Animal Farm Chapters 1-5 Study Guide Flashcards

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Vocabulary and character-based flashcards covering the key people, events, and symbols from Chapters 1 through 5 of George Orwell's Animal Farm.

Last updated 3:08 AM on 8/19/26
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18 Terms

1
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Old Major

An elderly pig who inspires the rebellion by teaching the animals that humans are the source of their suffering and providing a vision of a future without human oppression.

2
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Napoleon

A large, powerful, and quiet pig who focuses on personal control, secretly raises the puppies, and eventually becomes a dictatorial leader after expelling Snowball.

3
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Snowball

An intelligent and energetic pig who is Napoleon's rival, leads the animals during the Battle of the Cowshed, and proposes building a windmill for farm progress.

4
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Boxer

A strong, hardworking, and loyal horse whose mottos include "I will work harder."

5
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Squealer

A persuasive pig who uses propaganda and manipulation to defend Napoleon's decisions and manage the animals' understanding of events.

6
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Animalism

The system of ideas based on Old Major's teachings that humans are the enemy, animals should control their own lives, and all animals should be equal.

7
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Seven Commandments

The seven revolutionary rules written on the barn wall, including "All animals are equal" and prohibitions against human behaviors like wearing clothes or drinking alcohol.

8
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Beasts of England

The revolutionary song introduced by Old Major that represents freedom, rebellion, and hope for a better future.

9
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Battle of the Cowshed

The event where the animals, led by Snowball, successfully defend Animal Farm against an attack by Mr. Jones and other humans.

10
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Windmill

A project proposed by Snowball to produce electricity and reduce workload, which eventually becomes a symbol of the conflict and political manipulation between Snowball and Napoleon.

11
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Mollie

A horse who values luxury, ribbons, and sugar over revolutionary ideals and eventually leaves Animal Farm for human comfort.

12
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Benjamin

An intelligent, skeptical, and cynical donkey who often understands more than he says about the farm's changing structure.

13
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The Dogs

A group of puppies secretly raised by Napoleon that grow into a personal force representing fear and control, used to expel Snowball from the farm.

14
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Sheep

Easily influenced animals who repeat slogans and represent how groups can be manipulated by those in power.

15
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Milk and apples

The first items taken by the pigs for themselves, serving as the early signs of inequality and special privileges on the farm.

16
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Clover

A kind and caring female horse who is concerned about the well-being of the other animals.

17
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Mr. Jones

The original human owner of Manor Farm who represents the old ruling system and is overthrown by the animals.

18
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Propaganda

Information, often biased or misleading, used by Squealer to promote Napoleon's agenda and control the animals' perspective.