Social Media Psychology – Key Vocabulary Flashcards

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A comprehensive set of vocabulary flashcards covering core concepts from the lecture notes on social media, well-being, psychology, and related theories.

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53 Terms

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Lasswell's Model (1948)

A foundational communication framework that asks five questions: Who is the communicator, In which channel (the medium), Say's What (content), To Whom (recipient), and With What Effect (outcome).

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Carr & Hayes definition of social media (2015)

Internet-based channels that allow users to opportunistically interact and selectively self-present, in real-time or asynchronously, with broad and narrow audiences who derive value from user-generated content and the perception of interaction.

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Social Network Insights (SNS) definition

Internet-based channels that enable users to interact and self-present with broad or narrow audiences, deriving value from user-generated content and perceived interaction.

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Disenstrained channels

Social media channels described as persistently available and not constrained by time, enabling ongoing interaction.

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Persistent channels

Communication channels that remain available over time, allowing ongoing access to content and interactions.

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Perceived interactivity

Users’ sense that they can influence, respond to, and engage with content and others on a platform.

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User-generated value

Value created by the public through comments, shares, likes, and interactions rather than by the platform alone.

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Masspersonal communication

A hybrid communication mode combining mass communication reach with personal, interpersonal interaction.

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Dunbar's number

A theoretical cognitive limit to the number of stable social relationships a person can maintain, typically around 150.

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Two-Step Flow of Communication

Mass media influence first reaches opinion leaders, who then communicate to the general public.

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Agenda Setting theory

The media doesn't tell people what to think, but it tells them what to think about by shaping issue salience.

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Framing theory

The way information is presented (frames) shapes how audiences interpret and understand an issue.

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DSMM (Differential Susceptibility to Media Effects Model)

A model asserting that media effects depend on person-specific factors (traits, states), content factors, and developmental/temporal factors.

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Active use (Appel et al., 2020)

Engaging with content through actions like posting, commenting, sharing—associated with positive outcomes in some studies.

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Passive use (Appel et al., 2020)

Consuming content without interaction—often linked to negative comparisons and lower well-being.

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Uses and Gratifications Theory (UGT)

A theory positing that people actively seek media to satisfy specific needs and goals; assumes users are active and goal-directed.

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UGT gratifications: Information

Using media to acquire knowledge and learn.

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UGT gratifications: Entertainment

Using media for amusement, fun, and enjoyment.

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UGT gratifications: Social interaction

Using media to connect, socialize, and maintain relationships.

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UGT gratifications: Escapism

Using media to escape from real-life stress or boredom.

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Authentic self-presentation

Presenting an accurate or genuine version of oneself on social media.

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Can self

Believed potential you think you can become in the future.

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Ideal self

The version of yourself you aspire to be; tied to motivation and goals.

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Ought self

The version you think you should be, based on duties, norms, or expectations.

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Actual self

Who you currently are with your real traits and behaviors.

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Self-discrepancy

The gap between actual self and ideal/ought/can selves, linked to emotions and motivation.

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Upward social comparison

Comparing oneself to someone perceived as better off; can trigger envy or inspiration.

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Envy vs. inspiration (upward comparison outcomes)

Envy may lower well-being; inspiration can motivate improvement and growth.

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Narcissism (definition)

A personality pattern characterized by grandiosity, entitlement, need for admiration, and exploitive tendencies.

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Selective self-presentation

Curating an idealized version of oneself for public viewing on social platforms.

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Feedback loops & validation (narcissism)

Quantifiable metrics (likes, comments, followers) reinforcing narcissistic posting through dopamine-like rewards.

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Narcissism and SNS findings

Narcissists post more and focus on self-promotion; stronger links on visual platforms (Instagram, TikTok) with cross-cultural differences.

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BoPo (Body Positivity)

Movement/content promoting body acceptance and diversity, challenging narrow beauty standards.

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BoPo moderating factors

Exposure duration, platform algorithms, content authenticity, individual body-image concerns, gender, culture, and commercialization effects.

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Fitspiration

Content promoting fitness/health that often leads to upward comparison and body dissatisfaction.

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Non-idealized models

Content featuring diverse, non-ideal bodies; research shows mixed effects on body image and well-being.

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Self-objectification

Viewing oneself as an object for others’ evaluation, often promoted by appearance-focused content.

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Digital divide (three levels)

Level 1: access; Level 2: digital skills and usage; Level 3: outcomes and benefits, influenced by sociodemographics, economics, and culture.

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Digital well-being

Subjective experience of optimal balance between benefits and drawbacks of digital connectivity.

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Digital flourishing

Positive development in five dimensions: connectedness, positive social comparison, authentic self-presentation, civil participation, and self-control.

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Self-Determination Theory (SDT) basics

Autonomy, competence, and relatedness as basic psychological needs driving well-being and motivation.

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Two Continua Model of Mental Health

Mental health comprises two coexisting continuums: well-being (hedonic/eudaimonic) and ill-being/psychopathology.

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Positivity bias in social media

Exposure to overly positive content can lead to envy or inspiration; effects vary by within- vs. between-person differences and platform/context.

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Positivity bias moderators

Individual self-esteem, platform, content type, and study design influence responses to positivity bias.

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Ghosting

Abruptly cutting off communication in online dating or social interactions, leaving the other person without explanation.

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Dating app motivations (six)

Love (romantic relationship), Casual sex, Ease of communication, Self-worth validation, Thrill of excitement, Trendiness.

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Reduced-cue environment (mobile dating)

Dating apps provide fewer nonverbal cues, shaping decision-making and matching processes.

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Descriptive vs. Injunctive norms

Descriptive: what others do; Injunctive: what others think one should do; both influence behavior.

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Channel-centered vs. communication-centered approaches

Channel-centered focuses on the platform and its affordances; communication-centered focuses on messages and social processes.

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Influencers as digital opinion leaders

Individuals who build large followings through self-presentation and content creation, often categorized as micro (

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Parasocial interaction (PSI) vs. Parasocial relationship (PSR)

PSI: imagined intimate interaction with a media persona; PSR: enduring, one-sided relationship with a media figure.

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Algorithmic influence on exposure

Platform algorithms curate content, affecting what users see, which can shape self-presentation and audience engagement.

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Ephemeral vs. permanent content

Ephemeral content disappears (e.g., Stories); permanent content remains accessible (e.g., feed posts), influencing usage and strategy.