Literary Devices and Their Examples

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27 Terms

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Allusion

A brief and indirect reference to a person, place, thing, or idea of historical, cultural, literary, or political significance, without detailed description.

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Atmosphere

The mood or feeling created by a literary work, often established through setting, tone, and imagery.

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Characterization

The method an author uses to develop characters in a story, including direct description, actions, thoughts, speech, and interactions with other characters.

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Direct characterization

The author explicitly describes the character.

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Indirect characterization

The character is revealed through actions, speech, thoughts, appearance, and effects on others.

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Flashback

A literary device where the narrative goes back in time to an earlier event, providing background or context to the current events of the story.

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Foil

A character who contrasts with another character (often the protagonist) to highlight particular qualities of the other character.

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Foreshadowing

Hints or clues about what will happen later in the story, building anticipation and tension.

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Imagery

Descriptive language that appeals to the senses (sight, sound, touch, taste, smell) to create vivid mental pictures.

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Irony

A contrast between expectation and reality.

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Situational Irony

When the opposite of what is expected happens.

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Verbal Irony

When what is said is the opposite of what is meant.

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Dramatic Irony

When the audience knows something the characters do not.

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Metaphor

A direct comparison between two unlike things without using 'like' or 'as.'

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Plot

The sequence of events in a story, typically structured as: Exposition, Rising Action, Climax, Falling Action, Resolution.

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Point of View

The perspective from which a story is told.

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First Person

Narrator is a character in the story ('I/we').

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Second Person

The narrator addresses the reader directly ('you') - rare in fiction.

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Third Person

Narrator is outside the story ('he/she/they').

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Limited

Focuses on one character's thoughts and feelings.

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Omniscient

Knows all characters' thoughts and events.

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Objective

Reports only what is seen and heard.

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Personification

Giving human traits, emotions, or actions to non-human things or ideas.

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Setting

The time and place in which a story occurs, including details like geography, historical period, weather, and culture.

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Simile

A comparison between two unlike things using 'like' or 'as.'

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Symbol

An object, person, or event that represents a deeper meaning beyond its literal sense.

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Theme

The central message, idea, or insight about life or human nature that the author conveys through the story.