Current cog Lecture 6

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Taxonomy II: Sources / Directing of attention

  • Stimulus-driven attention: Attention drawn to salient stimulus

    • “Salience-driven”; “Bottom-up”; “Exogenous”; “Involuntary”; “Automatic”; “Feedforward-based”

  • Goal-driven attention: Attention initiated by current behavioural requirements

    • “Top-down”; “Endogenous”; “Voluntary”; “Controlled”; “Feedback-based”

  • Experience-driven attention: Attention driven by learned context or value

    • “Selection history”; “Reward”; “Priming”; “Automatic”

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In the real world

  • We often know what we want, just not where it is

  • We activate some representation of the goal, or target object

  • We scan around until we find a match

  • Especially helpful when target object does not “pop out”

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In the lab: Goal-driven visual search

  • Task: Find the red vertical bar

  • You probably try limit search to the red items, looking for a vertical one

  • Slower, more serial than single feature search

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Goal-driven attention to space: Spatial cueing

  • We can deliberately direct our attention on purpose in space (independent of the eyes!)

  • Task: Keep eyes on central fixation cross. Attend to location pointed out by arrow cue.

  • Respond to target stimulus appearing.

  • Conditions: Target appears in cued location (valid cue, most of the times, e.g. 80%), or in other location (invalid cue, rare, e.g. 20%)

  • Primary measure: Manual RT

  • Results: Cue validity effect: Faster response after validly cues, slower after invalid cues → Covert attention

<ul><li><p>We can deliberately direct our attention on purpose in space (independent of the eyes!)</p></li><li><p>Task: Keep eyes on central fixation cross. Attend to location pointed out by arrow cue.</p></li><li><p>Respond to target stimulus appearing.</p></li><li><p>Conditions: Target appears in cued location (valid cue, most of the times, e.g. 80%), or in other location (invalid cue, rare, e.g. 20%)</p></li><li><p>Primary measure: Manual RT</p></li><li><p>Results: Cue validity effect: Faster response after validly cues, slower after invalid cues → Covert attention</p></li></ul><p></p>
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Goal-driven attention to features: Contingent Capture

  • We can deliberately look for certain features and not others, e.g. red.

  • Task: Look for a red X or = sign in the final display – ignore anything else

  • A cue display appears just before, one of the cues matches the color of what you’re looking for (i.e. red)

  • Conditions: The cue indicates the target position (valid cue, 25% of trials), or not (invalid cues, 75%)

  • Primary measure: manual RT

  • Results: Cue validity effect

  • Conclusion: When actively looking for a feature (here red), attention is inadvertently caught by that feature: Contingent capture

  • But is this because observers are deliberately looking for red, or because red is salient?

  • We need a control condition: Look for a single white onset target instead

  • Same task: Determine if X or =

  • Same spatial validity manipulation of red cue

  • If goal-driven, then no cuing effect

  • Results: No cue validity effect

  • Conclusion holds!

<ul><li><p>We can deliberately look for certain features and not others, e.g. <span>red</span>.</p></li><li><p>Task: Look for a red <span>X </span>or <span>= </span>sign in the final display – ignore anything else</p></li><li><p>A cue display appears just before, one of the cues matches the color of what you’re looking for (i.e. <span>red</span>)</p></li><li><p>Conditions: The cue indicates the target position (valid cue, 25% of trials), or not (invalid cues, 75%)</p></li><li><p>Primary measure: manual RT</p></li><li><p>Results: Cue validity effect</p></li><li><p>Conclusion: When actively looking for a feature (here <span>red)</span>, attention is inadvertently caught by that feature: Contingent capture</p></li><li><p>But is this because observers are deliberately looking for red, or because red is salient?</p></li><li><p>We need a control condition: Look for a single white onset target instead</p></li><li><p>Same task: Determine if X or =</p></li><li><p>Same spatial validity manipulation of red cue</p></li><li><p>If goal-driven, then no cuing effect</p></li><li><p>Results: <span>No </span>cue validity effect</p></li><li><p>Conclusion holds!</p></li></ul><p></p>
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Goal-driven attention to objects and their meaning

  • Task: Visual search for a target object

  • Conditions: There can be visually related and semantically (meaning) related distractors

  • Primary measure: Eye fixations as a function of time

  • Results: people’s attention is drawn to both visual and semantic distractors, but visual distractors seemed to be more sailent

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Goal-driven attention is flexible and task-dependent

  • Pioneering work by Yarbus (1967)

  • People fixated eyes differently on pictures depending on what task they got before → Top-down goals determine exploration

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While stimulus-driven attention is fast and short

  • Task: make an eye movement to left-tilted item, and ignore the right-tilted item

  • Two main conditions: target can be the more salient one, or the less salient one (and we also varied eccentricty)

  • Here probability of going to the salient item

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Goal-driven attention is low and longer-lasting

  • Task: make an eye movement to left-tilted item, and ignore the right-tilted item

  • Two main conditions: target can be the more salient one, or the less salient one (and we also varied eccentricty)

  • Here probability of going to the target item

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Attention versus expectation

  • Top-down attention

    • about the relevance of a stimulus

    • selects a stimulus

    • enhances the signal

    • flexible, adaptive

  • Top-down expectation (prediction)

    • about the likelihood of a stimulus

    • selects an interpretation

    • suppresses the expected signal (predictive coding)

    • learned, engrained

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Comparison

  • Stimulus-driven

    • Driven by physical feature contrast

    • “Pops out” in parallel

    • Involuntary, automatic, little control

    • Early, rapid, and short-lived

    • Feedforward

  • Goal-driven

    • Driven by goal: space, physical feature, object, or more abstract properties like meaning

    • Helps selection especially when target cannot be detected in parallel

    • Voluntary, controlled

    • Relatively late and slow

    • Feedback (as we will see next)

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A Relevance Model

  • Guided Search model (Wolfe, 1990 onwards)

  • Feature maps (as in saliency models)

  • Top-down bias by increasing weights on relevant features

  • Bottom-up: feature maps (like in saliency models) that show what stands out in the image.

  • Top-down: our goals or expectations, which boost the weight of relevant features (e.g. if you’re looking for something red, red features get more weight).

  • Combines into top-down relevance map (here “activation map”)

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Evidence for weighting: fMRI multivoxel pattern analysis

  • Task: Attend to humans or vehicles

  • Some voxels are more active for some categories than for others, while other voxels are less active

  • Hence different categories of objects come with different voxel patterns

  • Conversely: Once we know the patterns for a particular person, we can reconstruct what they are seeing, or attending!

  • Results:

<ul><li><p>Task: Attend to humans or vehicles</p></li><li><p>Some voxels are more active for some categories than for others, while other voxels are less active</p></li><li><p>Hence different categories of objects come with different voxel patterns</p></li><li><p>Conversely: Once we know the patterns for a particular person, we can reconstruct what they are seeing, or attending!</p></li><li><p>Results:</p></li></ul><p></p>
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The same for space: fMRI

  • First, map out space for each of four locations with retinotopic mapping

  • Task: Monitor each of the locations in turn for a brief flip of the line

  • Result: Enhancement of location-related brain activity

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The same for space: EEG

  • Attend to the left or attend to the right

  • Early components in the event-related potential (P1, N1, P2, N2) are enhanced for attended stimuli

  • So attention somehow enhances the neural representation of the attended information. How?

    • → Attention results in increased firing rate of relevant neurons

    • → Attention changes receptive field tuning

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Receptive field tuning

  • Look these three objects, and imagine three V4 neurons, each sensitive to one of them

  • Receptive field sizes will overlap

  • Plus neurons are mutually inhibiting: lateral inhibition

  • As a consequence, neurons compete heavily for representing “their” object!

  • Solution: Attention biases this competition, and the receptive field effectively shrinks

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Reasons for attention

  • “Capacity limits” or “Resource limits”

  • But these have limited explanatory value

  • We need to make explicit what the limiting factors are

  • Competition for receptive field representation is one such limit

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Areas driving the feedback

  • Posterior parietal areas: top-down switching attention whether to locations or features

  • Task: Attend Left/Right, or Attend Red/Green, and report the motion direction

  • Manipulation: Change task between location and color tasks, or both

  • → general purpose fronto-parietal attention network

  • (A ventral network driving stimulus-driven selection)

  • A dorsal network driving goal-driven selection

  • With considerable overlap → priority map which combines bottom-up and top-down information

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Repetition effects: Contextual cueing

  • Task: Find the T and indicate its rotation

  • Conditions: some displays are repeated in the next block

  • Result: Repetition leads to faster detection

  • Even though people are unaware of the repetition! → Implicit context effect

  • Does not occur for amnesics with hippocampal damage

<ul><li><p><span>Task: Find the T and indicate its rotation</span></p></li><li><p><span>Conditions: some displays are repeated in the next block</span></p></li><li><p><span>Result: Repetition leads to faster detection</span></p></li><li><p><span>Even though people are <em>unaware </em>of the repetition! → <em>Implicit context </em>effect</span></p></li><li><p><span>Does not occur for amnesics with hippocampal damage </span></p></li></ul><p></p>
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Other context effects: Reading

High frequent and predictable words are not fixed

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Context effect: Scene knowledge

  • Scene context strongly guides where we look

  • When given a task: E.g. look for a pan

  • But even under free viewing there are strong biases

    • “Places of interest”

    • Center bias

  • Faster recognition with age

  • Semantic and syntactic violations demand extra attention

  • So experience influences selection

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Repetition effects: Intertrial priming

  • Task: Find the uniquely colored diamond , determine which side cut off

  • Conditions: color scheme repeats, or switches from one trial to next

  • Faster with repetition, but become slower if countinuesly flips around

  • Is this automatic or under voluntary control?

  • Conclusion: Observers are strongly driven by what they did previously, with little control

<ul><li><p><span>Task: Find the uniquely colored diamond , determine which side cut off</span></p></li><li><p><span>Conditions: color scheme <em>repeats</em>, or <em>switches </em>from one trial to next</span></p></li><li><p><span>Faster with repetition, but become slower if countinuesly flips around </span></p></li><li><p><span>Is this <em>automatic </em>or under voluntary control?</span></p></li><li><p><span style="color: rgb(197, 90, 17);">Conclusion: Observers are strongly driven by what they did previously, with little control</span></p></li></ul><p></p>
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Repetition effects: Distractor suppression

  • Can you prevent capture?

  • Same design, stimuli & task as Theeuwes (1992)

  • Two conditions: Distractor at any position (random, low probability) vs. distractor most frequently at one particular position (high probability)

  • Results: Frequent distractor location suppressed or avoided

  • Conclusion: Some control possible with extensive repetition

<ul><li><p><span>Can you prevent capture?</span></p></li><li><p><span>Same design, stimuli &amp; task as Theeuwes (1992)</span></p></li><li><p><span>Two conditions: Distractor at any position (random, <em>low probability</em>) vs. distractor most frequently at one particular position (<em>high probability</em>)</span></p></li><li><p><span>Results: Frequent distractor location suppressed or avoided</span></p></li><li><p><span>Conclusion: Some control possible with extensive repetition</span></p></li></ul><p></p>
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Value-driven attention: Effects of rewards

  • Two phases: Training phase and test phase

  • Training phase task: Find red or green target, respond to line inside

  • Conditions: One target associated with high monetary reward, other with low reward

  • Test phase task: Find diamond, respond to line inside. Ignore anything else

  • Conditions: Distractor previously associated with high versus low reward, or no distractor

<ul><li><p><span>Two phases: <em>Training </em>phase and <em>test </em>phase</span></p></li><li><p><span><strong>Training </strong>phase task: Find </span><span style="color: rgb(255, 0, 0);">red </span><span>or </span><span style="color: rgb(0, 176, 80);">green </span><span>target, respond to line inside</span></p></li><li><p><span>Conditions: One target associated with </span><span style="color: rgb(255, 0, 0);">high </span><span>monetary reward, other with </span><span style="color: rgb(0, 176, 80);">low </span><span>reward</span></p></li><li><p><span><strong>Test </strong>phase task: Find diamond, respond to line inside. Ignore anything else</span></p></li><li><p><span>Conditions: Distractor previously associated with </span><span style="color: rgb(255, 0, 0);">high </span><span>versus </span><span style="color: rgb(0, 176, 80);">low </span><span>reward, or </span><span style="color: rgb(31, 78, 121);">no distractor</span></p></li></ul><p></p>
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Value-driven attention: Effects of punishment

  • Task: Find deviant shape, ignore distractors

  • One distractor associated with electric shock (CS+), the other not (CS-)

<ul><li><p><span>Task: Find deviant shape, ignore distractors</span></p></li><li><p><span>One distractor associated with electric shock (CS+), the other not (CS-)</span></p></li></ul><p></p>
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The complete priority map

  • Stimulus-driven, goal-driven, and experience-driven influences interact to create an overall priority map.

  • Frontal Eye Fields may be one candidate to represent this overall priority map

<ul><li><p><span style="color: rgb(192, 0, 0);">Stimulus-driven</span><span>, </span><span style="color: rgb(46, 117, 182);">goal-driven</span><span>, and </span><span style="color: rgb(84, 130, 53);">experience-driven </span><span>influences interact to create an overall <em>priority map</em>.</span></p></li><li><p><span>Frontal Eye Fields may be one candidate to represent this overall priority map</span></p></li></ul><p></p>