ECONM0029 Econ_Microeconomics: Games and Dominant Strategies W1_Lecture2

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Flashcards covering key definitions and concepts from the lecture on Games and Dominant Strategies, including game theory, various equilibrium concepts (dominant strategy, Nash), and repeated games.

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19 Terms

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Game

An economic problem where the payoff of an agent is not solely determined by their own choices, but also by the choices of other agents.

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Game theory

The general analysis of strategic interaction, used to model and analyze problems where agent payoffs depend on others' choices.

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Players

The individual agents or entities involved in a game.

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Strategies

The set of choices available to each player in a game.

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Payoffs

The outcomes (representing utility or preferences) for each player for every possible choice of strategies, often shown in a payoff matrix.

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Payoff matrix

A table that represents the payoffs to each player for each possible combination of strategies.

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Dominant strategy

A strategy for a player that yields a higher payoff than any other strategy, regardless of what strategies the other players choose.

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Weakly dominates

A strategy 's' weakly dominates another strategy 's'' if 's' never gives a lower payoff than 's'' and there is at least one strategy profile of other players where 's' gives a higher payoff than 's''.

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Dominant strategy equilibrium

A strategy profile where every player chooses their dominant strategy.

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Pareto dominates

An outcome Pareto dominates another outcome if no player prefers the second outcome, and at least one player strictly prefers the first outcome.

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Pareto efficient

An outcome that is not Pareto dominated by any other outcome.

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Best response

A strategy of a player that, given the strategies of other players, cannot be unilaterally switched to another strategy to achieve a strictly higher payoff.

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Nash equilibrium

A strategy profile where each player is playing a best response to the other players' strategies.

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Repeated games

Games in which the same set of players interact multiple times, allowing for strategies to be based on past actions.

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Fixed number of rounds

A type of repeated game played for a predetermined, finite number of times, where backward induction often leads to non-cooperative outcomes.

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Indefinite number of rounds

A type of repeated game where there is no predetermined 'last round,' making cooperation potentially sustainable.

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Grim trigger strategy

A strategy in indefinitely repeated games where a player cooperates initially, but permanently switches to defection if an opponent ever defects.

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Discount factor

A parameter in repeated games that reflects how players value future payoffs relative to immediate payoffs.

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Prisioner’s Dilemma

A classic game theory example illustrating why two rational individuals might not cooperate, even when it is in their best interest to do so. Individual self-interest leads to a collectively suboptimal outcome.