Kinematics and Dynamics

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20 Terms

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Kinematics

Describing Movement - how is something moving?

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Dynamics

Cause of Movement - why is something moving?

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Scalars

Magnitude only (num values only) e.g. distance

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Vectors

Magnitude and Direction e.g. Displacement

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Distance

Distance of path, denoted as d, measured ONLY in m/km

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Displacement

Direct distance from point a to b, denoted as s

Include exact true bearing and exact distance, measured ONLY in m/km

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Speed

Scalar Quantity, measured in kmh^-1 or m^s-1, denoted as v

Formula: Vav = total d/t (v=d/t)

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Velocity

Vector Quantity, measured in kmh^-1 or m^s-1. Denoted as u or →v.

Formula: uav = total s/t (u = s/t)

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Distance / Time Graph

y-axis: Distance

x-axis: Time

Tip: the slope of the distance time graph gives instantaneous speed, and it can NEVER be negative.

<p>y-axis: Distance</p><p>x-axis: Time</p><p>Tip: the slope of the distance time graph gives instantaneous speed, and it can NEVER be negative.</p>
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Displacement / Time Graph

y-axis: Displacement with given direction

x-axis: Time

Tip: the slope of the displacement time graph gives velocity, and it CAN be negative (negative velocity).

If it is not moving, there are NO direction (N/A)

<p>y-axis: Displacement with given direction</p><p>x-axis: Time</p><p>Tip: the slope of the displacement time graph gives velocity, and it CAN be negative (negative velocity). </p><p>If it is not moving, there are NO direction (N/A)</p>
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Instantaneous Speed

Speed of an object at an exact time, t (the slope of the distance time graph). Can be in decimals.

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Acceleration

Vector quantity, denoted as a.

Formula: Overall change in velocity/total time (a = Δu/Δt)

Second Formula: a = v-u/t, where v = final velocity, u = initial velocity, and t = time.

Third Formula: a = F/m, where F = net force, m = mass

Unit: ms^-2 (m/s²) e.g. 5m/s² = 5m / sec increase in velocity

Tip: Time = v-u/a

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Veloctiy Time Graph

y-axis: Velocity

x-axis: Time

Tip: like displacement graph, any vector quantity graph can be negative, just like this one (negative velocity)

Slope = acceleration, Area (trapezium / triangle) = displacement

Positive Area = distance (get rid of negatives as it can’t be negative) = A1 + A2

Displacement (can accept negative) = A1 - A2 + direction (Negative = reverse direction, Positive = direction facing.)

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Relationships of Graph that can be drawn from other

Distance - Time graph: can be drawn from Displacement - Time graph (but NOT reverse as there is not direction).

Speed - Time graph: can be drawn from distance time graph, and in reverse (no direction needed as both are scalars)

Displacement - Time graph: can be drawn from velocity - time graph, also in reverse (both are vectors).

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Inertia: Newton’s 1st Law

An object remains at rest/constant motion, unless acted on by a net unbalanced external force.

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Newton’s 2nd Law

The acceleration of an object produced by net force is directly proportional to acceleration and inversely proportional to mass.

Formula: F = ma, m = mass (kg), and a = acceleration (m/s²), F = net force (Newton, N).

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Newton’s 3rd Law

Every force in nature has and equal and opposite reaction.

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Force Diagram

Arrows from the centre of the object, depending on direction and amount of force, are in different sizes.

Friction: f=Fapplied​−Fnet​

<p>Arrows from the centre of the object, depending on direction and amount of force, are in different sizes.</p><p>Friction: f=Fapplied​−Fnet​</p>
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Terminal Velocity

An object’s maximum velocity depends on several factors, such as air resistance, but the object is still moving.

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Gravity Net Force

Relates to Newton’s 3rd Law, denoted as Fg

Formula: Fg = mg, where m = mass and g = gravitational acceleration on Earth (constant and varies on different planets, ~ 9.8m/s²)

<p>Relates to Newton’s 3rd Law, denoted as Fg</p><p>Formula: Fg = mg, where m = mass and g = gravitational acceleration <strong>on Earth</strong> (constant and varies on different planets, ~ 9.8m/s²)</p>