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MOS1021 MIDTERM#2
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Training
An organization’s planned effort to teach job-relTraining
Development
Formal education, experiences, and assessments that prepare employees for future roles
Instructional Design
-- A systematic process to build training that meets identified needs and objectives.
Learning Management System (LMS)
Software that administers, delivers, and tracks training and development
Needs Assessment --
Determining if and what training is required to address performance gaps.
Organization Analysis --
Evaluates strategy, climate, and constraints to set the context for training.
Person Analysis --
Identifies who needs training and clarifies learner characteristics and readiness.
Task Analysis --
Identifies key job tasks, KSAOs, conditions, frequency, and performance standards to train.
Readiness for Learning --
Mix of learner characteristics and supportive work environment that permits training
Cognitive Ability
-- Learner’s verbal, quantitative, and reasoning capacity relevant to training success.
Motivation to Learn
-- Willingness and desire to engage in and apply training content
Situational Constraints
-- Environmental limits (time, budget, equipment) that affect training and transfer.
Social Support
-- Manager/peer encouragement and resources that sustain learning and transfer.
Communities of Practice
-- Employees who share knowledge and develop common work practices together.
Self-Efficacy --
Belief in one’s capability to learn/perform a task; boosts learning and transfer.
Training Objectives --
Specific statements of expected performance, conditions, and acceptable standards.
Request for Proposal (RFP) --
Document sent to vendors specifying required training services and evaluation.
Programmed Learning
-- Self-paced prompts with immediate feedback that reduce training time.
Classroom Training --
Instructor-led, lecture/discussion format effective for large groups.
On-the-Job Training (OJT) --
Guided practice at the workplace under an experienced employee.
Job Instruction Training (JIT) --
Structured OJT that breaks tasks into steps with key points and reasons.
Adventure-Based Learning --
Physically challenging activities to build teamwork, leadership, and trust.
E-Learning --
Web/intranet-based modules for scalable, consistent delivery.
Simulations --
High-fidelity practice of job situations in a safe, controlled environment.
Vestibule Training --
Simulated work setting using the same or similar equipment as the job.
Apprenticeship --
Blended OJT and classroom method for skilled trades over an extended period.
Internship --
Shorter work-study experience linked to an academic program.
Case Study --
Analyzing written scenarios to practice diagnosis and decision-making.
Business Games --
Competitive scenarios where teams make decisions and see outcomes.
Behaviour Modelling -
- Observe a model, practice the behaviour, receive feedback and reinforcement
Experiential Learning --
“Do–reflect–apply” activities that tie directly to job realities.
Team Training --
Builds collective skills for interdependent work (cross-training, coordination, leader training).
Cross-Training --
Teaching team members each other’s roles to increase flexibility.
Coordination Training --
Teaches teams how to share information and make joint decisions effectively.
Team-Leader Training --
Develops leaders’ skills to guide and support team performance.
Avatars --
Computer-generated characters used for role-play practice in online training.
Virtual Reality (VR) --
Immersive 3-D environments for interactive skill practice.
Electronic Performance Support System (EPSS) --
On-demand digital job aids and expert guidance.
Physical Fidelity --
Degree training mirrors the job’s physical features and tools.
Psychological Fidelity --
Degree training develops the same KSAOs required on the job.
Extent learned behaviours are applied and maintained back on the job.
Overlearning --
Practice beyond mastery to ensure durable, automatic performance.
Practice Variability --
Training across diverse scenarios to strengthen generalization.
Massed Practice --
Long, single sessions; less effective for retention and transfer.
Distributed Practice -
- Shorter, spaced sessions; more effective for retention and transfer.
Validation (Pilot Test) --
Trial run with representative learners to confirm objectives are met.
Implementation --
Organization-wide rollout while maximizing conditions for transfer.
Controlled Experimentation --
Using comparison groups to evaluate training impact rigorously.
Kirkpatrick Level 1 (Reaction) --
Trainees’ satisfaction and perceived relevance of training.
Kirkpatrick Level 2 (Learning) --
Knowledge/skill gains measured via tests or demonstrations.
Kirkpatrick Level 3 (Behaviour) --
Change in on-the-job performance (evidence of transfer).
Kirkpatrick Level 4 (Results) --
Organizational outcomes (e.g., quality, sales, safety, satisfaction).
Negligent Training --
Legal claim when inadequate training leads to third-party harm or loss.
Performance Management --
System that defines, measures, and develops workforce performance aligned to strategy.
Strategic Purpose (PM) --
Aligns employee behaviour with organizational goals and culture.
Administrative Purpose (PM) --
Informs pay, promotion, retention, and other HR decisions.
Developmental Purpose (PM) --
Identifies strengths/weaknesses to guide growth and coaching.
Task Performance --
Direct contribution to core job processes and outputs.
Contextual Performance --
Indirect contribution via citizenship behaviours that support effectiveness.
Defining Expectations --
Clear, measurable, job-related standards known in advance.
Coaching --
Ongoing, two-way guidance to improve performance and build capability.
Formal Appraisal Discussion --
Structured 1:1 review to reinforce strengths and address gaps.
Legally Defensible Standards --
Relevant, broad enough, specific, and applied consistently.
Validity (Appraisal) --
Appraisal accurately reflects true job performance.
Reliability (Appraisal) --
Appraisal yields consistent ratings for the same performance.
Graphic Rating Scale --
Rates proficiency on defined attributes using a numeric scale.
Alternation Ranking --
Iteratively rank best, worst, next best, next worst, and so on.
Paired Comparison --
Compare every employee against every other on a criterion
Forced Distribution --
Assign fixed percentages to performance categories (e.g., top/middle/bottom).
Critical Incident Method --
Log of notably effective/ineffective behaviours used in feedback.
Behaviourally Anchored Rating Scales (BARS) --
Behavioural examples anchor points on each dimension.
Behaviour Observation Scale (BOS) --
Rates frequency of critical behaviours over time.
Management by Objectives (MBO) --
Jointly set specific, measurable goals and review progress.
Balanced Scorecard --
Integrates financial, customer, process, and learning/growth perspectives.
Organizational Behaviour Modification (OBM) --
Define, measure, and reinforce target work behaviours.
Supervisor Ratings --
Common source; knowledgeable but may have limited observation windows.
Peer Ratings --
Colleagues observe day-to-day; risk of “logrolling” collusion.
Subordinate Ratings (Upward Feedback) --
Employees rate managers; fear of repercussions can bias.
Self-Ratings --
Insightful but prone to inflation; useful as a discussion starter.
Committee Ratings --
Multiple managers; improves fairness and reliability.
360-Degree Appraisal --
Multiple sources (manager, peers, subordinates, customers, self) via anonymous input.
Unclear Standards Error --
Vague traits or scales lead to inconsistent interpretations.
Halo Error --
One positive trait inflates ratings on unrelated dimensions
Horns Error --
One negative trait deflates ratings on unrelated dimensions.
Leniency Error --
Rater gives uniformly high scores to everyone.
Strictness (Severity) Error --
Rater gives uniformly low scores to everyone.
Central Tendency Error --
Rater avoids extremes and clusters in the middle.
Recency Effect --
Overweighting the most recent performance period.
Primacy Effect --
First impressions unduly shape all subsequent ratings.
Contrast Error --
Comparing employees to each other instead of objective standards.
Similar-to-Me Bias --
Higher ratings for those perceived as similar to the rater.
Appraisal Bias --
Ratings influenced by non-performance factors (e.g., demographics, past events).
Calibration Session --
Managers reconcile ratings together to reduce error and increase consistency.
Rater Training --
Teaching raters to recognize errors and apply tools correctly.
Multiple Raters --
Using several sources to improve validity, reliability, and perceived fairness.
Merit Pay --
Pay increases tied to appraisal results and achievement of standards.
Consequences (PM) --
Meaningful rewards or corrective actions linked to evaluated outcomes.
Career Development Discussion --
Plan specific actions and supports to close performance gaps.
Performance Improvement Plan (PIP) --
Documented goals, supports, and review dates to remedy deficiencies.
Legal Defensibility (PM) --
Clear criteria, documentation, training, and unbiased application protect against claims.