Chapter 5: Operant Learning I- Reinforcement

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/15

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

16 Terms

1
New cards

operant behavior

1- behavior influenced by antecedent and consequence events
2- a generic class of responses influenced by antecedents, with each response in the class producing the same consequence.

2
New cards

antecedent

observable stimulus that is present before the behavior occurs

3
New cards

consequence

an observable stimulus change that happens after behavior occurs

4
New cards

contingent response

IF the behavior occurred → THEN the consequence followed.

5
New cards

two-term contingency

Two-terms: response and consequence

6
New cards

response-consequence contingency

describes the causal (IF-THEN) relation between an operant behavior and its consequence

7
New cards

reward-devaluation test

rewards are devalued to see if hypothesis that participants learn response-consequence contingencies

8
New cards

noncontingent response

occurs after a response, but not because the response caused it to occur

9
New cards

superstitious behavior

occurs when the individual behaves as though a response-consequence contingency exists when, in fact, the relation between response and consequence is noncontingent

10
New cards

reinforcer

the consequence that increases operant behavior above its baseline level

11
New cards

reinforcement

the process or procedure whereby a reinforcer increases operant behavior above its baseline level

12
New cards

reward

beneficial consequence that we think will function as a reinforcer, but we don't know yet if it will

13
New cards

Edward L. Thorndike (1874-1949)

first scientist to demonstrate that reinforcers increase the probability of behavior

14
New cards

exploration

When individuals are exposed to new contingencies of reinforcement, they tend to respond more variably - they explore in a trial-and-error way.

15
New cards

exploitation

behaving efficiently and rarely trying something new

16
New cards

punishers

consequences that decrease the probability of a behavior and are not reinforcers