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Jet
Fast lateral motion pre-snap—defense must adjust now.
Orbit
Motion loops behind QB—used in fakes or sweep variations.
Zoom
Horizontal motion across formation—timed with snap.
Trade
TE or WR shifts to opposite side—forces coverage realignment.
Return
Motion across and back—confuses zone assignments.
Shift-to-Stack
Moves WRs into vertical alignment—forces confusion pre-snap.
YoYo
Motion fake one way, return the other—timing and leverage tactic.
Ghost
Fake jet motion—used in RPOs and eye control.
Slide Motion
Gradual cross-formation motion—less explosive than jet.
Slow Motion
Purposeful delay to confuse DB tracking responsibility.
Motion-to-Bunch
Player moves into a tight WR cluster—creates rub potential.
Flex Motion
WR shifts in/out to shift leverage—forces DB realignments.
Reverse Jet
WR reverses direction post-snap—used on reverses and misdirection.
Motion-Under
Player motions behind OL—typically for screen looks or blocks.
Motion Stack
WR shifts into stack—for rubs or coverage clouding.
Zoom Motion
Fast lateral sprint—sets up screens, zone keys.
Orbit Return
Loops behind then back—fakes stretch and impacts safety reads.
Wing Motion
TE/H-back motion from inline to backfield—run/pass disguise.
Double Motion
Two players move pre-snap—forces defensive shifts.
Nudge Motion
Minor shift for alignment tweaks—used in RPO.
Full Shift
Multiple players adjust position—alters strength and coverage shells.
Short Motion
Receiver moves in toward OL pre-snap—for crack block or condensed look.
Jet Again
Reinforce jet motion timing and defensive shift.
Orbit Again
Stresses outside edge and draws safety focus—repeat drill.
Return Again
Repeat concept to reinforce zone stress leverage.
Shift-to-Bunch
Shift WRs into triangle—aids man-beater concepts.
Motion Drag
Player motions across and drags defense—good for zone ID.
Misdirection Motion
Fake one way, execute other—used on PA or screens.
YoYo Again
Motion fake, return—repeat for eye control.
Split Motion
Motion from slot across to block edge—run game tag.
Quick Stack
Motion into bunch, fast snap—forces miscommunication.
Toss Jet
Used on jet sweep pitch—fast outside run setup.
Motion Roll
Motion WR as QB rolls opposite—level read enhancement.
Ghost Return
Double fake—adds misdirection chaos.
Orbit Wheel
Orbit motion into wheel route—explosive mismatch.