async lecture: sticks & sprouts; learning through play

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/28

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

29 Terms

1
New cards

sticks and sprouts

  • founded in 2021

  • started w/ 6 children

  • on average, see 170 families a week

2
New cards

why outside?

  • physical health: movement benefits, fine and gross motor skills, visual development, strength, coordination

  • mental well-being: reduced stress levels, improved circadian rhythms

  • sensory development: sun, wind, rain, snow, sleet, grass, mud, etc.

  • cognitive development: executive functioning, language, critical thinking, resilience, risk analysis

3
New cards

how many hours a day do experts suggest children spend outside to help prevent myopia (nearsightedness)?

2-3

4
New cards

__, __, __, and __ have all declined in 10-year olds from 1998 to 2008

  • the number of sit-ups they can do

  • arm strength

  • grip strength

  • the ability to hold their own weight while hanging from wall bars

5
New cards

the number of children who are obese __ from 1980

tripled

6
New cards

the average age a child starts walking has changed from 12 months to __ months

16

7
New cards

what is container baby syndrome?

negative developmental effects that can occur when infants spend excessive time in restrictive devices like car seats, bouncers, swings, and other "containers"; these devices, while convenient, limit movement and exploration, potentially hindering physical and cognitive development. 

8
New cards

what many steps a day should a 5 year old take?

12,000

9
New cards

myopia

dopamine, a chemical located in the eye that controls normal growth and development of the eyeball, is stimulated by natural light

  • without the natural light, the eyeball grows abnormally and is too long; then it sends images to the retina that are out of focus —> causing nearsightedness

10
New cards

how does screen time affect eye development:

18 months or younger

  • no screens are still best

    • the exception is live video chat with family and friends

11
New cards

how does screen time affect eye development:

18 months to 2 years

  • limit screen time and avoid solo use

  • choose high-quality educational programming, and watch with kids to ensure understanding

12
New cards

how does screen time affect eye development:

2 to 5 years

  • limit screen time to an hr a day

  • parents should watch as well to ensure understanding and application to their world

13
New cards

how does screen time affect eye development:

6 or older

  • place consistent limits on the time spent and types of media

  • don’t let screen time affect sleep, exercise, or other behaviors

14
New cards

screen time

  • bright colors and fast screens stimulate fight-or-flight response: this is why children are often angry when you turn off the TV or video games

  • older cartoons and TVs shows have more seconds between picture changes and have fewer negative effects on attention and arousal levels

  • think about the benefits of having to just “be” while waiting in line, for class to start, or in the car

15
New cards

core strength impacts:

  • physical development

  • academic performance

  • cognitive and emotional development

  • long-term health

16
New cards

6 stages of play:

unoccupied play

  • 0-3 months

  • when baby is making movements with their arms, legs, hands, feet, etc.

  • they are learning about and discovering how their body moves

17
New cards

6 stages of play:

solitary play

  • 0-2 years

  • when a child plays alone and are not interested in playing with others quite yet

18
New cards

6 stages of play:

spectator/onlooker behavior

  • 2 years

  • when a child watches and observes other children playing but will not play with them

19
New cards

6 stages of play:

parallel play

  • 2+ years

  • when a child plays alongside or near to others but does not play with them

20
New cards

6 stages of play:

associate play

  • 3-4 years

  • when a child starts to interact with others during play, but there is not much cooperation required

  • e.g., kids playing on the playground but doing different things

21
New cards

6 stages of play:

cooperative play

  • 4+ years

  • when a child plays with others and has interest in both the activity and other children involved in playing

22
New cards

free play

unstructured play where children choose activities based on their interests; it fosters creativity, independence, and decision-making skills

23
New cards

structured play

organized activities with specific goals, such as sports, board games, and educational games; it helps in learning rules, discipline, and specific skills

24
New cards

pretend play

role-playing and imaginative scenarios; it enhances creativity, empathy, language skills, and understanding of social roles

25
New cards

physical play

activities that involve physical movement, such as running, climbing, and dancing; it promotes physical health

26
New cards

constructive play

building and creating with materials like blocks, sand, or art supplies; it develops problem-solving skills, fine motor skills, and creativity

27
New cards

social play

interacting with peers in activities like team sports or group games; it improves social skills, cooperation, and communication

28
New cards

skills in play

play is a fundamental aspect of childhood that significantly contributes to various areas of development; children learn and develop critical skills through play, essential for their overall growth

  • physical development

    • motor skills

    • coordination

    • balance

  • cognitive development

    • problem-solving

    • creativity

    • executive functioning

    • language

  • social development

    • social skills

    • conflict resolution

    • leadership

    • teamwork

  • emotional development

    • self-regulation

    • self-expression

    • confidence

    • self-esteem

  • academic skills

    • literacy and numeracy

    • attention and concentration

    • motor skills

    • cognitive development

29
New cards

structure of a class

  • arrival

    • time to settle

  • movement

    • adult and child

  • participation

    • weather

    • group activity

    • story

  • free play

  • ending