UNIT 9: CURRENT AND FUTURE TRENDS OF MEDIA AND INFORMATION

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12 Terms

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Enables the user to interface with a virtual environment via the sense of touch by applying forces, vibrations, or motions to the user, this mechanical simulation helps in the creation of virtual objects, controlling it and to augment the remote control properties of machines and devices.

Haptic Technology

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Is a device system’s ability to collect information based on the user’s environment combined with algorithmic preferences.

Contextual Awareness

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A device system’s ability to identify a particular person through speech and tone

Voice and Tone Recognition

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collects information on a certain location, particularly about an issue.

Intelligent Routing to Devices

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Measures eye activity. Applications of this technology are evident in the medical, marketing, and education industry.

Eye Tracking Technology

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Wearable computer glasses that can display information similar to a smartphone.

Internet Glasses

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Displays a picture or item in a form that appears to be physically present with a designated structure.

Three Dimensional model (3D model)

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Is a loosely defined term referring to virtual worlds in which users represented by avatars interact, usually in 3D and focused on social and economic connection.

Metaverse

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Is an interactive model for delivering content to interested users online.

Massive Open Online Course or MOOC

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It is a physical representation similar to a model.

Prototype

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Also called wearables, is a new trend where people are given the convenience of literally wearing gadgets for multiple purposes.

Wearable Technology

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Often defined as learning anywhere, anytime, and is therefore closely associated with mobile technologies. Sometimes called u-Learning

Ubiquitous Learning