Topic 10_Design of Goods and Services

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59 Terms

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4 phases of product life cycles

  1. Introduction

  2. Growth

  3. Maturity

  4. Decline

<ol><li><p> Introduction</p></li><li><p>Growth</p></li><li><p>Maturity</p></li><li><p>Decline</p></li></ol>
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Introduction

First time customers are introduced to the new product

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Growth

Characterized by growing demand, increase in production, and expansion

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Maturity

Most profitable stage

  • cost of producing and marketing declines

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Decline

As the product takes on an increased competition, the product may lose market share and begin its decline

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Product-by-value analysis

  • lists products in descending order of their individual dollar contribution to the firm

  • Lists the total annual dollar contribution of the product

  • Provides the management with strategies for each product

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Possible strategies for each product

  1. Increasing cash flow

  2. Increasing market penetration

  3. Reducing costs

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Generating New Products (Opportunities)

  1. Understanding the customer

  2. Economic change

  3. Sociological and demographic change

  4. Technological change

  5. Political and legal change

  6. Other changes - market practice, professional standards, etc.

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Product Development System

Determine not only product success but also the firm’s future

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9 Stages of Product Development

  1. Concept

  2. Feasibility

  3. Customer Requirements

  4. Functional Specifications

  5. Product Specifications and Manufacturability

  6. Design Review

  7. Test Market

  8. Introduction to Market

  9. Evaluation

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Quality Function Deployment

A process for determining customer requirements (“wants”) and translating them into attributes (“hows”) that each functional area can understand and act on

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House of Quality

  • one of the tools of QFD

  • The part of QFD process that utilizes a planning matrix to relate customer wants to how the firm is going to meet those wants

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7 Basic Steps of House of Quality

  1. Identify customer wants

  2. Identify how the good or service will satisfy customer wants

  3. Relate customer wants to product hows

  4. Identify relationships between the firm’s hows

  5. Develop important ratings

  6. Evaluate competing products

  7. Determine the desirable technical attributes

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6 Issues for Product Design

  1. Robust Design

  2. Modular Design

  3. Computer-Aided Design (CAD) and Computer-Aided Manufacturing (CAM)

  4. Virtual Reality Technology

  5. Value Analysis

  6. Sustainability and Life Cycle Assessment (LCA)

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Robust Design

  • a design that can be produced to requirements even with unfavorable conditions in the production process

  • Product is designed so small variations do not adversely affect the product

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Modular Design

A design in which parts or components of a product are subdivided into modules that are easily interchanged or replaced

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CAD

Computer-Aided Design

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CAM

Computer-Aided Manufacturing

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Computer-Aided Design (CAD)

Interactive use of a computer to develop and document a product

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Computer-Aided Manufacturing (CAM)

The use of information technology to control machinery

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DFMA

Design For Manufacture and Assembly

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Design for Manufacture and Assembly (DFMA)

Software that allows designers to look at the effect of design on manufacturing of the product

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STEP

Standard for the Exchange of Product Data

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Standard for the Exchange of Product Data (STEP)

A standard that provides a format allowing electronic transmission of three-dimensional data

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3-D Printing

An extension of CAD that builds prototypes and small lots

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Virtual Reality

A visual form of communication in which images substitute for reality and typically allow the user to respond interactively

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Value Analysis

A review of successful products that takes place during the production process

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Sustainability

Meeting the needs of present without compromising the ability of future generations to meet their needs

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LCA

Life Cycle Assessment

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Life Cycle Assessment (LCA)

A formal evaluation of the environmental impact of a product.

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Time-Based Competition

Competition based on time; rapidly developing products and moving them to market

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Joint Ventures

Firms establishing joint ownership to pursue new products or markets

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Alliances

Cooperative agreements that allow firms to remain independent

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Engineering Drawing

A drawing that shows the dimensions, tolerances, material, and finishes of a component

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Bill of Material (BOM)

A list of the components, their description, and the quantity of each required to make one unit of a product

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Make or Buy Decisions

The choice between producing a component or a service and purchasing it from an outside source.

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Group Technology

A product and component coding system that specifies the size, shape, and type of processing

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5 Documents for Production

  1. Assembly Drawing

  2. Assembly Chart

  3. Route Sheet

  4. Work Order

  5. Engineering Change Notices (ECNs)

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Assembly Drawing

An exploded view of a product

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Assembly Chart

A graphic means of identifying how components flow into subassemblies and final products

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Route Sheet

A list of the operations necessary to produce a component with the material specified in the bill of material

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Work Order

An instruction to make a given quantity of a particular item

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Engineering Change Notice (ECN)

A correction or modification of an engineering drawing or bill of material

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Configuration Management

A system by which a product’s planned and changing components are accurately identified

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PLM

Product Life-Cycle Management

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Product Life-Cycle Management (PLM)

Software programs that tie together many phases of product design and manufacture

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Process-Chain-Network (PCN) Analysis

Analysis that focuses on the ways in which processes can be designed to optimize interaction between firms and their customers

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Process Chain

A sequence of steps that accomplishes an identifiable purpose

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Process Participant

Can be a manufacturer, a service provider, or a customer

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Network

A set of participants

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Process Domain

The set of activities over which it has control

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3 Process Regions

  1. Direct Interaction Region

  2. Surrogate (Substitute) Interaction Region

  3. Independent Processing Region

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Direct Interaction Region

Process steps that involve interaction between participants

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Surrogate (Substitute) Interaction Region

Process steps in which one participant is acting on another participant’s resources

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Independent Processing Region

Steps in which the sandwich supplier and or the sandwich customer is acting on resources where each has maximum control

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5 Ways to Increase Service Efficiency

  1. Limit the Options

  2. Delay Customization

  3. Modularization

  4. Automation

  5. Moment of Truth

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Decision Trees

Used for new-product decisions as well as for wide variety of other management problems when uncertainty is present

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EMV

Expected Monetary Value

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Transition to Production

Knowing when to move a product from development to production