BPM202: Digital Music Production II - Quiz #2: Mixing!

0.0(0)
studied byStudied by 0 people
0.0(0)
call with kaiCall with Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/41

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No study sessions yet.

42 Terms

1
New cards

MIX WINDOW

  • Like a traditional mixing console

  • Can adjust and monitor tracks

  • Can add plugin effects, bus sends, adjust volume, mute & solo tracks

2
New cards

TRACK TYPES

  1. Audio Tracks

  2. Aux Tracks

  3. Instrument Tracks

  4. MIDI Tracks

  5. Master Fader

  6. Videos Tracks

  7. VCA Tracks

3
New cards

TRACK TYPES

  1. AUDIO TRACKS

  • mono, stereo up to 7.1 surround (surround HD/HDX only)

  • recording Input can be assigned to hardware input or bus

  • playback is via track playlist unless input monitoring is enabled

  • output can be assigned bus or hardware output

    • 10 Inserts are PRE fader

    • 10 Sends available

4
New cards

TRACK TYPES

  1. AUX TRACKS

  • mono, stereo up to 7.1 surround (surround HD/HDX only)

  • Input can be assigned bus or plug-in

  • output can be assigned bus or hardware output

    • 10 Inserts are PRE fader

    • 10 Sends available

5
New cards

TRACK TYPES

  1. INSTRUMENT TRACKS

  • These run 'virtual instruments' or commonly called "VI's"

  • mono, stereo up to 7.1 surround

  • Recording Input is external MIDI controller

  • Playback is from track MIDI playlist

  • Output is AUDIO can be assigned bus or hardware output

    • 9 Inserts are PRE fader (1st insert houses the virtual inst.)

    • 10 Sends available

6
New cards

TRACK TYPES

  1. MIDI TRACKS

  • Recording Input is MIDI data

  • Playback is from track MIDI playlist

  • Output can be assigned to a Instrument track input or external MIDI device

7
New cards

TRACK TYPES

  1. MASTER FADER

  • Control the master level of a bus or output

    • 5 Inserts are POST Fader

    • no sends, pan, mute, solo controls

8
New cards

TRACK TYPES

  1. VIDEOS TRACKS

  • only visible in the edit video

  • no audio controls

9
New cards

TRACK TYPES

  1. VCA TRACKS

  • not covered in RECA-339 course

  • information within Pro Tools Help

  • not available in Pro Tools | First

10
New cards

Bypassing

  • You can bypass a plug-in by ⌘ clicking it

    • Bypassing removes any audio processing of that
      plugin from the track

    • It will keep the plug-in and
      internal settings available and use CPU
      resources so you can re-engage the plug-in at
      any moment

11
New cards

“All” Track Options

  • use “option”

    • while adding an INSERT or SEND will apply to ALL tracks in a session on the same row

    • while selecting input and output assignments will change all assignments in the session (careful!)

    • during bypass/disable will affect ALL sends or plug-ins on that row


12
New cards

BUSES

  • the internal "behind the scenes" pathways that Protools uses for moving audio throughout the mixer

  • can be created to accommodate standard channel sizes of audio: mono, stereo, 5.1, 7.1, etc

  • also required to access hardware outputs. These dedicated busses are "Mapped to Hardware outputs" and MUST be assigned to hear any sound from Protools

    • bussing configuration for your Protools session is found at: Menu: Setup → I/O (Input/Output)

13
New cards

AUTOMATION

  • Allows one to quickly and easily automate the mixer's most common functions at the click of the mouse

    • Includes Volume, Pan, Mutes and Sends

  • MODES:

    (1) OFF

    (2) READ

    (3) TOUCH

    (4) LATCH

    (5) WRITE

  • Any automation created for a track will be displayed as a line across the track in the Edit Window

<ul><li><p>Allows one to quickly and easily automate the mixer's most common functions at the click of the mouse</p><ul><li><p>Includes Volume, Pan, Mutes and Sends</p></li></ul></li><li><p>MODES:</p><p>(1) OFF</p><p>(2) READ</p><p>(3) TOUCH</p><p>(4) LATCH</p><p>(5) WRITE</p></li><li><p><span>Any automation created for a track will be displayed as a line across the track in the Edit Window</span></p></li></ul><p></p>
14
New cards

AUTOMATION

(1) OFF

  • The track will not read any pre-existing automation data

<ul><li><p><span>The track will not read any pre-existing automation data</span></p></li></ul><p></p>
15
New cards

AUTOMATION

(2) READ

  • The track will read any pre-existing
    automation and the mixer will
    automatically follow

<ul><li><p><span style="color: blue">The track will read any pre-existing<br>automation and the mixer will<br>automatically follow</span></p></li></ul><p></p>
16
New cards

AUTOMATION

(3) TOUCH

  • During playback, the track will add
    automation data the moment you touch a control, and stop the moment you release (or 'un-touch') the control

  • The control will return to the previous value

<ul><li><p><span>During playback, the track will add</span><br><span>automation data the moment you touch a control, and stop the moment you release (or 'un-touch') the control</span></p></li><li><p><span>The control will return to the previous value</span></p></li></ul><p></p>
17
New cards

AUTOMATION

(4) LATCH

  • During playback, the track will add
    automation data the moment you touch a control, and continue updating automation for that control even if you un-touch until you stop playback

  • The control will then return to the previous value

<ul><li><p><span style="color: blue">During playback, the track will add<br>automation data the moment you touch a control, and continue updating automation for that control even if you un-touch until you stop playback</span></p></li><li><p><span style="color: blue">The control will then return to the previous value</span></p></li></ul><p></p>
18
New cards

AUTOMATION

(5) WRITE

  • During playback, the track will overwrite automation data the moment you press play, and continue overwriting automation until you stop playback

19
New cards

AUTOSITE PLUGINS

  • are a non-realtime effect

  • means you have to select a clip (or multiple clips)

    1. Select multiple clips

    2. Open Audiosuit Plugin (Audiosuite Menu)

20
New cards

MIX GROUPS

  • allow you customize the control of mix parameters across many tracks simultaneously

  • If a Mix group is controlling a parameter with an on/off function, all tracks with that parameter will operate in unison

    • To temporarily bypass a track's parameter from a mix group to independently change the value, hold down control
      while making the adjustment

21
New cards

“BOUNCING” TO DISK

  1. Highlight a range of your session

  2. To Bounce an Audio file: File → Bounce To… → Disk

<ol><li><p>Highlight a range of your session</p></li><li><p>To Bounce an Audio file: File → Bounce To… → Disk</p></li></ol><p></p>
22
New cards

How to Show/Hide Tracks

  • Pro Tools allows you to keep these tracks functioning, while hiding them from the edit and mix windows

<ul><li><p><span style="color: blue">Pro Tools allows you to keep these tracks functioning, while hiding them from the edit and mix windows</span></p></li></ul><p></p>
23
New cards

COLOR PALETTE

  • allows you to color code clips to your liking for further organization

  • You can use these colors as an additional visual indicator on large sessions to differentiate between
    various type of clips 'at a glance

<ul><li><p>allows you to color code clips to your liking for further organization</p></li><li><p>You can use these colors as an additional visual indicator on large sessions to differentiate between<br>various type of clips 'at a glance</p></li></ul><p></p>
24
New cards

CLIP GROUPS

  • allow you to bundle all these edits together into a single "Super Clip”

  • You can then easily copy and move it around like a big piece of LEGO

    • option + ⌘ (command/ctrl) + G

<ul><li><p><span>allow you to bundle all these edits together into a single "Super Clip”</span></p></li><li><p><span>You can then easily copy and move it around like a big piece of LEGO</span></p><ul><li><p><span> option + ⌘ (command/ctrl) + G</span></p></li></ul></li></ul><p></p>
25
New cards

MEMORY LOCATIONS

  • Are a powerful feature allowing you further organize your session

  • These locations can keep track of important song positions in the form of "Markers", which you can customize with your own labels such as: Verse 1, Chorus, Intro etc

<ul><li><p><span style="color: blue">Are a powerful feature allowing you further organize your session</span></p></li><li><p><span style="color: blue">These locations can keep track of important song positions in the form of "Markers", which you can customize with your own labels such as: Verse 1, Chorus, Intro etc</span></p></li></ul><p></p>
26
New cards

WINDOW CONFIGURATIONS

  • allow you to save snapshots of all window positions on the screen

  • setup the visuals you require for the task at hand

  • This includes floating windows such as Transport, Counters, Plugins, Colour Palette et

27
New cards

BIG COUNTER WINDOW

  • large 'floating' window that you can position anywhere on the screen
    to have a better view of the timeline format

<ul><li><p><span style="color: blue">large 'floating' window that you can position anywhere on the screen<br>to have a better view of the timeline format</span></p></li></ul><p></p>
28
New cards

SYSTEM USAGE WINDOW

  • a 'floating' window that displays how much demand Pro Tools is
    placing on your computer

<ul><li><p><span>a 'floating' window that displays how much demand Pro Tools is</span><br><span>placing on your computer</span></p></li></ul><p></p>
29
New cards

TRACK FOLDERS

  1. Select tracks you want in folder

  2. Right-Click on any Track’s name & select “Move to…” “New Folder…”

  3. Give Basic Folder a name

  4. Click, Create

TYPES:

  1. Nesting Folder: A folder within a folder!

  2. Basic Folder

  3. Routing Folder: A folder that looks similar to a Basic Folder → difference is that the Routing Folder has an audio functionality: Inserts, Sends Input & Output

30
New cards

COMPRESSION

  • Useful tool that allows us to reduce the dynamic range of an audio signal

    • Can make loud parts quieter, loud parts louder

    • Evens out signals → EX: Vocals with odd dynamics

    • Bring down peaks of audio

31
New cards

COMPRESSION

  • Threshold

  • The level at which compression starts to take place

    • Anything quieter than the dB level of threshold will remain unaffected

    • But anything beyond will be compressed

32
New cards

COMPRESSION

  • Ratio

  • Determines how much compression occurs once the signal rises above the threshold

    • STANDARD: 3:1, 1 dB for every 3dB

33
New cards

COMPRESSION

  • Attack Time

  • How long it takes to reach full compression

    • How steep is a reflection of attack time

34
New cards

COMPRESSION

  • Release Time

  • Opposite of attack, how quickly the compressor will allow the signal to return to normal after compression has taken place

35
New cards

COMPRESSION

  • Knee

  • Affects how a compressor behaves with signals that are very near the threshold

    • Narrows transition 

    • Soft Knee: Smooths transition

    • Hard Knee: Difference in tone

36
New cards

COMPRESSION

  • Makeup Gain

  • Brings the signal back up again after compression has taken place

37
New cards

LIMITERS

  • Best way for engineers and producers to stop peaks from reaching beyond a ceiling limit

    • Helps avoid clipping, stops any audio from going beyond 

    • Limits the dynamic range

    • Serves as a ceiling which signal cannot pass above

    • Essentially a compressor but with a very high ratio

  • USES:

  1. Mastering: Helps bring track up to commercial level

38
New cards

LIMITERS

  • Parameter Gain

  • Used to boost signals until it hits the ceiling and is compressed

39
New cards

NOISE GATE

  • A more extreme version of an expander

    • Provides a threshold/floor level, which a signal must cross in order to be heard

    • If too quiet, it will be silent! 

    • Tells low level sounds that they’re not loud enough, so they can’t get through

  • USES:

  1. To attenuate when quiet or unneeded noises appear

  2. For live-recording

40
New cards

NOISE GATE

  • Three Parameters of a Gate

  1. THRESHOLD: the point at which sound is allowed to pass through the gate

  2. ATTACK TIME: how fast the gate opens once the sound passes the set threshold

  3. RELEASE TIME: similar qualities to the attack, but occurs after the transient has breached the threshold

41
New cards

EXPANDERS

  • Expands dynamic range

    • Louder and quieter parts become relatively louder and quieter parts, respectively

    • Opposite of compressor

    • “Upward Expanders”: amplify the signals that pass the threshold

    • “Downard Expanders:” similar to gates

  • USES:

  1. Brings life to vocals

  2. Can help create isolation to a drum recorder

  3. Can decrease the relative volume of a hi-hat

42
New cards

EXPANDERS

  • Three Parameters of a Gate

  1. THRESHOLD: determines the input level at which the expander will activate

  2. ATTACK TIME: time it takes to reach full expansion

  3. RELEASE: how long it stops expanding after the threshold is no longer being reached