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Market validation
the process of interacting with potential customers to acquire reasonable evidence that a need is being met with a new product or service and that people are willing to pay for that product or service
Experiment
a test designed to help you prove or disprove the validity of a hypothesis, which is simply an assumption you have about your venture
Hypothesis
assumption that is tested through research and experimentation
Characteristics of good experiments
They are structured and follow a particular template
They are focused and don't try to test too many things at the same time. They focus on a core hypothesis
They are believable, so you can trust what you learn
They are flexible, so you can make changes while in the experiment if necessary
They are compact, so you can learn quickly
Considerations for experiments
bring people through an experience and watch their behaviors and decisions
test your product and the value you create for customers before you’ve finished the product itself. consider what aspect of the product or service you want to test before testing the whole thing
prioritize what you want to learn. you don’t have time to run experiments on everything. quick testing helps you prioritize and test the most important risks and assumptions
create a structured plan for your experiment before you start. a chaotic experiment leads to chaotic results
set up success metrics before you being so you don’t rationalize your results after the fact
weave customer interviews into experiments, when appropriate, to maximize learning and insights
keep an open mind about your results, good or bad, and use good judgement when interpreting what you learn
Impaakt
company that provides reports of large organizations’ impact on the environment and society
Betrand Garcon
Truth curve
created by Giff Constable
slightly specific to online businesses
If you start a business without even doing the lowest level of effort – interviewing – you are said to be living in “fantasy land
believability of information and level of effort
Interviews
a very low-cost and easy way to get feedback, ideas, and validate needs
Paper testing
simple way to outline your vision and spot any mistakes before the process goes further... a range of techniques, including wireframing, storyboarding, or drawing the product you envision
Advertising
You might not think about advertising as an experiment
But – you can advertise and see how much interest you receive!
Advertising is used for experimenting very often –
A/B testing or A/B splits
A/B splits
A way to compare 2 versions of a marketing campaign, mobile application , website, or other measurable media to determine which performs better
Button to nowhere and landing page
Before spending lots of time developing certain features of a website, you can place links or buttons that do nothing
However, you can collect data about who clicks on those links to determine how much interest there is in them
Task completion
you watch someone use your product
This lets you know what works and what doesn’
Prototype
an early version of a product
Preselling
involves actually selling products and soliciting payments before a product has been developed
One example could be crowdfunding on sites like KickStarter or IndieGogo
Live product and business
Once your business is actually up and running, you can get a plethora of great information from your daily activities!
Consider the differences in context between entrepreneurs and managers. One of them was that there’s a lack of data. You are on the way towards having a good stock of data now.
Low-fidelity prototype
aka rapid prototype
low cost, rough and quick to build so you can explore different options with customers and test early-stage assumption
sketches, paper models
Medium-fidelity prototype
more detail and realism but not the final solution, yet gives customers a better sense of what the final product with look and feel
digitally-created wireframes, 3D printed models
High-fidelity prototype
most realistic version of the product before final production or release
very close version to how the actual product will look, feel, and function
pilot projects, minimum viable product
Minimum viable product
a version of the product that allows a team to collect the maximum amount of validated learning about customers with the least effort
Minimum
the most bare-bones solution possible
Viable
sufficient for early adopters
Product
something customers can touch and feel
Feedback interviews
help you get more information on why people are interacting with your product or service in different ways”