Reinforcement, Reinforcers, and Preference Assessments (Video)

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Vocabulary flashcards covering key terms related to reinforcement, reinforcers, and preference assessments from the video lecture.

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24 Terms

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Positive Reinforcement

A consequence that adds a desirable stimulus after a behavior, increasing the likelihood that the behavior will occur again.

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Negative Reinforcement

A consequence that removes an aversive stimulus after a behavior, increasing the likelihood that the behavior will occur again.

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Reinforcer

A stimulus or event added or removed after a behavior that increases the future probability of that behavior.

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Primary Reinforcer (Unconditioned Reinforcer)

Biologically driven reinforcers needed for survival (e.g., warmth, food, water, air, movement) that do not require learning to be valued.

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Secondary Reinforcer (Conditioned Reinforcer)

Reinforcers that gain value through pairing with primary reinforcers (e.g., money, praise, grades, stickers).

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Pairing

A process by which a neutral stimulus becomes a reinforcer after being paired with a primary reinforcer or another powerful stimulus.

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Satiation

A state in which a reinforcer loses effectiveness due to overexposure, reducing motivation for that reinforcer.

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Preference Assessment

Systematic methods to identify what a client prefers to work for, guiding reinforcer selection.

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Reinforcer Inventory

A broad list of potential reinforcers or client preferences used to identify possible reinforcers.

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Free Operant Preference Assessment

Client has free access to several reinforcers for a set time; time spent with each item is recorded to rank preferences.

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Forced Choice (Paired Choice)

Presenting two or more items and having the client choose, used to identify most preferred items.

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Multiple Stimulus With Replacement (MSW-R)

Three or more items are presented; client chooses one and may replay that item in subsequent trials.

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Multiple Stimulus Without Replacement (MSW-O/R)

Three or more items are presented; client chooses one and that item is removed in subsequent trials.

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Continuous Reinforcement

Reinforcement is delivered after every appearance of the target behavior.

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Intermittent Reinforcement

Reinforcement is delivered non-continuously, after some occurrences or over some time.

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Fixed Ratio

Reinforcer delivered after a set number of responses (e.g., after every 5th hand raise).

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Variable Ratio

Reinforcer delivered after an average number of responses, with the exact number varying.

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Fixed Interval

Reinforcer delivered after the first response following a fixed time interval (e.g., after 5 minutes).

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Variable Interval

Reinforcer delivered after the first response following a variable time interval.

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Thick Schedule of Reinforcement

A very dense reinforcement schedule, often continuous reinforcement, used when teaching new behaviors.

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Motivating Operations (MO)

States of deprivation or satiation that alter the value of reinforcers and motivation to engage in a behavior.

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Attention (Reinforcer)

Social reinforcement; attention from others can function as a reinforcer to increase a behavior.

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Praise (Reinforcer)

Verbal approval used as a reinforcer to increase a behavior.

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Immediacy

Reinforcers should be delivered immediately after the behavior to maximize effectiveness.