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Flashcards on Problem Solving and Cognition
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Analogical Paradox
The phenomenon where applying analogies is difficult in laboratory settings, yet analogical problem solving is frequently used in real-world situations.
Analogical Problem Solving
A problem-solving strategy that involves using the solution from a previously encountered source problem or source story to help solve a new target problem.
Creative Cognition Technique
A method or technique successfully used to generate innovative designs.
Creative Problem Solving
A type of problem solving associated with generating novel and useful solutions, often involving divergent thinking.
Default Mode Network (DMN)
A network of brain regions that is active when an individual is not focused on the outside world and the brain is at wakeful rest, involved in creative thinking.
Divergent Thinking
A thought process or method used to generate creative ideas by exploring many possible solutions.
Duncker’s Candle Problem
A classic problem-solving task used to illustrate functional fixedness, where participants must fix a candle to a wall using only a box of tacks, matches, and the candle.
Executive Control Network (ECN)
A network of brain regions involved in cognitive control, working memory, and attention, and is active during creative thinking.
Functional Fixedness
A cognitive bias that limits a person to using an object only in the way it is traditionally used, thereby hindering problem solving.
Goal State
In the information-processing approach, the desired final state or solution to a problem.
Information-Processing Approach
A framework for studying problem solving that views it as a search through a problem space from an initial state to a goal state, governed by operators.
Initial State
In the information-processing approach, the starting point or given conditions of a problem.
Insight
A sudden and often unexpected realisation of the solution to a problem, typically preceded by a period of mental restructuring.
Luchins Water Jug Problem
A problem-solving task used to demonstrate situationally produced mental set, where participants are asked to measure specific quantities of water using jugs of different capacities.
Maier’s Two-String Problem
A classic problem-solving task used to illustrate functional fixedness, requiring participants to tie together two strings hanging from the ceiling that are too far apart to grasp simultaneously.
Mental Set
A predisposition to approach a problem in a certain way, often based on previous experience, which can sometimes hinder problem solving.
Mutilated Checkerboard Problem
A problem used to illustrate the importance of how a problem is presented, highlighting how different representations can affect perceived difficulty.
Operators
In the information-processing approach, specific actions or steps that can be taken to move from one state to another within the problem space.
Problem Space
In the information-processing approach, the set of all possible states that can be reached in solving a problem, from the initial state to the goal state.
Restructuring
In Gestalt psychology, the process of changing the mental representation of a problem, often leading to insight.
Situationally Produced Mental Set
A specific type of mental set where past experience with similar problems in a particular context influences the approach to a new problem.
Source Problem/Story
A previously encountered problem or narrative that shares a similar underlying structure with a new target problem, used in analogical problem solving.
Subgoals
Intermediate steps or states that serve as a means to an end in solving a larger problem, often used to break down complex tasks.
Surface Features
The superficial elements of a problem; experts tend to ignore these in favour of deep structure.
Target Problem
A new problem that a solver attempts to solve by drawing analogies from a source problem or source story.
Think-Aloud Protocols
A research method where participants verbalise their thoughts as they complete a task, providing insight into their cognitive processes during problem solving.
Tower of Hanoi Problem
A mathematical puzzle used to illustrate the information-processing approach, particularly the use of subgoals and operators to reach a goal state.