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Creativity
The ability to produce work that is useful and novel.
Individual Creativity
A function of intellectual abilities, knowledge, personality traits, motivation, and environment.
Organizational Creativity
A function of both individual creativity and the social processes and contextual factors within an organization.
Innovation
The implementation of new ideas into useful forms, such as new products or processes.
Collaboration in Innovation
Firms may collaborate with customers, suppliers, competitors, and others to enhance innovative efforts.
Idea Management Systems
Systems used by organizations to collect and manage innovative ideas from employees.
Technology Clusters
Regions where firms and institutions are geographically concentrated to facilitate knowledge transfer and innovation.
Agglomeration Economies
Benefits firms gain by clustering together, such as shared resources and labor pools.
Demand-Pull Model
The approach that suggests innovation is driven by the demands of potential users.
Science-Push Approach
A linear view of research and development that moves from scientific discovery to marketing.
Intrinsic Motivation
The inner drive to engage in an activity for its own sake, critical for fostering creativity.
Extrinsic Motivation
External rewards such as money or recognition that can sometimes undermine creativity.
Knowledge Transfer
The process by which knowledge is shared and utilized among individuals and organizations.
Transforming Creativity into Innovation
The process of implementing creative ideas into practical applications or products.
Silicon Valley
A prominent example of a technology cluster known for its innovation and knowledge transfer.
Patent Activities
The actions taken by firms to secure patents for their innovations, influenced by local R&D.
Intellectual Abilities
Cognitive skills that facilitate unconventional problem-solving and innovation.
Technological Spillovers
Benefits realized by other firms or entities from the research and innovations of a leading firm.
Collaborative Networks
Networks formed among various entities to enhance innovation through shared resources and knowledge.
Self-Efficacy
Belief in one's capabilities to execute behaviors necessary to produce specific performance attainments.
Unmet Needs
Requirements that consumers or users have that are not being adequately addressed by existing products or services.
Basic Research
Research aimed at gaining a more comprehensive understanding of the subject without specific commercial applications.
Applied Research
Research that is directed towards solving specific problems or developing new products.