AP HUG Unit 6 Vocab/Concepts

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69 Terms

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Urbanization

The creation and movement of people into cities

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Processes that drive urbanization

  • Transportation

  • Communication

  • Population growth

  • Migration

  • Economic development

  • Government policies

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Government factors that affect urbanization

  • Safety

  • Good schools

  • Accessible transportation

  • Entertainment options

  • Cash grants

  • Rebates

  • Tax credits

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Sustainability issues of urbanization

  • Environment

  • Urban/suburban sprawl

  • Resources/energy

  • Sanitation

  • Population pressure

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Urban sprawl

The growth of cities outward or vertically, creating issues like a lack of greenery or traffic

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Types of infrastructure

  • Communication systems

  • Roads, highways, public transportation

  • Airports, ports, railway hubs

  • Educational systems

  • Hospitals

  • Water and sewage systems

  • Electrical grids

  • Internet services

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New urbanism

A counter to urban sprawl creating:

  • Mixed-use neighborhoods

  • Walkable areas

  • Residential areas confined to the sky instead of outward

  • More affordable housing and

  • Use of public transportation

Aims for environmental sustainability

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Positive effects of new urbanism

  • Ease of accessibility to services, recreation, and jobs

  • Increased sense of community

  • Less travel time and reduced traffic

  • Decreased energy/fuel use, decreased air pollution

  • Increased real estate values

  • Revitalization of urban landscapes

  • Preservation or conservation of parks

  • Curbing urban spawl through more effecient land use

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Brownfields

Sites that have been abandoned and contain some level of environmental contamination

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Greenbelt

Undeveloped and often plant-filled area around urban environment

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Smart growth

Policies to preserve farmland

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Properties of the central city

Completely urban, typically older and built with the CBD

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Suburbanization

The movement of people out of the central city into suburbs, beginning in America with the invention of the Ford Model T (suburbs now house 1/2+ of all Americans)

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Suburb

A residential area typically outside of the central city, with population less concentrated but cities are still advanced

Ex: Thousand Oaks

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Agricultural village

A village based on subsistence agriculture

Ex: Early Fertile Crescent villages

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Social stratification

The birth of social classes

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Leadership class

Makes decisions, becomes elite of agricultural villages as mediators

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Five Hearths of Urbanization

Mesopotamia, Nile River Valley, Indus River Valley, Huang He and We River Valleys, amd Mesoamerica

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Site and situation

Site: What are the physical properties and resources of a place? Situation: What is happening or coming to a place? How is it connected to other places? (Both determine location of cities and trade)

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Forward capital

A new capital moved symbolically

Ex: Brazil’s capital moves from Rio de Janeiro to Brazilia

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Properties of Greece

  • A collection of city-states

  • Cities built on an acropolis (mound where important buildings are like Parthenon)

  • Many agoras (market around acropolis)

  • Everything else outside of those 2 main areas

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City-state

A city that also makes up a state, often with its own government

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Properties of Rome

  • First civilization to really capitalize on infrastructure (by roads, sewers and aqueducts)

  • Cities have a forum (area in center of city, like a modern downtown)

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Sunbelt Phenomenon

The movement of US industry and population from the northern states like Ohio to the sunbelt states like Mississippi and Louisiana

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Gravity Model

A model predicting the degree of interaction and mobility of places based on their distance and population (can be political, religious, economic, etc.)

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Christaller’s Central Place Theory

  • Central places have a hexagonal zone of influence

  • There are different orders of services, market areas, and thresholds

  • Not as applicable today, but still works in some area

  • Assumes land is isotropic, there are many central places nearby, and business competition is even

  • Also assumes that resources, buying power, population, and transportation costs are evenly distributed

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Hinterland

Area supported by central place

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Edge cities

Cities on the edge of major urban centers, often attract visitors for entertainment purposes

Ex: Inglewood, Irvine, Anaheim

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Exurb

Residential areas near the suburbs that house the wealthier people (sometimes gated communities)

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Boomburb

Rapidly growing suburban cities, often different or more modernized than older suburbs

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Range

How far people are willing to travel for a service

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Threshold

The minimum amount of people a service requires to be profitable

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Order of services

The amount of population that a service requires to be profitable

(Higher-order services like sports teams need larger populations)

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Market/trade area

Region around a city that is dependent on the goods and services of that city

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Rank-size rule

The 2nd-largest city has 1/2 the population of the largest city, then the 3rd-largest has 1/3, etc.

Ex: Germany’s city populations

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Primate city

A city that has a much larger population than any others in the area, skewing the rank-size rule

Ex: Mexico City

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Central business district

The primary area of economic activity, often referred to as “dowtown”

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Burgess’s Concentric Zone Model

5 concentric circle zones, each wrapping around each other

  • Zones are:

    • CBD

    • Transition zone (mixed use)

    • Worker’s homes (poor people)

    • Better homes (rich people)

    • Commuter zone (often middle-class people)

No longer as accurate due to gentrification, economic change, and transportation change (only applies to American cities and is opposite of international cities)

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Hoyt Sector Model

  • There are sectors like pizza slices surrounding the CBD

  • These sectors form along transportation routes

  • Each with their unique business or socioeconomic class (industrial areas are opposite rich areas)

  • Outdated due to being based on railcars and not accounting for the loss of the CBD’s importance

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Functional zonation

The division of land into areas with different functions

Ex: Splitting of a large plot of land into one area for schools, one area for residential buildings, and another area for mixed use

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Harris and Ullman Multiple Nuclei Model

Not everything comes from original CBD, but uninterrupted urban development pops up in other CBD-like shopping areas, transportation hubs, etc. (may become CBD in future)

Ex: Denver

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Urban Realms Model

Major city surrounded by edge cities

Ex: LA

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Galactic City Model

A combination of the Multiple Nuclei Model and the Urban Realms Model, including edge cities that appear after a gap for transportation and multiple areas of economic development (edge cities orbit central city)

Ex: Atlanta

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Griffin-Ford Model

  • Latin American cities have a CBD and mall district, with many other districts

  • High-income housing surrounding spine of mall district

  • Industrial area on the outskirts

  • Zone of maturity and/or area of gentrification borders the CBD/market

  • Outside zones of maturity and areas of gentrification is low and middle income housing (zone of situ accretion)

  • Disamenity zone across from spine

  • Periférico outside zone of situ accretion (squatter settlements)

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Disamenity sector

The poorest part of the city in which the government cannot provide safety or resources (typically ruled by drug cartels or gangs)

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African City Model

  • City is a combination of concentric rings and sectors

  • Rings: Ethnic neighborhoods, shantytowns, squatter settlements

  • 3 CBDs: colonial CBD, new CBD, and market (Infrastructure disappears as youu move away)

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McGee Model

  • Port city model for SE Asian cities, with vectors of economic activity stemming from a semicircle port area/CBD

  • Alien commerical area (European/Western merchants)

  • Western commercial zone (Chinese merchants)

  • Government zones near commercial zones and port

  • High-income housing

  • Newer suburbs mixed with squatter settlements

  • Agriculture and industry on outskirts

<ul><li><p>Port city model for SE Asian cities, with vectors of economic activity stemming from a semicircle port area/CBD</p></li><li><p>Alien commerical area (European/Western merchants)</p></li><li><p>Western commercial zone (Chinese merchants)</p></li><li><p>Government zones near commercial zones and port</p></li><li><p>High-income housing</p></li><li><p>Newer suburbs mixed with squatter settlements</p></li><li><p>Agriculture and industry on outskirts</p></li></ul><p></p>
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Age of exploration

Made port cities more important

Ex: Tokyo, Jakarta, Mumbai

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Second Urban Revolution

  • Ties to Industrial Revolution and Second Agricultural Revolution

  • Cities began to exist near power sources like water and coal

  • Cities were disgusting and messy (slums, pollution, factories with minimal conditions)

  • People unionized and fought for better conditions

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Borchard’s Epochs

  • Sail-wagon: Form entrepots (port cities) 1790-1830

  • Iron horse: Locomotive 1830-1870

  • Steel rail: Trains 1870-1920

  • Auto-air amenity: Planes, cars, etc. 1920-1970

  • High technology: Modern day 1970-present

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Shantytowns/squatter settlements

Poor towns, with little or no regulation on boundaries and often hand-made homes and roofs (caused by rapid urbanization, demand for affordable housing, and failure to enforce land use policies)

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Consequences of squatter settlements

Political

  • Land ownership

  • Infrastructure

  • Crime

Environmental

  • Pollution

  • Soil erosion

Social

  • Infrastructure

  • Medical care

  • Education

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Core cities

Cities constantly made and remade

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Commercialization

Making the central city pretty again

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Redlining

Refusing loans to poor areas or target groups to force housing or business sales (illegal in US)

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Blockbusting

Scaring white people by having other ethnicities that they dislike move into a neighborhood, causing them to move out and sell their homes (triggers white flight)

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White flight

When white people move out of neighborhoods with more ethnic diversity, typically those with African Americans

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Gentrification

When the homes of poor people are bought out and they are displaced, then developers improve the homes and sell them for a higher price (often makes it so that former residents cannot return)

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Effects of gentrification

Positive:

  • Property value increase

  • Investment oppurtunities

  • Infrastructure

  • Architectural or aesthetic enhancement

Negative:

  • Uneven development

  • Tenants cannot afford higher price

  • Displacement of groups of people

  • Local businesses cannot support higher prices

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Tear-downs

When houses are torn down to build newer ones, typically McMansions

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McMansion

Houses built with an attempt to take up as much space as possible, typically in the suburbs after tear-downs (looks like multiple houses in one)

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Micropolitan

10,000-50,000 people

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Metropolitan

Greater than or equal to 50,000 people

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Megacity

10+ million people

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Metacity

20+ million people

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Megalopolis

Cities connected by nonstop urban development

Ex: LA

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World city

A city that functions at the global scale and runs the global economy

Ex: Tokyo, London, NYC

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Networks used by global cities to influence the world

  • Manufacturing and trading networks

  • Transportation networks

  • Banking networks

  • Communication networks

  • Entertainment and media hubs

  • Governmental agencies

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Spaces of consumption

Cities that are transformed into tourist attractions

Ex: Hollywood