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qtr 1, smt 2
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reflection
bouncing back of light into the same medium it has been travelling after striking a surface
incident ray
ray that strikes the surface
reflected ray
ray that rebounds from the surface
normal
line that is perpendicular to the surface at the point of incidence
angle of incidence
angle between the incident ray & normal
angle of reflection
angle between the reflected ray & normal
smooth
types of surfaces that reflect regular reflection
rough
types of surfaces that reflect diffuse relfection
regular & diffuse
2 types of reflection
angle of incidence = angle of reflection
law of reflection
diffuse reflection
more common than regular reflection
specular reflection
important principle in reflecting telescope
mirror
any surface that is smooth enough to produce regular reflection of light
plane and spherical
2 types of mirrors
plane mirror
flat mirror, can make rooms look bigger
concave and convex
2 types of spherical mirror
real and virtual
2 types of images
real images
formed by actual intersection of reflected rays
in front
location of real image related to mirror
upside down
orientation of real images
behind
location of virtual images related to mirror
upright
orientation of virtual images
magnification
size of image relative to size of object
ray diagram
used to locate & characterize image formed by mirror
luminous
object creates its own light
illuminated
object gets light from another