IB Design Tech Full Review

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Last updated 3:50 AM on 5/14/26
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121 Terms

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Human Factors and Ergonomics

The practice of designing products, systems, or processes to take proper account of the interaction between them and the people who use them.

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Anthropometrics

The aspect of ergonomics dealing with body measurements, size, strength, and physical capacity.

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Static (Structural) Anthropometrics

The study of skeletal dimensions of the human body.

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Dynamic (Functional) Anthropometrics

The study of body measurements related to movement, such as reach, clearance, and sufficient leg room.

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5th-95th Percentile

The range of data used when a designer is asked to create a product to fit most people.

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Primary Data

Anthropometric data that a designer collects and organizes/processes themselves because it does not already exist.

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Secondary Data

Anthropometric data that has already been collected and organized/processed by someone else.

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Physiological Factors

The study of the ways living things or their parts function, used by designers to optimize safety, health, comfort, and performance.

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Psychological Factors

The study of behavior and mind, focusing on how individuals react differently to sensory stimuli like light, sound, and smell.

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Manikin

A three-dimensional physical model with moving parts (e.g., a crash test dummy) used to check spatial considerations like fit and clearance.

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Ergonome

A 2D physical model (anthropometric man) used by designers to check sizes and angles relative to human proportions.

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Design Cycle Model (DCM)

A non-linear model explaining how a design solution can be improved through stages like concept modeling and testing.

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Graphical Model

A representation of a design using algorithms, flow charts, or drawings (CAD/sketches) to communicate ideas.

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Physical Model

A representation of a design made from raw materials that a user can hold in their hand.

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Computer-Aided Design (CAD)

The use of computer software to aid in the generation, creation, development, and analysis of a design or system.

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Surface Model

A CAD model that provides a realistic picture of the final product's exterior but contains no data about its interior.

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Solid Model

A CAD model that provides a complete set of data (e.g., mass and strength) and is a clear representation of the final part.

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Bottom-Up Modeling

A modeling process where individual part models are created independently and then brought together as an assembly.

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Top-Down Modeling

A modeling process where a design begins as a concept and gradually evolves into components and sub-assemblies.

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Finite Element Analysis (FEA)

A series of mathematical equations used to analyze the stress and effects of outside forces on a design.

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Orthographic Projection

A multiview projection system that provides a clear description of size and shape through systematically arranged 2D views.

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Perspective View

A geometric method of representing objects on paper so they appear to get smaller and closer together as they move farther away.

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Section View

A drawing that shows the internal details of an object by "cutting" through it with a plane.

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Composite

A mixture of two or more substances bonded together to improve mechanical, physical, chemical, or electrical properties.

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Matrix

The "glue" in a composite material that holds the fibers, sheets, or particles together.

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Fiber

A class of materials consisting of continuous filaments or discrete elongated pieces with a length-to-thickness ratio of at least 80.

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Kevlar

An aramid fiber with very high tensile strength, five times stronger than the same weight of steel, and does not absorb water.

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Plywood

An engineered wood made of multi-layers of veneer glued together at right angles, always using an odd number of layers.

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Adaptation

An existing technology or solution from one field used to provide a new idea for a solution in another.

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Analogy

Drawing on a similar situation, such as a scientific principle or something found in nature, to provide a design solution.

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Brainstorming

A group technique for generating a large number of ideas in a short amount of time to solve a design problem.

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Design Brief

A formal statement that outlines the initial requirements, design goal, expected outcomes, and feasibility of a new product.

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Design Specification

A list of precise limits and "Specific Requirements" for a product's performance that forms the basis for evaluation.

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Product Life-Cycle

The general pattern of a product's production and profitability, consisting of four stages: introduction, growth, maturity, and decline.

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Ceramic

An inorganic, nonmetallic solid prepared from powdered materials and fabricated through heat, characterized by hardness and brittleness.

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Sintering

A manufacturing method of making objects from powder by heating the material below its melting point until particles adhere.

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Laminated Glass

Safety glass composed of layers bonded with a plastic material (like PVB) that holds the glass together when shattered.

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Lamination (Timber)

The process of constructing a product from layers of material, such as wood veneers, bonded together with glue and a mold.

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Alloy

A mixture of two or more elements where at least one is a metal, often created to improve properties like strength or corrosion resistance.

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Plastic Deformation

A permanent change in the shape of a material that remains after the applied load is removed.

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Elastic Deformation

A non-permanent change in shape where the material returns to its original position after the load is removed.

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Grain Boundary

The interface where crystals (grains) meet in a metal; smaller grains result in more boundaries, which increases strength.

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Superalloy

An alloy based on iron, cobalt, or nickel that maintains its strength and stiffness even at high temperatures (up to 70% of melting point).

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Perspective Drawing

A technique for depicting 3D space on a 2D picture plane using size variation, foreshortening, and vanishing points.

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One Point Perspective

A drawing method where all parallel lines appear to converge at a single vanishing point on the horizon line.

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Two Point Perspective

A drawing method using two vanishing points on the horizon to represent the sides of an object vanishing in different directions.

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Thermoplastic

A type of plastic that can be heated and reshaped multiple times, typically used in injection molding.

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Thermoset

A type of plastic that, once cured by heat, undergoes a chemical change and cannot be remelted or reshaped.

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Injection Molding

The process of injecting molten plastic under pressure into a die, where it cools and is ejected as a finished part.

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Creep

The tendency of a material (like a superalloy) to slowly move or deform permanently under the influence of persistent mechanical stresses and high heat.

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Batch production

Limited volume production where a set number of items are produced.

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CAM

The use of computers to aid manufacturing, often by outputting 'G' code to machines.

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CIM (Computer Integrated Manufacturing)

A system that totally integrates manufacturing where all components (Business, Engineering, etc.) share and have access to the same database.

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CNC

The use of computers to control machines using 'G' code for coordinates and speeds.

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Continuous flow production

A large-scale production method that runs 24 hours a day, 7 days a week, requiring very few human operators.

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Design for Assembly

An approach to designing products with ease of manufacture in mind to make the assembly process faster and more cost-efficient.

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Design for Disassembly

Designing a product so it can be taken apart and the components separated easily to facilitate recycling.

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Design for Manufacture (DfM)

Strategies employed by designers to ensure products are easy to manufacture, which includes design for materials, process, and assembly.

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Economies of scale

The falling average costs of production experienced as a business grows in size and produces more units of output.

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Ergonomics

The application of scientific information concerning the relationship of human beings to the design of objects, systems, and environments.

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First generation robot

Commercially viable robots (e.g., Unimate) capable of being programmed for complex movements and lifting heavy loads repeatedly.

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Human factors

A term interchangeable with ergonomics that analyses interactions between humans and system elements to maximize well-being and performance.

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Mass customization

A process that enables global products to become individual items by bringing consumers into the design process.

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Mass production

Industrial-scale manufacture of large quantities of products, usually on a production line.

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Non-renewable resources

Finite resources, such as fossil fuels and minerals, that do not replenish themselves at a sufficient rate for sustainable extraction.

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One-off production

An individual article (often craft produced) or a prototype intended for larger scale production.

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Rapid Prototyping

The production of a physical model of a design using three-dimensional CAD data.

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Renewable resources

Resources that are naturally replenished on a human timescale, such as sunlight, wind, and geothermal heat.

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Reserves

The part of an identified resource base that can be economically extracted at the time of determination.

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Robot

A machine capable of carrying out a complex series of actions automatically, especially one programmable by a computer.

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Timber

A natural fibre-reinforced polymer composed of cellulose tubular filaments bonded by a lignin resin.

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Softwoods

Timber produced by coniferous trees, typically evergreen, fast-growing, and easier to work than most hardwoods.

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Hardwoods

Timber from broad-leaved, fruit-bearing trees that are generally slower-growing and more expensive than softwoods.

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Cellulose

The main structural element of plants; a long chain polymer that can absorb water in its amorphous sections.

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Lignin

The organic resin that acts as a "glue" to bond cellulose fibers together in timber.

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Particle Board

A composite timber made from wood particles glued together under pressure, often finished with a veneer for aesthetics.

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MDF (Medium Density Fiberboard)

A composite timber similar to particle board but denser, stronger, and smoother, making it suitable for furniture and cabinetry.

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OSB (Oriented Strand Board)

A composite board made from large wood chips glued together, often used for roofing and exterior house walls.

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Polyurethane

A common type of timber coating, also known as varnish, used for protection and aesthetics.

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Additive Techniques

Manufacturing processes that build objects by adding material, such as 3D printing and stereolithography.

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Subtractive Techniques

Manufacturing processes that remove material to shape a product, including cutting, machining, and turning.

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Shaping Techniques

Manufacturing methods like moulding, thermoforming, and casting used to form materials into specific shapes.

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LOM (Laminated Object Manufacture)

An additive process using layers of paper or plastic to create 3D scale models and prototypes.

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Stereolithography

An additive manufacturing technology that cures photo-reactive resin with a UV laser layer by layer.

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FDM (Fused Deposition Modelling)

A 3D printing process that constructs objects by extruding thermoplastic material layer by layer from a CAD drawing.

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Stress

The force per unit area acting on a body when a load is applied (Force/Area).

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Strain

The ratio of change in dimension (length) to the original value when a material is loaded.

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Young's Modulus

A measure of a material's stiffness, calculated as the ratio of stress to strain in the elastic region.

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Yield Point

The specific stress level beyond which a material becomes permanently (plastically) deformed.

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Ultimate Stress (UTS)

The maximum stress a material can withstand while being stretched before it begins to fail or break.

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Virtual Prototyping

The use of digital systems and computer models to aid in the product design and development process.

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Circular Economy

An economic model based on "designing out" waste, keeping products and materials in use, and regenerating natural systems.

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Life Cycle Analysis (LCA)

A technique to assess environmental impacts associated with all the stages of a product's life from raw material extraction to disposal or recycling.

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Cradle-to-Cradle (C2C)

A design philosophy where all materials used in industrial processes are recycled or reused, imitating nature's cyclic systems.

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The 6 Rs

A framework for waste mitigation: Refuse, Reduce, Repair, Reuse, Recycle, Rethink.

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Triple Bottom Line (HL)

An accounting framework with three parts: social, environmental (ecological), and financial (People, Planet, Profit).

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Decoupling (HL)

Disconnecting economic growth from environmental impact so the economy can grow without a corresponding increase in resource use.

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Toughness

The ability of a material to resist the propagation of cracks and absorb energy before failure.

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Ductility

The ability of a material to be drawn or extruded into a wire or shape without breaking.

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Malleability

The ability of a material to be hammered or pressed into shape without cracking.