Problem Solving and Cognition Flashcards

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/26

flashcard set

Earn XP

Description and Tags

Flashcards on Problem Solving and Cognition

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

27 Terms

1
New cards

Analogical Paradox

The phenomenon where applying analogies is difficult in laboratory settings, yet analogical problem solving is frequently used in real-world situations.

2
New cards

Analogical Problem Solving

A problem-solving strategy that involves using the solution from a previously encountered source problem or source story to help solve a new target problem.

3
New cards

Creative Cognition Technique

A method or technique successfully used to generate innovative designs.

4
New cards

Creative Problem Solving

A type of problem solving associated with generating novel and useful solutions, often involving divergent thinking.

5
New cards

Default Mode Network (DMN)

A network of brain regions that is active when an individual is not focused on the outside world and the brain is at wakeful rest, involved in creative thinking.

6
New cards

Divergent Thinking

A thought process or method used to generate creative ideas by exploring many possible solutions.

7
New cards

Duncker’s Candle Problem

A classic problem-solving task used to illustrate functional fixedness, where participants must fix a candle to a wall using only a box of tacks, matches, and the candle.

8
New cards

Executive Control Network (ECN)

A network of brain regions involved in cognitive control, working memory, and attention, and is active during creative thinking.

9
New cards

Functional Fixedness

A cognitive bias that limits a person to using an object only in the way it is traditionally used, thereby hindering problem solving.

10
New cards

Goal State

In the information-processing approach, the desired final state or solution to a problem.

11
New cards

Information-Processing Approach

A framework for studying problem solving that views it as a search through a problem space from an initial state to a goal state, governed by operators.

12
New cards

Initial State

In the information-processing approach, the starting point or given conditions of a problem.

13
New cards

Insight

A sudden and often unexpected realisation of the solution to a problem, typically preceded by a period of mental restructuring.

14
New cards

Luchins Water Jug Problem

A problem-solving task used to demonstrate situationally produced mental set, where participants are asked to measure specific quantities of water using jugs of different capacities.

15
New cards

Maier’s Two-String Problem

A classic problem-solving task used to illustrate functional fixedness, requiring participants to tie together two strings hanging from the ceiling that are too far apart to grasp simultaneously.

16
New cards

Mental Set

A predisposition to approach a problem in a certain way, often based on previous experience, which can sometimes hinder problem solving.

17
New cards

Mutilated Checkerboard Problem

A problem used to illustrate the importance of how a problem is presented, highlighting how different representations can affect perceived difficulty.

18
New cards

Operators

In the information-processing approach, specific actions or steps that can be taken to move from one state to another within the problem space.

19
New cards

Problem Space

In the information-processing approach, the set of all possible states that can be reached in solving a problem, from the initial state to the goal state.

20
New cards

Restructuring

In Gestalt psychology, the process of changing the mental representation of a problem, often leading to insight.

21
New cards

Situationally Produced Mental Set

A specific type of mental set where past experience with similar problems in a particular context influences the approach to a new problem.

22
New cards

Source Problem/Story

A previously encountered problem or narrative that shares a similar underlying structure with a new target problem, used in analogical problem solving.

23
New cards

Subgoals

Intermediate steps or states that serve as a means to an end in solving a larger problem, often used to break down complex tasks.

24
New cards

Surface Features

The superficial elements of a problem; experts tend to ignore these in favour of deep structure.

25
New cards

Target Problem

A new problem that a solver attempts to solve by drawing analogies from a source problem or source story.

26
New cards

Think-Aloud Protocols

A research method where participants verbalise their thoughts as they complete a task, providing insight into their cognitive processes during problem solving.

27
New cards

Tower of Hanoi Problem

A mathematical puzzle used to illustrate the information-processing approach, particularly the use of subgoals and operators to reach a goal state.