Engineering Mechanics – Module 1: Statics of Particles

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Vocabulary flashcards covering key terms and principles from Engineering Mechanics (Module 1: Statics of Particles).

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53 Terms

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Mechanics

The science that describes and predicts the conditions of rest or motion of bodies under the action of forces.

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Engineering Mechanics

Application of mechanics principles to solve engineering problems involving forces and motion.

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Statics

Branch of mechanics that deals with bodies at rest or in equilibrium under the action of forces.

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Dynamics

Branch of mechanics that studies bodies in motion under the influence of forces.

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Kinematics

Study of motion without regard to the forces that cause it (displacement, velocity, acceleration).

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Kinetics

Study of motion that considers the forces causing the motion.

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Rigid Body

An idealized solid body in which deformation is neglected; the distance between any two points remains constant.

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Particle

A body whose dimensions are negligible compared with the distances involved in the problem.

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Force

Vector quantity representing the action of one body on another, characterized by magnitude, direction, and line of action.

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Magnitude of a Force

Numerical value that expresses the strength or size of the force (e.g., 100 N).

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Line of Action

Infinite straight line along which a force acts.

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Concurrent Forces

Forces whose lines of action all intersect at a common point.

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Coplanar Forces

Forces whose lines of action lie in the same plane.

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Collinear Forces

Forces that have the same line of action.

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Resultant Force

Single force that has the same external effect as a system of forces acting on a body.

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Equilibrant

Force that is equal in magnitude but opposite in direction to the resultant; it brings the system into equilibrium.

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Equilibrium of a Particle

Condition in which the vector sum of all forces acting on a particle is zero.

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Free-Body Diagram (FBD)

Sketch of an isolated body showing all external forces and reactions acting on it.

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Vector

Physical quantity having both magnitude and direction (e.g., force, velocity).

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Scalar

Physical quantity described completely by magnitude alone (e.g., mass, temperature).

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Unit Vector

Dimensionless vector of magnitude one that indicates direction along a coordinate axis or line.

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Triangle Law of Addition

If two vectors are represented in sequence tip-to-tail, their resultant is the vector from the tail of the first to the tip of the second.

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Parallelogram Law of Addition

Two vectors acting from the same point can be replaced by their diagonal (resultant) of the parallelogram constructed on them.

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Polygon Law of Forces

Extension of triangle law: if several vectors are arranged tip-to-tail, the closing side represents the resultant.

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Principle of Transmissibility

A force may be applied anywhere along its line of action without changing the external effect on a rigid body.

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Varignon’s Theorem (Law of Moments)

Moment of a force about any point equals the algebraic sum of the moments of its components about the same point.

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Lami’s Theorem

For three coplanar, concurrent forces in equilibrium, each force is proportional to the sine of the angle between the other two forces.

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Newton’s First Law

A body remains at rest or moves with constant velocity unless acted upon by a resultant force.

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Newton’s Second Law

Resultant force acting on a particle equals the product of its mass and acceleration (F = m a).

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Newton’s Third Law

For every action, there is an equal and opposite reaction.

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Newton’s Law of Gravitation

Attractive force between two masses is F = G M m / r², acting along the line joining them.

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Dry Friction (Coulomb Friction)

Resistance to sliding that occurs between two dry surfaces in contact.

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Coefficient of Friction (μ)

Ratio of limiting friction to the normal reaction between two surfaces.

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Angle of Friction

Angle between the resultant reaction and the normal reaction when sliding impends; tan φ = μ.

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Moment of a Force

Measure of the tendency of a force to rotate a body about a point or axis; equal to force magnitude times perpendicular distance.

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Couple

Two equal, parallel, opposite forces whose lines of action are separated by a distance, producing pure rotation.

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System of Forces

Group of two or more forces acting on a body.

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Coplanar Non-concurrent Forces

Forces in the same plane whose lines of action do not meet at a single point.

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Rectangular Components of a Force

Projection of a force onto mutually perpendicular axes, usually denoted Fx and Fy (and Fz in 3-D).

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Direction Cosines

Cosines of the angles between a vector and the coordinate axes (cos θx, cos θy, cos θz).

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Unit Conversion

Process of changing a quantity expressed in one set of units to an equivalent value in another set.

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Moment of Inertia (Area)

Second moment of area measuring resistance of a cross-section to bending about an axis.

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Radius of Gyration

Distance from an axis at which the entire area could be concentrated without changing the moment of inertia; k = √(I/A).

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Centroid

Geometric center of an area, line, or volume; point where the first moments of area are zero.

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Pappus–Guldinus Theorem

Relates the surface area or volume generated by revolving a plane curve or area about an axis to the path of its centroid.

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Principle of Virtual Work

For a system in equilibrium, the total virtual work of all external forces during any virtual displacement is zero.

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Beam

Structural member subjected mainly to transverse loads that induce bending moments and shear forces.

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Truss

Structure composed of slender members joined together at their ends, usually forming triangular units and carrying loads at joints.

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Method of Joints

Technique for determining internal forces in truss members by applying equilibrium to each joint.

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Method of Sections

Technique to find forces in specific truss members by cutting through the truss and applying equilibrium to a section.

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Instantaneous Center of Rotation

Point in a plane body undergoing general motion that has zero instantaneous velocity at a given instant.

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Impulse–Momentum Principle

Change in momentum of a particle equals the impulse of the resultant force acting over a time interval.

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Work–Energy Principle

Work done by all forces on a particle equals the change in its kinetic energy.