fill
Single colour fill with no pattern
Gradient Fill
Smooth colour transition between two colours
ANSI31
Represents
Steel
ANSI31
Typical Use:
Section lines for metal parts
AR-CONC
Represents
Concrete
AR-CONC
Typical Use:
Walls, slabs, columns
AR-B816 / AR-B88
Represents:
Brick
AR-B816 / AR-B88
Typical Use:
Masonry or brick walls
GRAVEL
Represents:
Gravel / Aggregate
GRAVEL
Typical Use:
Site plans or paving
EARTH
Represents
Soil
EARTH
Ground in sections
ANSI37
Represents:
Insulation
ANSI37
Typical Use:
Building sections
SOLID
Represents
Filled area
SOLID
Typical Use
Highlighting / color coding
HONEY
Represents:
Honeycomb
HONEY
Typical use:
Lightweight materials or filler
SAND
Represents
Sand or soil
SAND
Typical Use:
Landscape or civil details
HATCH PROPERTIES
Adjust hatch’s appearance and behavior through the properties palette or hatch editor.
HATCH PROPERTIES
This controls look, behavior, and placement of pattern fills.
Pattern
The type of fill used (pattern, solid fill, gradient)
Angle
Rotates the hatch pattern by a specified angle
Scale
Controls the spacing or size of the hatch pattern
Color
Sets the color of the hatch pattern
Transparency
Controls how see-through the hatch appears Make background fills lighting
Associative
On = hatch updates automatically if boundary changes
Annotative
Allows hatch to scale automatically with annotation scale
Boundary
Defines the area enclosed by objects or points that the hatch fills
Origin
Sets the starting point of the hatch pattern
Layer
Assigns the hatch to a specific drawing layer