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Outer ear is called
Pinna/Auricle
Pinna 3 main parts
tragus
helix
lobule
Middle ear - Ear canal
funnels sound waves to the ear drum/middle
Strong resonances between 2 kHz - 4 kHz,
Speech is largely derived from consonants, is in this range
Ear drum
tympanic membrane
attached to ear canal and middle ear bones
responds to changes in sound pressure → vibrates acorrdingly
acoustic energy becomes mechanical
Middle ear has the
3 smallest bones in the human body
Middle ear bones are
malleus, incus, stapes
also hammer, anvil, stirrup
ossicles are the
3 bones of middle ear
ossicles transfer
sound vibration from ear drum → oval window
amplify sound coming from tympanic membrane
oval window
transfers sound energy to cochlea
inner ear contains
cochlea, semi circular canals
cochlea is full of
fluid that vibrates
based on acoustical energy from middle ear
membrane is lined with cillia, they move and send signals to brain
auditory nerve
carries electrical signals from cochlea to brain
bone conduction
conduction of sound to inner ear through bones of skull
sound can be perceived even if ear canal blocked
3 main mechanisms our auditory system can use
sound intensity differences
temporal differences
spectral differences
sound localization
relationship between actual position of sound source and perceived location of that “auditory event”
sound localization is measured in
localization blur
ITD: Inter-aural time differences
difference in time of arrival of sound between 2 ears
ILD: Inter-aural level differences
head acts as a physical sound barrier for those wavelengths above 1.6 kHz
difference in sound pressure between two ears allows brain to locate sound source
vertical plane
sound reaches both ears at same time
less precise in humans
ITD and ILD are only on
horizontal plane
intensity
amount of energy striking an area
measured in watts per square meter
watts/m2
sound intensity
power carried by sound waves per unit area
Sound intensity is meaured in Decibels (dB)
objective measure of sound
is a relative unit of measure
sound is a
pressure wave
Loudness perception is
frequency dependent
A Weighting
reflects (human) reduced sensitivity to lower frequencies/higher frequencies
most common type used in noise measurement
C Weighting
objective
for loud sounds over 100dB, where ear’s response is more linear
auditory masking
two frequencies occur simultaneously
amplitude of one masks the other
Temporary Threshold Shift (TTS)
caused by exposure to loud noise/drugs
fatigues ears, no permanent damage
Permanent Threshold Shift (PTS)
hearing damanged from extended exposure to loud noise, trauma, illness, age
non-recoverable
Acoustic Reflex
involuntary muscle contract in middle ear
in response to loud sound
decreases transmission of energy
NIOSH and OSHA
niosh better
niosh has stricter requirements
both are not perfect - reflect steady-state sound
cocktail party effect
brain can focus on one thing to listen to
works best as binaural (2 ears)
Missing Fundamentals
when enough overtones are present in a complex tone, auditory assigns it a pitch, filling in missing fundamental
Mics are
transducers (turn SP into V)
Dynamic Mic
Diaphragm hit by sound waves
energy makes coil move
causes changes in magnetic field
Creates changes in V (analagous to SP)
Conductive Mic
diaphragm separated from back by air
current applied, charges air gap
Sound waves move diaphram
causes changes in V
Requires power supply, usually “phantom power” from mixer
Dynamic used for
live events
condenser used for
studio
directivity
How sensitive mics are to sound coming from various directions
polar patterns
show mic directivity
Omnidirectional
equal sensitivity from all direct
cardioid
shaped like heart, reject sound from behind, most common (especially for live)
Bi-directional
Figure 8, blocks sides, picks up front and back
small diaphragm
13mm
more linear freq
superior transient response
typically front address
large diaphragm
>25mm
more color
typically side address
lavalier
ultra small
discreet
attatched to clothes or skin
close/spot micing
1cm to 1m
placed in direct field
relatively absent of rooms acoustic signature
exaggerated dynamics
main/distant micing
1-5m
placed around “critical distance” (equal amt of sound direct and reflected)
normal dynamics
strong acoustic signature
Room micing
>5m
placed in reverberant field
dominates tone color
acoustic signature only
reduced dynamics feel