Organizational Behavior & Leadership Practice Exam

0.0(0)
studied byStudied by 0 people
GameKnowt Play
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/38

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

39 Terms

1
New cards

Instrumental Values

Perferred modes of conduct or specific ways of behaving that serve as a means to achieve desired terminal values, or end goals.

2
New cards

Terminal Values

Core, fundamental beliefs about desirable end-states of existence.

3
New cards

Transitory Values

Personal values that are only significant for a limited time.

4
New cards

Determinate Values

Values that are clearly defined, specified, and unchanging.

5
New cards

Intrinsic Reward

Internal, psychological satisfaction and fulfullment people gain from performing an activity or completing a task.

6
New cards

Extrinsic Reward

External incentives that motivate people to perform a task or achieve a goal.

7
New cards

Affiliation Reward

Encourage loyalty and incentivize building relationships within a group.

8
New cards

Compensatory Reward

Financial and non-financial incentives an organization provides an employee in exchange for labor.

9
New cards

McClelland's Theory of Needs

Individuals are motivated by three fundamental needs: Achievement, Affiliation, and Power.

10
New cards

McGregor's Theory X and Theory Y

One theory assumes employees are lazy and require supervision, another views employees as self-motivated and capable of self direction.

11
New cards

Two-Factor Theory

Job satisfaction is derived from two factors. Motivating Factors and Hygiene Factors.

12
New cards

Maslow's Hierarchy of Needs Theory

Five-Tier Pyramid that includes Physiological Needs, Safety Needs, Love & Belonging, Esteem, and Self Actualization.

13
New cards

Formal Group

A group deliberately created by an external authority to achieve a specific, pre-defined objective with a structured framework.

14
New cards

Informal Group

Unofficial association of people who come together voluntarily based on shared interests, friendships, or social needs.

15
New cards

Unified Group

A team that shares a common vision, works collaboratively, and is cohesive in its efforts to achieve goals.

16
New cards

Problem-Solving Team

Group of 5 to 12 employees from the same department who meet for a few hours each week top discuss ways of improving quality, efficiency, and the work environment.

17
New cards

Cross-Functional Team

Employees from about the same hierarchical level but from different work areas who come together to accomplish a task.

18
New cards

Altering the Human Variable

Changing individual or group behaviors, attitudes, or skills to resolve conflict or manage change.

19
New cards

Authoritative Command

A directive from someone with recognized power or authority that requires a specific action or service.

20
New cards

Altering the Structural Variable

Changing an organization's formal framework, such as reporting relationships, team composition, or job designs.

21
New cards

Divergent Team

Approaches individuals, group, and organizational learning that engages people using shared experiences, reflection, application, and performance.

22
New cards

Diverse Team

A group of people with a variety of individual differences, such as age, race, gender, culture, ability, education, and experience.

23
New cards

Virtual Team

Teams that use computer technology to tie together physically dispersed members in order to achieve a common goal.

24
New cards

Work Teams

A group whose individual efforts result in performance that is greater than the sum of the individual inputs.

25
New cards

Type A Behavior

The Director, Goal-Oriented, Risk Taking, Good Under Stress

26
New cards

Type B Behavior

The Socializer, Relationship-Oriented, Outgoing, Enthusiastic

27
New cards

Type C Behavior

The Thinker, Detailed-Oriented, Logical, Prepared.

28
New cards

Type D Behavior

The Support, Task-Oriented, Stablizing, Cautious.

29
New cards

Transformational Leaders

Visionaries who inspire and motivate their followers to achieve beyond their perceived abilities by creating a compelling vision.

30
New cards

360-Degree Performance Evaluation

Assessment that gathers an employee's strengths and weaknesses from multiple sources, including managers, peers, direct reports, and sometimes customers.

31
New cards

Perceptual Fairness Theory

Explain how individuals perceive and evaluate fairness in social exchanges by comparing their inputs to their outcomes.

32
New cards

Perception Theory

Theory that explains who humans interpret and understand information based on knowledge and past experiences.

33
New cards

Inequity Theory

A theory stating that individuals compare their job inputs and outcomes with those of others and then respond if their output does not equal their input.

34
New cards

Equity Theory

A theory stating that individuals compare their job inputs and outcomes with those of others and then respond to eliminate any inequities.

35
New cards

Cohesive Groups

A team whose members function as a unified whole, sharing a common purpose, strong inter-personal bonds, and a sense of unity that leads to increased productivity.

36
New cards

Non-Cohesive Groups

A team whose members lack unity, shared purpose, and commitment among its members.

37
New cards

Transformational Leaders

A style where a leader motivates followers to achieve a shared vision and surpass their own expectations, leading to positive change within an organization.

38
New cards

Internal Customer

A person or department within an organization who receives goods, services, or support.

39
New cards

External Customer

A person or group outside an organization who receives goods, services, or support.