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Consciousness
Everything we’re aware of at any given time
Our awareness of ourselves and our environment
Sleep Stage 1
Lasts about 10 minutes- often unaware we’re asleep
Theta waves
Sleep Stage 2
Lasts about 30 minutes
Heart rate and body temp lower
Sleep Stage 3-4
Lasts about 30 minutes
Slow wave / deep sleep
Hard to wake
Important for bodily repair
Sleep Stage 5- REM
Lasts about 20 minutes
80-90% report vivid dreams
REM Behaviour Disorder
Individuals act out their dreams due to a lack of paralysis
REM Dreams
Can be emotional, illogical, and have plot shifts
Non-REM Dreams
Shorter, more thought-like, and repetitive
Somnambulism
Sleepwalking that occurs during deep sleep (s3-4)
Somniloquy
Sleeptalking that occurs during any stage
More frequent in kids
Nightmares
Occur towards morning, during REM sleep
REM Rebound can create more nightmares
Sigmund Freud
Claimed dreams represented wish fulfillment or were sexual
Importance of dreaming
Process emotional memories
Integrate new experiences
Learn new strategies
Simulate threats
Reorganize and consolidate memories
Activation Synthesis Model
The cortex gets random signals from the brain stem that are hard to interpret
Dreams reflect brain activity in sleep
Out of Body Experience
A sense of the consciousness leaving the body
25% of post-secondary students
10% of the general population
Near Death Experience
OBE reported by someone who nearly died
12-33% of people
15% are described as “hellish”
Differ across cultures
Déjà vu
A feeling of reliving a new experience
2/3 of people
Occurs just before a seizure in people who get them
Hypnosis
A set of techniques that provides people with suggestions for alterations in perception, thoughts, and feelings
Hypnosis is not
A unique altered state
A sleep-like state
An unawareness of surroundings
Forgetting what occurred
Recalling forgotten events
Pharmacokinetics
The movement of the drug through the body
Pharmacodynamics
The mechanism of action of drugs
Psychoactive drugs
Induce psychological effects by altering normal biochemical reactions in the nervous system
Blood-Brain Barrier
Drugs can’t enter unless they’re lipid soluble
Keeps out poisons
Prevents needed chemicals from escaping
Covers 85% of brain capillaries
Solubility
The ability to dissolve in a medium
Ability to dissolve in water and lipids
Lipid solubility is critical for drugs
Ion
An atom that has lost 1+ electrons to another atom or has taken from another
Ionization
When a drug enters the body it may ionize as it dissolves, making a solution of ionized and unionized portions
The ionized part has difficulty crossing the membrane
pH
A number from 0-14 that describes how acidic or basic a solution is
Acidity
Lower on the pH scale (0-6)
Neutrality
7 on the pH scale
Alkalinity
Higher on the pH scale (8-14)
pH in drugs
If the pH matches, absorption occurs
If the pH differs, dissolving occurs
Ion trapping
If a drug in the blood stream starts to ionize it gets “trapped”
Oral administration
Drugs swallowed and absorbed through the GI tract
Oral route drugs go to a site of action and cross body compartments and membranes to do so
Oral Administration: Advantages
Economical, convenient, easy
Safe in case of emergencies
Oral Administration: Disadvantages
Not good in emergencies
Requires proper drug pH (acidic)
Must be conscious and consent
First pass metabolism
IV Administration
Involves depositing a drug directly into a vein
Needs to be slightly alkaline
IV Administration: Advantages
Most accurate means of controlling dose
Results in rapid onset of drug action
Short delay of effect
Can be used when patient is unconscious
IV Administration: Disadvantages
Frequent use of vein may lead to irritation or collapse
Can’t be recalled unless an antagonist is available
Pain of injection, sterility, cost
Drugs must be aqueous
Drug may be toxic in IV
Inhalation: Advantages
Alveoli provide a huge surface with blood vessels behind
Lungs have an efficient system for moving oxygen
Psychoactive effect comparable to IV
Inhalation: Disadvantages
Long-term hazard of breathing particles
Possibility of throat to lung irritation
Asthma and lung cancer could result
Effective Dosage
The dosage that produces an effect in a given % of people
Lethal Dosage
The dosage that causes death in a given % of people
Therapeutic Index
A measure of a drug’s safety
Ideally LD1 / ED99
TI for alcohol: 6
TI for weed: 900 joints at once
Potency
If drug A produces an effect at a lower dose than B then A is more potent
Maximum efficiency
The dosage needed to fully produce an effect
Half-Life
The time it takes for blood concentration of a drug to drop to half
Biotransformation
The process where enzymes modify the chemical properties of a molecule
Cytochrome P-450
A nonspecific microsomal liver enzyme that breaks down alcohol, hormones, and basically all meds
Tolerance
Occurs when repeated doses produce less and less of an effect
Metabolic Tolerance
Involves liver enzymes induction
An increase in enzymes means more drug is needed to achieve an effect
Cellular Tolerance
The adaptation of individual nerve cells to the presence of a drug
Cross Tolerance
When the use of one drug provides tolerance for another
Dependence
A state where the removal of a drug leads to withdrawal symptoms
Physical Dependence
The body requires the drug to continue to function normally
Psychological Dependence
Continued use is motivated by cravings
Withdrawal
A set of symptoms that occur when a drug is discontinued
Excretion: Kidneys
Main excretory organ, that strains blood and removes used or useless material
Excretion Process
Blood enters the nephron
Some substances from the blood are pushed into the tubule and the body reabsorbs what it needs back into the blood
Drugs also enter the tubule, and if a drug isn’t ionized and can dissolve in fats, it can go back into the blood
If a drug is ionized, it gets trapped in the tubule and is removed from the body
The liver helps by changing drugs to make them ionized so they can be removed
Learning
A relatively permanent change in behaviour or thought due to experience
Classical Conditioning
A type of learning in which an organism comes to associate stimuli
Operant Conditioning
A type of learning in which behaviour is strengthened if followed by a reinforcement or weakened if diminished by a punisher
Unconditioned Stimulus (US)
An unlearned stimulus that triggers a response
Unconditioned Response (UCR)
The unlearned response to the Unconditioned Stimulus
Conditioned Stimulus (CS)
An originally irrelevant stimulus that, after association with an Unconditioned Response, triggers a Conditioned Reaction
Conditioned Response (CR)
The learned response to a Conditioned Stimulus
Extinction
Lessening of a CR when US doesn’t occur after a CS
Spontaneous Recovery
The reappearance, after a pause, of an extinguished CR
Generalization
The tendency for similar stimuli to the CS to elicit similar CR’s
Discrimination
The ability to distinguish between a CS and a stimuli that doesn’t signal a US
Conditioned Tolerance
When drugs are used in a certain setting, an enhanced tolerance can be built because the brain prepares for the drug
Behaviourism
Ideas that behaviours are the result of learning through association
Fears can be conditioned
Created by John Watson
Shaping
Progressively reinforcing behaviours that come closer to the target
Positive
Involves giving something
Negative
Involves taking something away
Reinforcement
Strengthens behaviour
Punishment
Weakens behaviour
Positive Reinforcement
Giving something (pleasant) to strengthen behaviour
Negative Reinforcement
Taking something (unpleasant) away to strengthen behaviour
Positive Punishment
Giving something (unpleasant) to weaken behaviour
Negative Punishment
Taking away something (pleasant) to weaken behaviour
Continuous Reinforcement
When each correct response is reinforced
Partial Reinforcement
When correct responses are reinforced randomly/ intermittently
Fixed Ratio
Reinforcement given after a fixed number of correct responses
Variable Ratio
Reinforcement given after a varying number of correct responses
Fixed Interval
Reinforcement given after a specific time interval has passed
Variable Interval
Reinforcement given after a varying amount of time has passed
Learning skills
An individuals preferred/optimal way of learning
Basically BS
Combining all styles works best
Parsimony
Idea that when faced with multiple hypotheses, the simplest one should be selected
Manifest Content
The actual details of a dream
-Freud
Latent Content
A dream’s hidden meaning
-Freud