CSP U10 Vocabulary

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18 Terms

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Sequencing

Putting steps in an order.

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Binary Search

A search algorithm that starts at the middle of a sorted set of numbers and removes half of the data; this process repeats until the desired value is found or all elements have been eliminated.

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Efficiency

A measure of how many steps are needed to complete an algorithm.

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Linear Search

A search algorithm which checks each element of a list, in order, until the desired value is found or all elements in the list have been checked.

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Reasonable Time

Algorithms with a polynomial efficiency or lower (constant, linear, square, cube, etc.) are said to run in a reasonable amount of time.

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Unreasonable Time

Algorithms with exponential or factorial efficiencies are examples of algorithms that run in an unreasonable amount of time.

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Decision Problem

A problem with a yes/no answer (e.g., is there a path from A to B?).

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Heuristic

Provides a "good enough" solution to a problem when an actual solution is impractical or impossible.

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Optimization Problem

A problem with the goal of finding the "best" solution among many (e.g., what is the shortest path from A to B?).

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Undecidable Problem

A problem for which no algorithm can be constructed that is always capable of providing a correct yes-or-no answer.

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Distributed Computing

A model in which programs are run by multiple devices.

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Parallel Computing

A model in which programs are broken into small pieces, some of which are run simultaneously.

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Sequential Computing

A model in which programs run in order, one command at a time.

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Speedup

The time used to complete a task sequentially divided by the time to complete a task in parallel.

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Algorithm

A finite set of instructions that accomplish a task.

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Iteration

A repetitive portion of an algorithm which repeats a specified number of times or until a given condition is met.

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Problem

A general description of a task that can (or cannot) be solved with an algorithm.

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Selection

Deciding which steps to do next.