BPM202: Digital Music Production II - Quiz #2: Mixing!

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/41

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

42 Terms

1
New cards

MIX WINDOW

  • Like a traditional mixing console

  • Can adjust and monitor tracks

  • Can add plugin effects, bus sends, adjust volume, mute & solo tracks

2
New cards

TRACK TYPES

  1. Audio Tracks

  2. Aux Tracks

  3. Instrument Tracks

  4. MIDI Tracks

  5. Master Fader

  6. Videos Tracks

  7. VCA Tracks

3
New cards

TRACK TYPES

  1. AUDIO TRACKS

  • mono, stereo up to 7.1 surround (surround HD/HDX only)

  • recording Input can be assigned to hardware input or bus

  • playback is via track playlist unless input monitoring is enabled

  • output can be assigned bus or hardware output

    • 10 Inserts are PRE fader

    • 10 Sends available

4
New cards

TRACK TYPES

  1. AUX TRACKS

  • mono, stereo up to 7.1 surround (surround HD/HDX only)

  • Input can be assigned bus or plug-in

  • output can be assigned bus or hardware output

    • 10 Inserts are PRE fader

    • 10 Sends available

5
New cards

TRACK TYPES

  1. INSTRUMENT TRACKS

  • These run 'virtual instruments' or commonly called "VI's"

  • mono, stereo up to 7.1 surround

  • Recording Input is external MIDI controller

  • Playback is from track MIDI playlist

  • Output is AUDIO can be assigned bus or hardware output

    • 9 Inserts are PRE fader (1st insert houses the virtual inst.)

    • 10 Sends available

6
New cards

TRACK TYPES

  1. MIDI TRACKS

  • Recording Input is MIDI data

  • Playback is from track MIDI playlist

  • Output can be assigned to a Instrument track input or external MIDI device

7
New cards

TRACK TYPES

  1. MASTER FADER

  • Control the master level of a bus or output

    • 5 Inserts are POST Fader

    • no sends, pan, mute, solo controls

8
New cards

TRACK TYPES

  1. VIDEOS TRACKS

  • only visible in the edit video

  • no audio controls

9
New cards

TRACK TYPES

  1. VCA TRACKS

  • not covered in RECA-339 course

  • information within Pro Tools Help

  • not available in Pro Tools | First

10
New cards

Bypassing

  • You can bypass a plug-in by ⌘ clicking it

    • Bypassing removes any audio processing of that
      plugin from the track

    • It will keep the plug-in and
      internal settings available and use CPU
      resources so you can re-engage the plug-in at
      any moment

11
New cards

“All” Track Options

  • use “option”

    • while adding an INSERT or SEND will apply to ALL tracks in a session on the same row

    • while selecting input and output assignments will change all assignments in the session (careful!)

    • during bypass/disable will affect ALL sends or plug-ins on that row


12
New cards

BUSES

  • the internal "behind the scenes" pathways that Protools uses for moving audio throughout the mixer

  • can be created to accommodate standard channel sizes of audio: mono, stereo, 5.1, 7.1, etc

  • also required to access hardware outputs. These dedicated busses are "Mapped to Hardware outputs" and MUST be assigned to hear any sound from Protools

    • bussing configuration for your Protools session is found at: Menu: Setup → I/O (Input/Output)

13
New cards

AUTOMATION

  • Allows one to quickly and easily automate the mixer's most common functions at the click of the mouse

    • Includes Volume, Pan, Mutes and Sends

  • MODES:

    (1) OFF

    (2) READ

    (3) TOUCH

    (4) LATCH

    (5) WRITE

  • Any automation created for a track will be displayed as a line across the track in the Edit Window

<ul><li><p>Allows one to quickly and easily automate the mixer's most common functions at the click of the mouse</p><ul><li><p>Includes Volume, Pan, Mutes and Sends</p></li></ul></li><li><p>MODES:</p><p>(1) OFF</p><p>(2) READ</p><p>(3) TOUCH</p><p>(4) LATCH</p><p>(5) WRITE</p></li><li><p><span>Any automation created for a track will be displayed as a line across the track in the Edit Window</span></p></li></ul><p></p>
14
New cards

AUTOMATION

(1) OFF

  • The track will not read any pre-existing automation data

<ul><li><p><span>The track will not read any pre-existing automation data</span></p></li></ul><p></p>
15
New cards

AUTOMATION

(2) READ

  • The track will read any pre-existing
    automation and the mixer will
    automatically follow

<ul><li><p><span style="color: blue">The track will read any pre-existing<br>automation and the mixer will<br>automatically follow</span></p></li></ul><p></p>
16
New cards

AUTOMATION

(3) TOUCH

  • During playback, the track will add
    automation data the moment you touch a control, and stop the moment you release (or 'un-touch') the control

  • The control will return to the previous value

<ul><li><p><span>During playback, the track will add</span><br><span>automation data the moment you touch a control, and stop the moment you release (or 'un-touch') the control</span></p></li><li><p><span>The control will return to the previous value</span></p></li></ul><p></p>
17
New cards

AUTOMATION

(4) LATCH

  • During playback, the track will add
    automation data the moment you touch a control, and continue updating automation for that control even if you un-touch until you stop playback

  • The control will then return to the previous value

<ul><li><p><span style="color: blue">During playback, the track will add<br>automation data the moment you touch a control, and continue updating automation for that control even if you un-touch until you stop playback</span></p></li><li><p><span style="color: blue">The control will then return to the previous value</span></p></li></ul><p></p>
18
New cards

AUTOMATION

(5) WRITE

  • During playback, the track will overwrite automation data the moment you press play, and continue overwriting automation until you stop playback

19
New cards

AUTOSITE PLUGINS

  • are a non-realtime effect

  • means you have to select a clip (or multiple clips)

    1. Select multiple clips

    2. Open Audiosuit Plugin (Audiosuite Menu)

20
New cards

MIX GROUPS

  • allow you customize the control of mix parameters across many tracks simultaneously

  • If a Mix group is controlling a parameter with an on/off function, all tracks with that parameter will operate in unison

    • To temporarily bypass a track's parameter from a mix group to independently change the value, hold down control
      while making the adjustment

21
New cards

“BOUNCING” TO DISK

  1. Highlight a range of your session

  2. To Bounce an Audio file: File → Bounce To… → Disk

<ol><li><p>Highlight a range of your session</p></li><li><p>To Bounce an Audio file: File → Bounce To… → Disk</p></li></ol><p></p>
22
New cards

How to Show/Hide Tracks

  • Pro Tools allows you to keep these tracks functioning, while hiding them from the edit and mix windows

<ul><li><p><span style="color: blue">Pro Tools allows you to keep these tracks functioning, while hiding them from the edit and mix windows</span></p></li></ul><p></p>
23
New cards

COLOR PALETTE

  • allows you to color code clips to your liking for further organization

  • You can use these colors as an additional visual indicator on large sessions to differentiate between
    various type of clips 'at a glance

<ul><li><p>allows you to color code clips to your liking for further organization</p></li><li><p>You can use these colors as an additional visual indicator on large sessions to differentiate between<br>various type of clips 'at a glance</p></li></ul><p></p>
24
New cards

CLIP GROUPS

  • allow you to bundle all these edits together into a single "Super Clip”

  • You can then easily copy and move it around like a big piece of LEGO

    • option + ⌘ (command/ctrl) + G

<ul><li><p><span>allow you to bundle all these edits together into a single "Super Clip”</span></p></li><li><p><span>You can then easily copy and move it around like a big piece of LEGO</span></p><ul><li><p><span> option + ⌘ (command/ctrl) + G</span></p></li></ul></li></ul><p></p>
25
New cards

MEMORY LOCATIONS

  • Are a powerful feature allowing you further organize your session

  • These locations can keep track of important song positions in the form of "Markers", which you can customize with your own labels such as: Verse 1, Chorus, Intro etc

<ul><li><p><span style="color: blue">Are a powerful feature allowing you further organize your session</span></p></li><li><p><span style="color: blue">These locations can keep track of important song positions in the form of "Markers", which you can customize with your own labels such as: Verse 1, Chorus, Intro etc</span></p></li></ul><p></p>
26
New cards

WINDOW CONFIGURATIONS

  • allow you to save snapshots of all window positions on the screen

  • setup the visuals you require for the task at hand

  • This includes floating windows such as Transport, Counters, Plugins, Colour Palette et

27
New cards

BIG COUNTER WINDOW

  • large 'floating' window that you can position anywhere on the screen
    to have a better view of the timeline format

<ul><li><p><span style="color: blue">large 'floating' window that you can position anywhere on the screen<br>to have a better view of the timeline format</span></p></li></ul><p></p>
28
New cards

SYSTEM USAGE WINDOW

  • a 'floating' window that displays how much demand Pro Tools is
    placing on your computer

<ul><li><p><span>a 'floating' window that displays how much demand Pro Tools is</span><br><span>placing on your computer</span></p></li></ul><p></p>
29
New cards

TRACK FOLDERS

  1. Select tracks you want in folder

  2. Right-Click on any Track’s name & select “Move to…” “New Folder…”

  3. Give Basic Folder a name

  4. Click, Create

TYPES:

  1. Nesting Folder: A folder within a folder!

  2. Basic Folder

  3. Routing Folder: A folder that looks similar to a Basic Folder → difference is that the Routing Folder has an audio functionality: Inserts, Sends Input & Output

30
New cards

COMPRESSION

  • Useful tool that allows us to reduce the dynamic range of an audio signal

    • Can make loud parts quieter, loud parts louder

    • Evens out signals → EX: Vocals with odd dynamics

    • Bring down peaks of audio

31
New cards

COMPRESSION

  • Threshold

  • The level at which compression starts to take place

    • Anything quieter than the dB level of threshold will remain unaffected

    • But anything beyond will be compressed

32
New cards

COMPRESSION

  • Ratio

  • Determines how much compression occurs once the signal rises above the threshold

    • STANDARD: 3:1, 1 dB for every 3dB

33
New cards

COMPRESSION

  • Attack Time

  • How long it takes to reach full compression

    • How steep is a reflection of attack time

34
New cards

COMPRESSION

  • Release Time

  • Opposite of attack, how quickly the compressor will allow the signal to return to normal after compression has taken place

35
New cards

COMPRESSION

  • Knee

  • Affects how a compressor behaves with signals that are very near the threshold

    • Narrows transition 

    • Soft Knee: Smooths transition

    • Hard Knee: Difference in tone

36
New cards

COMPRESSION

  • Makeup Gain

  • Brings the signal back up again after compression has taken place

37
New cards

LIMITERS

  • Best way for engineers and producers to stop peaks from reaching beyond a ceiling limit

    • Helps avoid clipping, stops any audio from going beyond 

    • Limits the dynamic range

    • Serves as a ceiling which signal cannot pass above

    • Essentially a compressor but with a very high ratio

  • USES:

  1. Mastering: Helps bring track up to commercial level

38
New cards

LIMITERS

  • Parameter Gain

  • Used to boost signals until it hits the ceiling and is compressed

39
New cards

NOISE GATE

  • A more extreme version of an expander

    • Provides a threshold/floor level, which a signal must cross in order to be heard

    • If too quiet, it will be silent! 

    • Tells low level sounds that they’re not loud enough, so they can’t get through

  • USES:

  1. To attenuate when quiet or unneeded noises appear

  2. For live-recording

40
New cards

NOISE GATE

  • Three Parameters of a Gate

  1. THRESHOLD: the point at which sound is allowed to pass through the gate

  2. ATTACK TIME: how fast the gate opens once the sound passes the set threshold

  3. RELEASE TIME: similar qualities to the attack, but occurs after the transient has breached the threshold

41
New cards

EXPANDERS

  • Expands dynamic range

    • Louder and quieter parts become relatively louder and quieter parts, respectively

    • Opposite of compressor

    • “Upward Expanders”: amplify the signals that pass the threshold

    • “Downard Expanders:” similar to gates

  • USES:

  1. Brings life to vocals

  2. Can help create isolation to a drum recorder

  3. Can decrease the relative volume of a hi-hat

42
New cards

EXPANDERS

  • Three Parameters of a Gate

  1. THRESHOLD: determines the input level at which the expander will activate

  2. ATTACK TIME: time it takes to reach full expansion

  3. RELEASE: how long it stops expanding after the threshold is no longer being reached