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The most restful type of line generally is:
Horizontal
The term _____ is used to describe where a painting falls on a scale from light to dark.
Value
In _______ perspective, objects in the distance are depicted as faint due to the effects of light and air.
Atmospheric
The artistic representation of parallel becoming closer together as they recede into the distance is the technique of _____ of perspective.
Linear
Chiaroscuro is _________.
The use of light and dark to create a three-dimensional effect.
The most active type of line generally is ________.
Diagonal
A painting in which the primary subject matter seems to continue outside the frame is described as having ________ form.
Open
If an artwork resembles nature so closely that a difference is not seen readily, it can be described as ________.
Realistic
When a given shape is used throughout a picture, the compositional technique of ________ is present.
Theme and variation
Portraying only part oof an object, e.g., a limb, as shorter than the rest of the object, in order to make that part look farther away is the perspective technique of ________.
Foreshortening
If a picture expresses strength and stability, the artist most likely has made significant use of ________ lines.
Vertical
The word purity refers to the element of:
Intensity
The word palette refers to the element of:
Hue
The process used in creating Dale Chihuly’s work is best described as:
Substitution
A dime/quarter/penny would best be described as the following type of sculpture:
Relief
Maya Lin created:
Vietnam War Memorial
The way a sculpture can change color due to weathering is termed:
Patina
Dale Chihuly works with?
Paint, paper, glass
If you are looking at the sculpture of a man standing on a pedestal in the middle of an open courtyard, and this man has his legs separated and his hands held out wide as if he is gesturing to God, then this sculpture is both ________ and ________.
Open/full round
Tensile strength
The ability to twist or bent
Compressive strength
The ability to withstand forces pushed into it
Columns
Up right structures
Doric
Very plain, square
Ionic
Scroll
Corinthian
Leafy
Fluting
Decorated vertical lines that runs the length of the column
Colonnade
Series of columns side by side you can walk through.
Roman
Round
Gothic
Pointed
Arcade
Arches
Tunnel vault
Series of arches and swoosh them together
Groin vault
Two arches coming together at a 90 degree angle
Ribbed vault
Masonry (stone structure that decorates the arches) that protrudes from an arch.
Penditive
Positive space
Buttress
An exterior masonry support projecting from a wall to strengthen it against the thrust of vaults.
Bearing wall construction
The walls support themselves
Skeleton frame construction
A skeleton frame that supports the wall
Balloon construction
Used to make houses, wooden skeletal frame, dry wall over the top of it
Steel cage construction
Skeleton of steel
Cantilever
A beam supported at only one end while the other extends out over open space
Scale
Uses the human body for comparison
Proportion
the relationship of individual elements of the structure to each other
Compatibility/contrast
fit in environment, almost designed to be camouflage
Narrative
story
Documentary
attempt to film the actual events just as it occurs
Absolute
film for its own sake
Genres
type or kind
frame
22mm x 16mm
speed
16 fps
persistence of vision
an optical illusion where the human eye retains an image for a fraction of a second after it has disappeared
plot
the sequence of interconnected events that make up a story
exposition
the background information that lets you know what the world of the show is
stasis
life at normal
inciting incident
something that breaks/change life at normal
rising action
the series of events in a story that build tension, suspense, and conflict, leading up the climax
conflict
something that happens that must be resolve
denouement
the falling action where life returns to normal
theme
the central idea and the message
character
the way in which the actor lives out the story
continuity
keeping the things the exact same from shot to shot
director
controls everything and everyone, creates the vision
director of photography/cinematographer
brings the director’s vision to life
editors
put the film together at the end and cut out the parts that aren’t needed, tape the film together, follows the director’s vision
designers
controlled by the director, makes the looks
storyboarding
draw pictures of the shots they want to be taken
establishing
show location
master
shot of entire scene from top to bottom
long shot
the object being shot takes up less than 50% of the screen
medium or two shot
two people, see them from the waist up
shoulder shot
shot cut from the shoulders
close-up
comes in really close, just a face or partial of it
objective
outside the action of what’s going on
subjective
puts you inside the action
normal eye level
normal
high angle
up high
low angle
lower
pan
the camera remains vertically stationary and moves right to left or left to right
tilt
camera tilted
track
shot that moves with the characters
dolly
in and out
crane
on a crane
wild
hand-held, goes all over the place
zoom
where the camera stays still, and the lens is zeroing in to focus (zoom is lens movement, NOT camera movement)
rack or different focus
the main object is clear and the stuff in the background is blurry
depth of focus
everything is clear
wide-angle
wider than normal
dissolves
things that are manipulated within the camera as its shooting
fade in/fade out
goes from black, slowly fades in to vision
lap dissolve
two cameras, shot spontaneously cross or overlay each other
wipe
fully bright, put an object from the side or fading black
iris in/iris out
aperture in the lens, starts at black and opens up, makes a circular image for a few seconds before opening up
editing
post-production
cut
cutting the film
crosscutting
shot a bunch of stuff with one camera, take the film out and put it together so it shows things happening at the same time
jump cut
brins the continuity of time by either jumping forward or backward in time
form cut
an instantaneous transition from one shot to another
montage
compress or elongate time
pure dramatic music
compose for the film itself
adapted
music that is already composed, and then is elongated or shorten to fit the amount of film that the director wants to
extrinsic
sounds that are not heard by the actor