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Allusion
A brief and indirect reference to a person, place, thing, or idea of historical, cultural, literary, or political significance, without detailed description.
Atmosphere
The mood or feeling created by a literary work, often established through setting, tone, and imagery.
Characterization
The method an author uses to develop characters in a story, including direct description, actions, thoughts, speech, and interactions with other characters.
Direct characterization
The author explicitly describes the character.
Indirect characterization
The character is revealed through actions, speech, thoughts, appearance, and effects on others.
Flashback
A literary device where the narrative goes back in time to an earlier event, providing background or context to the current events of the story.
Foil
A character who contrasts with another character (often the protagonist) to highlight particular qualities of the other character.
Foreshadowing
Hints or clues about what will happen later in the story, building anticipation and tension.
Imagery
Descriptive language that appeals to the senses (sight, sound, touch, taste, smell) to create vivid mental pictures.
Irony
A contrast between expectation and reality.
Situational Irony
When the opposite of what is expected happens.
Verbal Irony
When what is said is the opposite of what is meant.
Dramatic Irony
When the audience knows something the characters do not.
Metaphor
A direct comparison between two unlike things without using 'like' or 'as.'
Plot
The sequence of events in a story, typically structured as: Exposition, Rising Action, Climax, Falling Action, Resolution.
Point of View
The perspective from which a story is told.
First Person
Narrator is a character in the story ('I/we').
Second Person
The narrator addresses the reader directly ('you') - rare in fiction.
Third Person
Narrator is outside the story ('he/she/they').
Limited
Focuses on one character's thoughts and feelings.
Omniscient
Knows all characters' thoughts and events.
Objective
Reports only what is seen and heard.
Personification
Giving human traits, emotions, or actions to non-human things or ideas.
Setting
The time and place in which a story occurs, including details like geography, historical period, weather, and culture.
Simile
A comparison between two unlike things using 'like' or 'as.'
Symbol
An object, person, or event that represents a deeper meaning beyond its literal sense.
Theme
The central message, idea, or insight about life or human nature that the author conveys through the story.