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elements of technology (PEST)
internet, information technologies, materials and equipment
5 industries changed by tech
music, travel, transportation, publishing, retail
complementary goods
goods and services that enhance the value of the product and service you're selling
technology standard
enables compatibility of complementary good
installed base
number of users
network effect
value increases as user base grows
vicious/virtuous cycle
availability of complementary good, attractiveness to users, number of users, attractiveness to producers of complementary good
solutions for virtuous/vicious cycle
compatibility, partnerships, incentives for complementary goods suppliers, build base
lock-in
extent to which a customer is committed to a product or service
big data and analytics
collection and analysis of large amounts of data
big data and analytics - benefits
deeper insights, better and faster decisions, predictive capabilities, foundation of AI and machine learning
big data and analytics - use examples
customization, automation, optimized operations, personalization
e-commerce
online research and shopping
omnichannel
seamless experience between platforms, online and physical experience
ecommerce and omnichannel benefits
enhanced marketing and service, improved efficiency, higher margins
ecommerce and omnichannel use examples
customization, optimized operations, automation
VR/AR
replicates an environment or maps over reality
VR/AR benefits
experience without purchase or proximity, reduced cost, enhanced experience
VR/AR use examples
virtual try on, animated objects and videos, experiences and enhanced products
current business tools
big data and analytics, virtual and augmented reality, ecommerce and omnichannel
future business tools
blockchain, autonomous machines
blockchain
distributed ledger that ensures accuracy and security of data
blockchain - challenge
requires many participants on one platform
autonomous machines
increases automation
autonomous machines - challenge
requires precise programming and anticipation of all possibilities
opportunities of tech
products (innovation, uniqueness, value), improved information use (access and sharing), competitive advantage and barriers to entry, customization
threats of technology
imitation, new tech and new entrants, information overload and security, disconnected employees and customers
4 types of innovation
disruptive, architectural, modular, sustaining
what is sustaining innovation
improves existing products in expected ways
who's the target of sustaining innovation
mainstream, high-margin customers with enhancements in product functionality
disruptive innovation
different performance attributes not valued by mainstream
target for disruptive innovation
starts in lower performance segment, improves rapidly, enters mainstream market
example of disruptive innovation
calculator vs slide rule
example of modular innovation
digital camera vs film camera
example of architectural innovation
desktop computers vs IBM mainframes
example of sustaining innovation
stabilizing feature added to digital cameras
how to avoid failure?
monitor outside of industry, partner with young firms, establish venture units, design by job not customer