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Learning
A relatively permanent change in behavior or knowledge that comes from experience or training
Behavioral learning
A process in which experience with the environment leads to a relatively permanent change in behavior or the potential for a change in behavior.
Cognitive learning
a theory that defines learning as a behavioral change based on the acquisition of information about the environment. Deals with intelligence and conscious thought.
Associative learning
Learning that two different events occur or happen together.
Classical conditioning
learning in which one learns to link two or more stimuli to anticipate events
Conditioned Stimulus
originally irrelevant stimulus that, after association with an unconditioned stimulus, comes to trigger a conditioned response
learned
Unconditioned stimulus
stimulus that unconditionally, naturally, and automatically triggers a response.
unconditioned response
unlearned response, natural response
Ex. dog's salvation because of seeing food
conditioned response
learned response, unnatural
Ex. dog's salvation because hearing a tone
Acquisition
first stages of learning when a response is established. In classical conditioning, it refers to the period of time when the stimulus comes to evoke the conditioned response.
Extinction
the disappearance of a previously learned behavior when the behavior is not reinforced.
Spontaneous recovery
the reappearance of a conditioned response that has been diminished .
Generalization
tendency for once a response has been conditioned, similar stimuli to the conditioned stimulus can evoke similar responses
Discrimination
learned ability to distinguish between a conditioned stimulus and a irrelevant stimulus
Second (higher) order conditioning
A new neutral stimulus can become a new conditioned stimulus
ex. a dog seeing that tone predicts food can predict tone by seeing light so he responds to light by predicting food
Operant Conditioning
learning process in which behavior is sensitive to, or is controlled by its consequences
Aversive conditioning
the use of something unpleasant, or a punishment, to stop an unwanted behavior
respondent behavior
actions that are automatic responses to a stimulus
Learned taste aversion
When the taste of the food is associated with symptoms caused by toxic, spoiled or poisonous contents.
Garcia Effect
Habituation
organism's decreasing response to a stimulus with repeated exposure
Mere exposure effect
to like something simply because you are exposed to it over and over again.
Law of effect
behaviors that give good rewards are more likely
behaviors that give bad rewards are less likely
operant chamber
skinner box, bar that has a bar and a key that an animal presses or pecks to get food
Positive reinforcement
presenting a good stimulus to the person after the desired behavior is exhibited, making the behavior more likely to happen in the future.
negative reinforcement
occurs when a bad stimulus is removed after a particular behavior is exhibited. The likelihood of the particular behavior occurring again in the future is increased because of removing/avoiding the negative consequence.
Positive punishment
presenting a negative consequence after an undesired behavior is exhibited, making the behavior less likely to happen in the future.
negative punishment
desired stimulus is removed after a particular undesired behavior is exhibited, resulting in the behavior happening less often in the future.
Omission training
When something the subject enjoys is taken away as punishment for an action or behavior. This is done in hopes to prevent the action/behavior from occurring again. The omission of a reward or something pleasurable will decrease the likelihood of the undesirable behavior occurring again.
Primary reinforcers
innately reinforcing stimulus, one that satisfies a biological need
ex. getting food when hungry - unlearned
Secondary reinforcers
aka conditioned reinforcers, get their power through learned association with primary reinforcers
if we know that money will make us happy, we will work towards money to become happy
Shaping
giving rewards to gradually guide an animal's actions toward a desired behavior
Ex. getting a sticker for saying thank you
Continuous reinforcement
reinforcing the desired response every time it occurs
Intermittent (partial) reinforcement
reinforcing a response only part of the time, slower acquisition but greater resistance to extinction
Fixed ratio schedule
reinforces a response only after a specified number of responses
Variable ratio schedule
reinforcement schedule that reinforces a response after an unpredictable number of responses.
Characteristics
-Leads to a high, steady response rate
-Results in only a brief pause after reinforcement
Fixed interval schedule
reinforcement schedule that reinforces a specific time has passed
Variable interval schedule
reinforcement schedule that reinforces a response at unpredictable time intervals
Token economy
An operant technique applied to groups, such as classrooms or mental hospital wards, involving the distribution of "tokens" or other indicators of reinforcement on desired behaviors. The tokens can later be exchanged for privileges, food, or other reinforcers.
Ex. When a chimpanzee performs a desired behavior, he gets plastic tokens which he can exchange for raisins.
A teacher rewarding a student with candy for answering a question correctly is reinforcing a postive behavior.
Premack principle
A behavior that happens naturally can be used as a reinforcer for a behavior that occurs less
Over justification
Lose interest over something one enjoys because they are rewarded for it. Therefore, they consider it as work
Conditions for punishment to work
a term used in operant conditioning to refer to any change that occurs after a behavior that reduces the likelihood that that behavior will occur again in the future. While positive and negative reinforcement are used to increase behaviors, punishment is focused on reducing or eliminating unwanted behaviors.
reinforcement always increases the chances that a behavior will occur and punishment always decreases the chances that a behavior will occur.
Latent learning
learning that occurs but is not apparent until there is an incentive to demonstrate it
Insight learning
sudden realization of a solution to a problem rather than trial and error
Vicarious learning
learning that is derived from indirect sources such as hearing or observation, rather than direct, hands-on, instruction.
While growing up we went to school where we received direct instruction in many subjects. However we also had a life outside of school where we learned a lot by observing our parents and siblings, friends, neighbors, and acquaintances - we watched them do everyday tasks and pursue hobbies, interests, and physical skills that we also learned from even if we weren't actively trying to.
Social learning
learning by watching others
model/modelling/observational learning
client learns by imitation alone, without any specific verbal direction by the therapist
Ex. watching someone do something successfully, and learning to mimic it to complete the task.
Cognitive map
is a mental picture or image of the layout of one's physical environment
Mirror neurons
a type of brain cell that respond equally when we perform an action and when we witness someone else perform the same action
Ex. when you are grabbing a cup of coffee, Motor Neuron A (which also happens to be a Mirror Neuron) fires to tell your hand to reach out and grip the handle of the cup. When you watch your friend pick up his own cup of coffee, Motor Neuron A also fires as if you were also picking up his cup of coffee, even if your hand is not moving at all.
Prosocial Behavior
positive, constructive, helpful behavior
Any behavior targeted to help others.
Antisocial Behavior
behavior where a person disregards the feelings of others
abusive parents will have aggressive children