COMP GRAPHICS MIDTERMS

0.0(0)
studied byStudied by 0 people
full-widthCall with Kai
GameKnowt Play
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/25

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

26 Terms

1
New cards

coordinate system

is defined by an origin point and the orientation and scale of a set of coordinate axes.

2
New cards

point 𝒑 = (𝒙, 𝒚)

refers to a location in space, specified relative to a coordinate system.

3
New cards

vector 𝒗 = 〈𝒎, 𝒏〉

  • refers to a displacement

  • are not associated with any particular location in space

  • may exist at different locations

4
New cards

displacement

an amount of change in each coordinate—and is typically drawn as an arrow pointing along the direction of displacement

5
New cards

Initial point or tail

the point where the arrow begins

6
New cards

Terminal point or head

the point where the arrow ends; indicates the result when the displacement has been applied to the initial point

7
New cards

Length or magnitude

the distance between the initial and terminal points of the vector; can be calculated from the components of the vector.

8
New cards

standard position.

A vector whose initial point is located at the origin (when a coordinate system is specified)

9
New cards

scalars

Individual numbers (that are not part of a point or vector)

10
New cards

matrix

a rectangular array of values called elements that are typically accessed by means of subscripts.

11
New cards
<p>identity matrix</p>

identity matrix

contains all zeros, with ones along the diagonal. Any point or matrix multiplied by the identity matrix is unchanged

12
New cards

transpose

matrix is computed by interchanging its rows and columns.

13
New cards

scalar multiplication.

multiply a scalar by each element of the matrix using the dot operator.

14
New cards

geometric transformation

refers to a change applied to an object in terms of size, orientation, or position.

15
New cards

Scaling

The object’s dimensions are either expanded or compressed to change its size.

16
New cards

Translation

The object is moved to another position or location on the screen.

17
New cards

Rotation

The object is moved around a fixed point at a given angle

18
New cards

2D rotation

a rotation transformation rotates vectors around the origin point

19
New cards

3D rotation

rotations are performed around a line rather than a point.

20
New cards

scaling factor

is used to determine whether the size of an object will be increased or reduced.

21
New cards

translation vector

  • also called a shift vector,

  • defines the distance to move an object’s coordinate

22
New cards

frustum or truncated pyramid

In a perspective projection, the shape of the viewable region is called _______ .

23
New cards

near and far distances

The shape of a frustum is defined by four (4) parameters

  • refer to distances from the viewer (along the z-axis).

  • These two set absolute bounds on what could potentially be seen by the viewer.

  • Any points beyond this range will not be rendered.

  • However, not everything between these bounds will be visible.

  • larger angles of view correspond to larger frustums.

24
New cards

angle of view

The shape of a frustum is defined by four (4) parameters

  • measures how much of the scene is visible to the viewer.

  • It is defined as the angle between the top and bottom planes of the frustum

25
New cards

aspect ratio

The shape of a frustum is defined by four (4) parameters

  • defined as width divided by height

  • is used to specify the shape of the frustum

26
New cards

projection window

a flat rectangular region in space corresponding to the rendered image that will be displayed on the computer screen