U3 AOS2 - learning and memory

0.0(0)
studied byStudied by 0 people
GameKnowt Play
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/37

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

38 Terms

1
New cards

learning

relatively permanent change in behaviour that occurs as result of experience

2
New cards

three approaches to learning

1. Behaviourist

2. Social-cognitive

3. Aboriginal and Torres Strait Islander

3
New cards

behaviourist approaches - learning types

- classical learning

- operant learning

4
New cards

social-cognitive approaches - learning types

- observational learning

5
New cards

behaviourist approaches

Learning occurs by a person interacting w external enviro thru conditioning

-can be directly observed/recorded

6
New cards

social-cognitive approaches

Learning takes place in a social setting and involves various cognitive processes

7
New cards

Aboriginal and Torres Strait Islander approaches

Learner is based within wider systems of knowledge

- learning is multimodal

dependent upon relos w teacher+learner and w Country

8
New cards

Observational learning

involves someone watching behaviour of model + consequences of behaviour to guide future actions

9
New cards

model

Individual who is performing the behaviour

10
New cards

Observational learning - conditioning

We can be vicariously (indirectly) conditioned by watching someone else’s conditioning

11
New cards

The stages of observational learning (ARRMR)

- attention

- retention

- reproduction

- motivation

- reinforcement

12
New cards

Attention (A)

Learner must actively watch models behaviour + consequences of that behaviour

13
New cards

Attention may be influenced by:

Characteristics of the model;

Learners likely pay attention to model who is liked, of high status, and similar to learner in age/sex

14
New cards

Retention (R)

Learner must create + store a mental rep of behaviour in LTM so learner can use it later

15
New cards

reproduction (R)

Learner must have physical + mental capabilities to convert mental reps into actions

16
New cards

Motivation (M)

Learner must want to reproduce the behaviour

- M is abt a desire to perform the action not learn it

17
New cards

Reinforcement (R)

Leaner receives positive consequence for behaviour, makes them likely to reproduce it again in future

18
New cards

(R)- outcome of positive consequence

Learner will likely repeat the behaviour again when motivated to do so

19
New cards

Types of reinforcement

- self-reinforcement

- external reinforcement

- vicarious reinforcement

20
New cards

Self-reinforcement

Feeling proud of yourself

21
New cards

External reinforcement

Receiving an award or praise from a parent etc

22
New cards

Vicarious reinforcement

Behaviour reinforced by observing reinforcement of another performing same behaviour

23
New cards

vicarious reinforcement - enhancement factor

enhances motivation to reproduce behaviour again in future (despite not being directly reinforced themselves)

24
New cards

operant conditioning

Learning process which likelihood of particular voluntary behaviour occurring is determined by consequences of behaviour

25
New cards

operant conditioning - organism

organism increases likelihood of repeating behaviour that has desirable consequences and decreases likelihood of repeating behaviour that has undesirable consequences

26
New cards

skinner case - operant conditio

27
New cards

ABC model - three phase model

antecedent

behaviour
consequence

28
New cards

antecedent

(What happened before)

Any stimulus that triggers an action

29
New cards

behaviour

(What happens)

Any voluntary action

30
New cards

consequence

(What happens after)

Smt that makes behaviour more or less likely to occur again

31
New cards

types of consequences

Reinforcement

Punishment

32
New cards

reinforcement

Refers to consequence that increases likelihood of a behaviour reoccurring

(Always comes after the behaviour)

33
New cards

positive reinforcement (+) addition

+ of desirable stimulus, in turn increases likelihood of behaviour reoccurring

34
New cards

negative reinforcement (-)

removal of undesirable stimulus, in turn increases likelihood of behaviour reoccurring

35
New cards

punishment

Consequence that decreases likelihood of a behaviour reoccurring

(Always comes after the behaviour)

36
New cards

Positive punishment (+)

Addition of undesirable stimulus, in turn decreases likelihood of behaviour reoccurring

37
New cards

Negative punishment (-)

Removal of desirable stimulus, in turn decreases likelihood of behaviour reoccurring

38
New cards