Motion Engineering + Formation Shifts for Pre-Snap Advantage

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35 Terms

1
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Jet

Fast lateral motion pre-snap—defense must adjust now.

2
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Orbit

Motion loops behind QB—used in fakes or sweep variations.

3
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Zoom

Horizontal motion across formation—timed with snap.

4
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Trade

TE or WR shifts to opposite side—forces coverage realignment.

5
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Return

Motion across and back—confuses zone assignments.

6
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Shift-to-Stack

Moves WRs into vertical alignment—forces confusion pre-snap.

7
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YoYo

Motion fake one way, return the other—timing and leverage tactic.

8
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Ghost

Fake jet motion—used in RPOs and eye control.

9
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Slide Motion

Gradual cross-formation motion—less explosive than jet.

10
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Slow Motion

Purposeful delay to confuse DB tracking responsibility.

11
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Motion-to-Bunch

Player moves into a tight WR cluster—creates rub potential.

12
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Flex Motion

WR shifts in/out to shift leverage—forces DB realignments.

13
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Reverse Jet

WR reverses direction post-snap—used on reverses and misdirection.

14
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Motion-Under

Player motions behind OL—typically for screen looks or blocks.

15
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Motion Stack

WR shifts into stack—for rubs or coverage clouding.

16
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Zoom Motion

Fast lateral sprint—sets up screens, zone keys.

17
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Orbit Return

Loops behind then back—fakes stretch and impacts safety reads.

18
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Wing Motion

TE/H-back motion from inline to backfield—run/pass disguise.

19
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Double Motion

Two players move pre-snap—forces defensive shifts.

20
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Nudge Motion

Minor shift for alignment tweaks—used in RPO.

21
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Full Shift

Multiple players adjust position—alters strength and coverage shells.

22
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Short Motion

Receiver moves in toward OL pre-snap—for crack block or condensed look.

23
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Jet Again

Reinforce jet motion timing and defensive shift.

24
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Orbit Again

Stresses outside edge and draws safety focus—repeat drill.

25
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Return Again

Repeat concept to reinforce zone stress leverage.

26
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Shift-to-Bunch

Shift WRs into triangle—aids man-beater concepts.

27
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Motion Drag

Player motions across and drags defense—good for zone ID.

28
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Misdirection Motion

Fake one way, execute other—used on PA or screens.

29
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YoYo Again

Motion fake, return—repeat for eye control.

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Split Motion

Motion from slot across to block edge—run game tag.

31
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Quick Stack

Motion into bunch, fast snap—forces miscommunication.

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Toss Jet

Used on jet sweep pitch—fast outside run setup.

33
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Motion Roll

Motion WR as QB rolls opposite—level read enhancement.

34
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Ghost Return

Double fake—adds misdirection chaos.

35
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Orbit Wheel

Orbit motion into wheel route—explosive mismatch.