Home
Explore
Exams
Search for anything
Search for anything
Login
Get started
Home
BCM MIDTERM
Studied by 0 people
0.0
(0)
Add a rating
View linked note
Learn
A personalized and smart learning plan
Practice Test
Take a test on your terms and definitions
Spaced Repetition
Scientifically backed study method
Matching Game
How quick can you match all your cards?
Flashcards
Study terms and definitions
1 / 32
There's no tags or description
Looks like no one added any tags here yet for you.
33 Terms
View all (33)
Star these 33
1
Research Strategy
A method that provides data needed, advances communication purpose, and generates sufficient evidence for audience acceptance.
New cards
2
Primary Research
Gathers new information through methods like surveys, interviews, or focus groups.
New cards
3
Secondary Research
Retrieves pre-existing information from sources like libraries and databases.
New cards
4
Population
The entire group you want to make statements about.
New cards
5
Sample
A subset of the population used for analysis.
New cards
6
Response Rate
The percentage of people who respond to a survey or communication.
New cards
7
Mean
The average value calculated by dividing the sum of all figures by the number of samples.
New cards
8
Median
The middle value in a ranked list of observations.
New cards
9
Mode
The number that occurs most frequently in a dataset.
New cards
10
Verbal Communication
Communication that uses spoken or written words.
New cards
11
Nonverbal Communication
Communication that occurs without words, including body language.
New cards
12
Internal Audiences
People within the same organization, such as subordinates, superiors, and peers.
New cards
13
External Audiences
Individuals outside the organization, such as customers, suppliers, and stockholders.
New cards
14
Criteria for Effective Meetings
Meetings must be clear, complete, correct, time-efficient, and ethical.
New cards
15
Conventions
Widely accepted practices that help understand and produce various types of communications.
New cards
16
Positive News Message
A message that elicits a positive reaction from the audience.
New cards
17
Gatekeeper
A person who controls access to communication, potentially stopping it before reaching the audience.
New cards
18
Analysing Business Communication
The process of assessing the purpose, audience, information, benefits, and ethics of communication.
New cards
19
You-Attitude
A communication style that focuses on the audience's perspective.
New cards
20
Passive Voice
A construction where the subject is acted upon rather than performing the action.
New cards
21
Ethnocentrism
The belief that one's own culture is the standard against which others are judged.
New cards
22
High-context Cultures
Cultures where most information is conveyed through context rather than explicitly stated.
New cards
23
Low-context Cultures
Cultures where information is conveyed explicitly and context plays a lesser role.
New cards
24
Team Benefits
Advantages of working in teams such as diverse perspectives, improved creativity, and risk management.
New cards
25
Minutes
Records of a meeting that outline discussions, decisions, and responsible individuals.
New cards
26
Conflict Resolution Steps
The process of addressing disagreements, checking information, discovering needs, and finding alternatives.
New cards
27
Ground Rules for Teams
Agreed-upon guidelines to ensure effective team functioning and communication.
New cards
28
Cultural Awareness
Understanding and respecting different cultural norms and communication styles.
New cards
29
Active Voice
A construction where the subject performs the action, making sentences clearer and more engaging.
New cards
30
Guidelines for Effective Writing
Practices for good writing include clarity, conciseness, organization, and audience focus.
New cards
31
Omission of Negatives
A technique to create positive emphasis by avoiding negative words and focusing on achievable actions.
New cards
32
Intrinsic Motivators
Motivational factors that arise naturally from engaging in an activity or using a product.
New cards
33
Extrinsic Motivators
Motivational factors that are added externally, such as rewards or recognition.
New cards