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Buoyancy
Upward force a floating/submerged object experiences, equal to the weight of water
Displacement
Weight of water displaced by the ship = actual weight of the ship (measured in tons).
Draft
Vertical distance from keel to waterline (how deep the ship sits in water).
Mean Draft: Average of forward and aft draft
Navigational Draft: Includes projections like sonar domes/screws
Trim
Permanent difference between forward and aft draft (bow deeper = trimmed by bow).
If the front (bow) or back (stern) is deeper in the water — that’s trim.
Roll
Temporary inclination port or starboard due to wind or waves
Pitch
Temporary moving of bow or stern up or down due to wave action
List
Permanent Inclination to port or starboard
side-lean (due to off-center weight distribution).
Heel
Temporary inclination port or starboard due to turning
Sagging
Middle of ship sinks lower than bow/stern (compression at deck, tension at keel).
Hogging
Middle of ship rises above bow/stern (compression at keel, tension at deck).
Define COB and how it moves
Fallows waterline
is the center of the underwater hull volume when viewed in transverse direction
It’s the point at which all buoyant forces can be considered to be acting in a vertical direction
Waterline moves up, so does the buoyancy moves up
When the ship rolls starboard, the center of buoyancy (B) moves starboard
Define COG and how it moves
Point where all ship's weight acts
Moves towards weight addition, and away from weight removed
If something heavy added to the top of the ship, gravity moves down (away from the weight added)
GM (Metacentric Height)
Distance between Center of Gravity (G) and Metacenter (M)
Indicates stability:
Large GM = quick (snappy) roll
Small GM = slow (sluggish) roll
Stability is reduced when: Fluid conditions
COG is high and off center
Free Surface
Free communication
Free Surface Effect
Caused by sloshing in partially filled tanks/compartments
Water moves with heel → COG shifts → reduced stability
Controlled with baffles, swash plates, or pocketing
Breadth (width), not depth, makes it worse
Free Communication Effect
Occurs when:
Space is open to sea
Space is partially flooded
Space is off-centerline
→ Water freely enters/leaves → shifts COG → virtual rise of COG
→ Bad for stability
Compartmentalizing Benefits
Reduce Free surface Effect
Isolates Casualty
Maintains watertight integrity
Provides damage control zones
Material Conditions of Readiness (Fittings Classification)
X-RAY: Least protection, used in safe port conditions
YOKE: At sea/after hours
ZEBRA: Full protection, set during battle stations/General Quarters
MODIFIED ZEBRA/YOKE: Adjusted for balance of safety/habitability
CIRCLE X/Y/Z: Can be opened without special permission (like for inspections or movement).
DOG ZEBRA: Used for darken ship
WILLIAM: Sea suctions/ventilation (normally open for ship operation)
CIRCLE WILLIAM: Closed during CBR (chemical/biological/radiation) attacks to protect air quality
Who is responsible for CCOL(Compartment Check-Off List)
Divo
posted at the entrances
Temporary hull conditions/ Persistent hull conditions Chart
Forward/ Aft Temporary Permanent
……………..PITCH……..TRIM
Port/ Starboard
………………ROLL, HEEL ….LIST
Stability Reference Points
Mother Geese beats kids
Metacenter
Gravity
Buoyancy
Keel
Danger Angle
is the point where your ship is starting to lose stability — if it tilts (heels) past this angle, it becomes dangerous.
Compartment Numbers Label
1st number: Deck #
2nd number: Forward most aft
3rd number: Position relative to waterline
Last Letter: Compartment use
FR202: forward most frame
210: After most frame
S-5 S is division responsibility
5 is work center responsibility
3 Main Material Conditions of Readiness
X-RAY: in homeport
YOKE: import
ZEBRA: during battle, emergencies or General quarters
2 center gravity conditions
COG is high and off center
Installed CO2
Charlie fire
found in paint lockers, flammable liquid rooms, electrical/machinery spaces
Fills the room with CO2 which removes oxygen so fire goes out
Halon 1301
Bravo fire (flammable liquids)
Found in engine rooms, generator spaces, boiler room, flammable storage areas
Chemically interrupts the fire reaction
Ventilation shut off automatically
60 sec delay if manned
30 sec if unmanned
Must wear SCBA
produces toxic gas like Cyanide
HFP
Bravo fire
replaces Halon 1301 on newer ships
stored as liquid, becomes gas when sprayed
puts out fire physically by absorbing heat
Does not damage ozone layer like Halon
Electrically safe
AFFF
Bravo fire
Found in Machinery rooms, fuel storage, Bottom of engine spaces
foam and sea water mixed to smoothe the fire
May produce Hydrogen sulfide gas
Hearing protection is required
Water Mist System
Alpha Fire
A system that sprays a fine mist of freshwater to put out fires.
It uses high-pressure pumps to turn water into tiny droplets (mist)
The mist flash cools the air and fire area
It reduces oxygen and cools the flames without soaking everything
safe for electronics
Battle Dress
FRV Coveralls (flame-resistant)
Pant cuffs tucked into boots or socks
Life preserver worn or at station
Flash hood and flash gloves (protect skin from burns)
No metal, empty pockets
Everything buttoned up
Firefighter’s Ensemble (FFE)
Helmet – protects head from heat and falling stuff
Outer suit – flame- and steam-resistant
Gloves and boots – for burns and sharp debris
Flash hood – covers neck and face (gold = firefighting)
Protects from heat, steam, sharp objects, and more while actively fighting a fire
SCBA
It lets you breathe clean air in toxic or smoke-filled spaces.
Air tank (30 or 45 minutes of air)
Face mask with voice amp
Pressure regulator and harness
4500 PSI
EEBD
Your last-resort air supply for getting out of smoke or toxic areas — NOT for fighting fires.
10 minutes of air
Orange case, activates when you pull it out
Has mouthpiece and nose clip
Disposable – one-time use only
Two way to tell EEBD is ready for use
Gauge (green in color)
Orange
Not be expired
Anti Flash Gear
protects you from flash burns caused by sudden bursts of intense heat or flame, especially during fires or explosions on a ship.
-Flash Hood Kevlar blend
Flash Gloves 100% cotton
Electronic Box Fan
powered by electricity
Moves 3200 cubic feet of air /min
RAM 2000 Fan
powered by water
Moves 2000 cubic feet of air /min
Types of Ventilation
General
Supply
Exhaust
Natural
Collective Protection System (CPS) Levels
level 1: shelter envelope
level 2: min
level 3: max operational envelope
Active Desmoking
is the controlled removal of smoke and heat from spaces outside the fire compartment (but near it), to help fire teams see and breathe better.
based on the scene leader’s recommendation and RPL's approval.
Toxic
Atmosphere with harmful substances where exposure must stay below OSHA standards. Respirators required if above limits.
PEL (Permissible Exposure Limit):
Maximum amount of a substance personnel can be exposed to toxic gas without harm, set by OSHA.
LEL (Lower Explosive Limit)
Lowest concentration of a flammable gas that can ignite.
UEL( Upper Explosive Level)
Highest concentration of flammable gas that can ignite. Above this is too rich to burn.
IDLH (Immediately Dangerous to Life and Health): Any space where:
Flammable agents present above 10% of LEL
Oxygen greater then 22%
Oxygen less than 19.5%
Toxins high enough to prevent escape within 30 minutes without health effects
4 requirements of Fire Watch:
All sides of the hot work area must be watched
30-40-50 Rule
Stay on watch 30 min after work or until cool to the touch.
No hot work within 40 feet of painting/chemical cleaning.
Move flammables 50 feet from the work site.
Wear PPE (goggles, helmet, hearing protection, respirator if needed).
4 primary forms of radiation
Alpha
Beta
Gamma
neutron
Radiation Treatment
Time
Distance
Shielding
PPE
Gloves and Boot Covers
worn with JSLIST to protect hands and feel, used during MOPP 4 level
M50
Eye and respiratory protection against airborne contaminants
JSLIST
protective suit against CBRN threats (Chemical, Biological, Radiological, Nuclear).
MOPP Levels
0 Normal everyday operations
1 suspected CBR-N attack
2 possible CBR-N attack
3 probable CBR-N attack
4 imminent CBR-N attack
casualty Power Benefits
Preservation of watertight integrity
Simplicity of installation and operation
Flexibility of application
Interchangeability of parts and equipment
what are 4 loads you could power with casualty power
weapon system like CWIS
External Communications
DC Equipment
Lighting systems
Engineering Systems
Advantage of using bulkhead terminal and riser terminal
maintain watertight integrity of the ship
casualty power loads connect all horizontal cables _____ to _______
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