Psychology- Chapters 5-6

0.0(0)
studied byStudied by 0 people
0.0(0)
full-widthCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/89

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

90 Terms

1
New cards

Consciousness

Everything we’re aware of at any given time

  • Our awareness of ourselves and our environment

2
New cards

Sleep Stage 1

  • Lasts about 10 minutes- often unaware we’re asleep

  • Theta waves

3
New cards

Sleep Stage 2

  • Lasts about 30 minutes

  • Heart rate and body temp lower

4
New cards

Sleep Stage 3-4

  • Lasts about 30 minutes

  • Slow wave / deep sleep

  • Hard to wake

  • Important for bodily repair

5
New cards

Sleep Stage 5- REM

  • Lasts about 20 minutes

  • 80-90% report vivid dreams

6
New cards

REM Behaviour Disorder

Individuals act out their dreams due to a lack of paralysis

7
New cards

REM Dreams

Can be emotional, illogical, and have plot shifts

8
New cards

Non-REM Dreams

Shorter, more thought-like, and repetitive

9
New cards

Somnambulism

Sleepwalking that occurs during deep sleep (s3-4)

10
New cards

Somniloquy

Sleeptalking that occurs during any stage

  • More frequent in kids

11
New cards

Nightmares

Occur towards morning, during REM sleep

  • REM Rebound can create more nightmares

12
New cards

Sigmund Freud

Claimed dreams represented wish fulfillment or were sexual

13
New cards

Importance of dreaming

  • Process emotional memories

  • Integrate new experiences

  • Learn new strategies

  • Simulate threats

  • Reorganize and consolidate memories

14
New cards

Activation Synthesis Model

The cortex gets random signals from the brain stem that are hard to interpret

Dreams reflect brain activity in sleep

15
New cards

Out of Body Experience

A sense of the consciousness leaving the body

  • 25% of post-secondary students

  • 10% of the general population

16
New cards

Near Death Experience

OBE reported by someone who nearly died

  • 12-33% of people

  • 15% are described as “hellish”

  • Differ across cultures

17
New cards

Déjà vu

A feeling of reliving a new experience

  • 2/3 of people

  • Occurs just before a seizure in people who get them

18
New cards

Hypnosis

A set of techniques that provides people with suggestions for alterations in perception, thoughts, and feelings

19
New cards

Hypnosis is not

  • A unique altered state

  • A sleep-like state

  • An unawareness of surroundings

  • Forgetting what occurred

  • Recalling forgotten events

20
New cards

Pharmacokinetics

The movement of the drug through the body

21
New cards

Pharmacodynamics

The mechanism of action of drugs

22
New cards

Psychoactive drugs

Induce psychological effects by altering normal biochemical reactions in the nervous system

23
New cards

Blood-Brain Barrier

  • Drugs can’t enter unless they’re lipid soluble

  • Keeps out poisons

  • Prevents needed chemicals from escaping

  • Covers 85% of brain capillaries

24
New cards

Solubility

The ability to dissolve in a medium

  • Ability to dissolve in water and lipids

  • Lipid solubility is critical for drugs

25
New cards

Ion

An atom that has lost 1+ electrons to another atom or has taken from another

26
New cards

Ionization

When a drug enters the body it may ionize as it dissolves, making a solution of ionized and unionized portions

The ionized part has difficulty crossing the membrane

27
New cards

pH

A number from 0-14 that describes how acidic or basic a solution is

28
New cards

Acidity

Lower on the pH scale (0-6)

29
New cards

Neutrality

7 on the pH scale

30
New cards

Alkalinity

Higher on the pH scale (8-14)

31
New cards

pH in drugs

If the pH matches, absorption occurs

If the pH differs, dissolving occurs

32
New cards

Ion trapping

If a drug in the blood stream starts to ionize it gets “trapped”

33
New cards

Oral administration

Drugs swallowed and absorbed through the GI tract

  • Oral route drugs go to a site of action and cross body compartments and membranes to do so

34
New cards

Oral Administration: Advantages

  • Economical, convenient, easy

  • Safe in case of emergencies

35
New cards

Oral Administration: Disadvantages

  • Not good in emergencies

  • Requires proper drug pH (acidic)

  • Must be conscious and consent

  • First pass metabolism

36
New cards

IV Administration

Involves depositing a drug directly into a vein

  • Needs to be slightly alkaline

37
New cards

IV Administration: Advantages

  • Most accurate means of controlling dose

  • Results in rapid onset of drug action

  • Short delay of effect

  • Can be used when patient is unconscious

38
New cards

IV Administration: Disadvantages

  • Frequent use of vein may lead to irritation or collapse

  • Can’t be recalled unless an antagonist is available

  • Pain of injection, sterility, cost

  • Drugs must be aqueous

  • Drug may be toxic in IV

39
New cards

Inhalation: Advantages

  • Alveoli provide a huge surface with blood vessels behind

  • Lungs have an efficient system for moving oxygen

  • Psychoactive effect comparable to IV

40
New cards

Inhalation: Disadvantages

  • Long-term hazard of breathing particles

  • Possibility of throat to lung irritation

  • Asthma and lung cancer could result

41
New cards

Effective Dosage

The dosage that produces an effect in a given % of people

42
New cards

Lethal Dosage

The dosage that causes death in a given % of people

43
New cards

Therapeutic Index

A measure of a drug’s safety

Ideally LD1 / ED99

TI for alcohol: 6

TI for weed: 900 joints at once

44
New cards

Potency

If drug A produces an effect at a lower dose than B then A is more potent

45
New cards

Maximum efficiency

The dosage needed to fully produce an effect

46
New cards

Half-Life

The time it takes for blood concentration of a drug to drop to half

47
New cards

Biotransformation

The process where enzymes modify the chemical properties of a molecule

48
New cards

Cytochrome P-450

A nonspecific microsomal liver enzyme that breaks down alcohol, hormones, and basically all meds

49
New cards

Tolerance

Occurs when repeated doses produce less and less of an effect

50
New cards

Metabolic Tolerance

Involves liver enzymes induction

An increase in enzymes means more drug is needed to achieve an effect

51
New cards

Cellular Tolerance

The adaptation of individual nerve cells to the presence of a drug

52
New cards

Cross Tolerance

When the use of one drug provides tolerance for another

53
New cards

Dependence

A state where the removal of a drug leads to withdrawal symptoms

54
New cards

Physical Dependence

The body requires the drug to continue to function normally

55
New cards

Psychological Dependence

Continued use is motivated by cravings

56
New cards

Withdrawal

A set of symptoms that occur when a drug is discontinued

57
New cards

Excretion: Kidneys

Main excretory organ, that strains blood and removes used or useless material

58
New cards

Excretion Process

  • Blood enters the nephron

  • Some substances from the blood are pushed into the tubule and the body reabsorbs what it needs back into the blood

  • Drugs also enter the tubule, and if a drug isn’t ionized and can dissolve in fats, it can go back into the blood

  • If a drug is ionized, it gets trapped in the tubule and is removed from the body

  • The liver helps by changing drugs to make them ionized so they can be removed

59
New cards

Learning

A relatively permanent change in behaviour or thought due to experience

60
New cards

Classical Conditioning

A type of learning in which an organism comes to associate stimuli

61
New cards

Operant Conditioning

A type of learning in which behaviour is strengthened if followed by a reinforcement or weakened if diminished by a punisher

62
New cards

Unconditioned Stimulus (US)

An unlearned stimulus that triggers a response

63
New cards

Unconditioned Response (UCR)

The unlearned response to the Unconditioned Stimulus

64
New cards

Conditioned Stimulus (CS)

An originally irrelevant stimulus that, after association with an Unconditioned Response, triggers a Conditioned Reaction

65
New cards

Conditioned Response (CR)

The learned response to a Conditioned Stimulus

66
New cards

Extinction

Lessening of a CR when US doesn’t occur after a CS

67
New cards

Spontaneous Recovery

The reappearance, after a pause, of an extinguished CR

68
New cards

Generalization

The tendency for similar stimuli to the CS to elicit similar CR’s

69
New cards

Discrimination

The ability to distinguish between a CS and a stimuli that doesn’t signal a US

70
New cards

Conditioned Tolerance

When drugs are used in a certain setting, an enhanced tolerance can be built because the brain prepares for the drug

71
New cards

Behaviourism

Ideas that behaviours are the result of learning through association

Fears can be conditioned

Created by John Watson

72
New cards

Shaping

Progressively reinforcing behaviours that come closer to the target

73
New cards

Positive

Involves giving something

74
New cards

Negative

Involves taking something away

75
New cards

Reinforcement

Strengthens behaviour

76
New cards

Punishment

Weakens behaviour

77
New cards

Positive Reinforcement

Giving something (pleasant) to strengthen behaviour

78
New cards

Negative Reinforcement

Taking something (unpleasant) away to strengthen behaviour

79
New cards

Positive Punishment

Giving something (unpleasant) to weaken behaviour

80
New cards

Negative Punishment

Taking away something (pleasant) to weaken behaviour

81
New cards

Continuous Reinforcement

When each correct response is reinforced

82
New cards

Partial Reinforcement

When correct responses are reinforced randomly/ intermittently

83
New cards

Fixed Ratio

Reinforcement given after a fixed number of correct responses

84
New cards

Variable Ratio

Reinforcement given after a varying number of correct responses

85
New cards

Fixed Interval

Reinforcement given after a specific time interval has passed

86
New cards

Variable Interval

Reinforcement given after a varying amount of time has passed

87
New cards

Learning skills

An individuals preferred/optimal way of learning

  • Basically BS

  • Combining all styles works best

88
New cards

Parsimony

Idea that when faced with multiple hypotheses, the simplest one should be selected

89
New cards

Manifest Content

The actual details of a dream

-Freud

90
New cards

Latent Content

A dream’s hidden meaning

-Freud