User-Centered Design and Design Thinking – Key Terms (Page 1 Notes)

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Vocabulary flashcards covering key concepts from Page 1 notes on user-centered design and design thinking.

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14 Terms

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User-centered design (UCD)

Process of designing a great user experience by starting with and focusing on users' needs.

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Iterative design

A cycle of designing, testing, and refining based on user feedback.

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User testing

Evaluating a product by observing real users and collecting usability feedback.

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Discover

Early phase to explore users, their context, and their needs.

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Interpret

Making sense of user data to understand the underlying problem.

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Define

Articulating a clear problem statement based on user insights.

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Ideate

Brainstorming to generate many ideas for solving the problem.

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Empathize

Understanding users' feelings, needs, and environment to inform design.

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Prototype

Creating representations (models) of ideas to test with users.

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Test

Evaluating prototypes with users to learn what works and what doesn't.

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Context of use

The environment, tasks, and constraints in which a product is used.

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Brainstorming

Generating a wide range of ideas and solutions.

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Empathize → Define → Ideate → Prototype → Test

Design thinking stages in sequence used to solve user problems.

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Connect the dots

Synthesize insights to form coherent ideas and directions.