game theory flash cards

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21 Terms

1
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Strategic Reasoning

Predicting other agents' actions, unlike parametric reasoning which deals with passive objects.

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Parametric Reasoning

A type of reasoning that involves passive objects, such as rocks, rather than predicting actions of agents.

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Agents

Entities like humans, corporations, or animals that act rationally to satisfy their preferences.

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Rationality

The principle that agents aim for outcomes that best satisfy their preferences.

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Sequential Play

A type of play where one player has the advantage of perfect information.

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Simultaneous Play

A type of play where players make decisions without knowing the other players' actions.

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Prisoner's Dilemma

A game illustrating how two rational individuals may fail to cooperate even when it is in their best interest.

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Utility Functions

Payoffs that can be ranked either ordinally (relative preference) or cardinally (magnitude of preference).

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Nash Equilibrium

A state in which no player can improve their outcome by changing strategies alone.

10
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Dominance

A strategy that yields a better outcome regardless of what the other player does.

11
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Pareto Optimality

A situation where no one can be made better off without making someone else worse off.

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Assurance Games

Games where players choose between payoff-dominant and risk-dominant strategies.

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Repeated Games

Games involving multiple rounds where players base decisions on prior actions.

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Tit-for-tat

A strategy in repeated games where a player mimics the opponent's previous action.

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Grim Strategy

A strategy in repeated games that involves cooperating until the opponent defects, after which the player defects forever.

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Coordination Games

Games where players must align strategies for mutual benefit, often involving social norms or brinkmanship.

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Pure Coordination

Games with no preference for any particular equilibrium.

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Impure Coordination

Games with conflicting preferences that require negotiation or risk.

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Hobbesian Political Authority

The concept that in the "state of nature," no political authority exists, leading to a state of war.

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Game-Theoretic Representation

Modeling the "state of nature" as a prisoner's dilemma where agents fail to cooperate without external authority.

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Political Authority and Payoff Matrix

The role of government in changing the payoff structure to compel compliance with covenants.