6 - Blocks, Hatching, Patterns

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53 Terms

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BLOCKS

The process of grouping entities together to become one unit.

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Group

  • Group objects together to become one unit

  • Once grouped, cannot be retrieved / inserted

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Block

  • Join objects together and store it in current file’s block reference table

  • Cannot be retrieved / used in different file

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WBlock

  • Write a drawing file from selected objects

  • Can be retrieved in any current drawing file

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Save

Save current drawing

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Insert

Import a template created using BLOCK / WBLOCK / SAVE commands

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MInsert

  • Multiple insert

  • Imports a template and array rectangularly

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Explode

Ungroup inserted templates

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Purge

Deleted unused templates from block reference table

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Rename

Change name of template in block reference table

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ATTDEF or DDATTDEF

Attributes

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Attributes

Informal text associated with a block

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Invinsible

specifies that attribute values won’t appear when block inserted

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Constant

gives attribute a fixed value for block insertion

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Verify

prompts attribute value twice

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Presets

sets the attributes to its default value when block inserted

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Hatch (Hatch)

  • Line patterns, solid fill, or gradient are used to fill closed area

  • Acts as one unit (unless exploded)

  • More modern tools and real-time previews

  • Not to Scale (has to be scaled)

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BHatch (BHatch)

  • Used to create hatches based on the boundary (area enclosed by objects)

  • Older version of the hatch command

  • Pick point selecting area

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Predefined (standard)

Built-in patterns inside AutoCAD

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User-defined

  • Simple hatch patterns made of parallel or crossed lines

  • Own angle and spacing

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Custom (PAT files)

Imported hatch patterns

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Solid Fill

Single colour fill with no pattern

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Gradient Fill

Smooth colour transition between two colours

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ANSI31

Represents

Steel

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ANSI31

Typical Use:

Section lines for metal parts

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AR-CONC

Represents

Concrete

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AR-CONC

Typical Use:

Walls, slabs, columns

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AR-B816 / AR-B88

Represents:

Brick

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AR-B816 / AR-B88

Typical Use:

Masonry or brick walls

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GRAVEL

Represents:

Gravel / Aggregate

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GRAVEL

Typical Use:

Site plans or paving

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EARTH

Represents

Soil

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EARTH

Ground in sections

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ANSI37

Represents:

Insulation

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ANSI37

Typical Use:

Building sections

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SOLID

Represents

Filled area

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SOLID

Typical Use

Highlighting / color coding

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HONEY

Represents:

Honeycomb

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HONEY

Typical use:

Lightweight materials or filler

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SAND

Represents

Sand or soil

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SAND

Typical Use:

Landscape or civil details

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HATCH PROPERTIES

Adjust hatch’s appearance and behavior through the properties palette or hatch editor.

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HATCH PROPERTIES

This controls look, behavior, and placement of pattern fills.

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Pattern

The type of fill used (pattern, solid fill, gradient)

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Angle

Rotates the hatch pattern by a specified angle

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Scale

Controls the spacing or size of the hatch pattern

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Color

Sets the color of the hatch pattern

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Transparency

Controls how see-through the hatch appears Make background fills lighting

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Associative

On = hatch updates automatically if boundary changes

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Annotative

Allows hatch to scale automatically with annotation scale

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Boundary

Defines the area enclosed by objects or points that the hatch fills

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Origin

Sets the starting point of the hatch pattern

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Layer

Assigns the hatch to a specific drawing layer