PSYCH 251 EXAM 2

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53 Terms

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Law of Effect

Behavior is a function of its consequences.
- The relationship between behavior and its consequence.

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Four Elements (Law of Effect)

- Environment
- Behavior
- Change in the environment after the behavior occurs
- Change in behavior due to its consequences

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B.F. Skinner

- Known for studying animal learning.
- Developed the Skinner box to observe behavior.
- Introduced concepts of operant conditioning.

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Operant Learning:

- Behavior is strengthened or weakened by its consequences.
- Types of operant learning: positive reinforcement, positive punishment, negative reinforcement, negative punishment.

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Positive Reinforcement:

- Reward learning.
- Adding a preferred stimulus to increase the occurrence of behavior in the future.
- Positive reinforcer: Stimulus preferred by an individual that increases behavior likelihood.

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Negative Reinforcement:

- Escape-avoidance learning.
- Removing a non-preferred stimulus to increase behavior occurrence.
- Negative reinforcer: Stimulus typically avoided, removal increases behavior likelihood.

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Kinds of Reinforcement:

Primary reinforcers: Innately effective (e.g., food, water).
- Secondary reinforcers: Learned through experiences (e.g., praise).
- Generalized reinforcers: Paired with many reinforcers (e.g., money).

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Variables Affecting Operant Learning:

- Contingency
- Contiguity
- Reinforcer characteristics
- Behavior characteristics
- Motivating operations (EO and AO)

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Neuromechanics of Reinforcement:

- Brain's reward center is located in the septal region.
- Dopamine production related to reinforcement.
- Theories of positive reinforcement: Thorndike, Drive reduction theory (Hull), Relative value theory (Premack).

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Theories of Avoidance:

- Two-process theory (classical and operant conditioning)
- One-process theory (only operant learning)
- Sidman Avoidance Procedure
- Douglas Anger and Herstien-Hineline's perspectives

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Shaping:

an operant conditioning procedure in which reinforcers guide behavior toward closer and closer approximations of the desired behavior

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Chaining

using operant conditioning to teach a complex response by linking together less complex skills

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Forward chaining

a method for teaching behavior chains that begins with the learner being prompted and taught to perform the fist behaivor in the task analysis; the trainer completed the remaining steps in the chain

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Backward Chaining

- Definition: In backward chaining, each chain step is reinforced in order starting from the last step.
- Process: Start by reinforcing the last behavior in the sequence, then work backward to reinforce the preceding steps.
- Example: Teaching a child to tie their shoes by first reinforcing the final step (tying the knot), then reinforcing the preceding steps such as making loops, etc.

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Successive Approximations:

Gradual steps towards the desired behavior, each reinforced as it gets closer to the target.

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Complex Task Breakdown

Breaking down complex tasks into smaller, manageable steps for effective teaching.

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Natural Learning Processes

Shaping and chaining occur organically in both humans and animals as part of the learning process.

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Reinforcement:

The cornerstone of shaping and chaining, reinforcement strengthens desired behaviors and facilitates learning.

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Application:

- Shaping and chaining are widely utilized in various fields including education, psychology, animal training, and rehabilitation to teach new skills and modify behavior effectively.
- Understanding these concepts can aid educators, trainers, and therapists in designing efficient learning programs and interventions.

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schedule of reinforcement

A schedule of reinforcement refers to a certain rule describing the contingency between behavior and reinforcement. It outlines the relationship between desired behavior and the reinforcement (rewards) received for that behavior.

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Schedule Effects:

the distinctive rate and pattern of behavior associated with a particular reinforcement schedule

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Fixed Duration Schedule:

- A behavior is reinforced when it has continuously occurred for a fixed duration of time.
- Example: Practicing a sport with your team for two hours and then having a snack.

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Variable Duration Schedule:

- A behavior is reinforced when it has continuously occurred for an average duration of time.
- Example: While practicing a sport with your team, yo

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Fixed Time Schedule:

A reinforcer is delivered after a given time regardless of behavior. Used to create a state of satiation and reduce desire for a particular reinforcer.

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Variable Schedule

A reinforcer is delivered at irregular time intervals regardless of behavior. Also used to create a state of satiation and reduce the desire for a particular reinforcer.

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Progressive Schedules

- Can be applied to all simple schedules of reinforcement.
- The contingencies change with each correct trial.
- Example: Progressive ratio schedule for writing your name.

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Break Point:

When the desired behavior dramatically declines.

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Ratio Strain

Stretching the ratio/interval of reinforcement too thin or too quickly.

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Multiple Schedules:

One behavior under two or more simple schedules with a known stimulus.

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Mixed Schedule:

One behavior under two or more simple schedules without a stimulus.

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Chain Schedule:

Multiple simple schedules run consecutively; must complete all schedules in order with a known stimulus to signal transition.

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Tandem Schedule:

Multiple simple schedules run consecutively; must complete all schedules in order without a stimulus to signal transition.

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Concurrent Schedules:

Two or more different simple schedules are available at the same time, offering a choice between behaviors.

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Matching Law:

Given a choice between two behaviors, each with its schedule of reinforcement, the distribution in the choice between the behaviors matches the availability of reinforcement.

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Contingency

contingency refers to the degree of correlation between a behavior and
its consequence = how well does a particular behavior predict that a particular
consequence will follow.

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Contiguity

ontiguity refers to how close in time the behavior and reinforcer are.
Generally put, the shorter the interval between the two, the faster the learning will occur

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Sidman Avoidance Procedure

Use of regular time intervals and no conditioned stimulus
There was no signal of aversive stimulus to avoid , however on a time schedule rats still engages in avoidance behavior

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Douglas Anger

time is the conditioned stimulus

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Herstien and Hineline-

Time is not a conditioned stimulus

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Brain's reward center

Located in the septal region of the brain.
Dopamine production.

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Primary reinforcers

Unconditioned reinforcers
Innately effective/ no learning history necessary

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Satiation

Reduction in reinforcing effects of given reinforcer due to increased availability (lack of need)
Eg: I do not need to work for money after hitting the mega millions

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Deprivation

Increase in the reinforcing effects of a given reinforcer due to decreased availability ( or increased need)
Eg: i want a large drink after eating salty popcorn during a movie

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Secondary reinforcers

-Conditioned reinforcers
-Learned through experiences ( pairing with other reinforcers)
-Praise
-Preferred
-Weaker than primary reinforcers
-Satiate more slowly than primary reinforcers
-Effectiveness relies on primary reinforcers

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Generalized reinforcers

-Paired with many different reinforcers
-Can be used in a wife variety of situations
-Money
-Token boards

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Natural reinforcers

-Automatic reinforcers
-Spontaneously follows behavior
Eg: a jacket when you are feeling cold

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Contrived reinforcers

-Manipulated by someone for the purpose of modifying behavior
Eg: a sticker for completing homework assignment

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Establishing Operations (EO)

-Increase the value of a reinforcer and increases the frequency of the behavior to access the reinforcer
Eg: Feeling hungry

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Abolishing Operations (AO)

-Decreases the value of a reinforcer and decreases the frequency of the behavior to access the reinforcer
Eg: feeling full after a large meal

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Thorndike

Practice makes perfect is not simply about repeating something until you get good at it what we need is a addition of reinforcement.

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Drive reduction theory (hull)

-All behaviors are due to motivational states called drives
-Works well to explain primary reinforcers
-A reduction in physiological needs
Eg, drive: hunger → reinforcer: food
-does not explain secondary reinforcers as well (e.g. praise)
-Hull explained this using the associations between primary and secondary (objects) reinforcers

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Relative value theory (premack)

-All behavior has relative values
-There are not physiological drives
-No concern regarding primary vs secondary reinforcers
Some relative values are greater than others
-E.g. value of pushing the lever is greater than eating
-The more probable behavior will reinforce the less probable behavior
-A given behavior can be both more or less probable given the circumstances
-Premack principle: first-then; if-then
-Presents less desired behavior first, followed by preferred behavior.

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Response-Deprivation Theory

-William Timberlake and James Allison
-Behavior becomes reinforcing when it is less available than normal
-A behavior's reinforcing value is based on a comparison to the "baseline" availability for that behavior
-Not compared to other behaviors