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34 Terms
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1
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Peripheral Devices
Any external component that sends information to or retrieves information from a computer.
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Input Devices
Devices that send information into a computer.
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Output Devices
Devices that retrieve information from a computer and display it.
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Input/Output Devices (I/O Devices)
Devices that can both input data to a computer and accept output data from a computer.
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KVM Switch
A device that allows multiple computers to use a single keyboard, mouse, and monitor.
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Digitizer
A device that captures an analog signal and converts it into digital data.
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Near-field Communication (NFC)
A set of communication protocols that allow devices to communicate when they are within 1.6 inches of one another.
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Scanner
A device used to scan hard-copy images and documents and convert them into digital input for the computer.
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Biometric Scanner
Devices used as a form of authentication that scan unique physical features to verify identity.
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Virtual Reality (VR) Headset
A device worn on the head that provides a virtual reality experience through images and sound.
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Projector
Devices that use light to project display output onto a wall or screen.
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Color Depth
The number of bits used for each color component of a single pixel.
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Resolution
The measurement of an image's sharpness and clarity, determined by the number of pixels.
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USB Port
A standard connection interface used for data transfer and peripheral devices connection.
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Plug and Play
A feature that allows peripherals to be connected and used with minimal setup.
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Hot Swappable Device
A device that can be added or removed without shutting down the computer.
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Driver Signing
A process that verifies a driver is from a reputable source and is compatible with the operating system version.
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Image Retention
A temporary, ghost-like image displayed on a screen after the original image has changed.
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Device Manager
A Windows utility used to view and manage the hardware devices installed in a system.
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Legacy Devices
Older hardware that requires manual configuration and does not support automatic driver installation.
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Stuck Pixel
A pixel on a display that remains fixed in one color and does not change.
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Dead Pixel
A pixel that is permanently off and appears black.
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Thermal Shutdown
A safety mechanism that turns off a monitor or device to prevent damage from overheating.
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Artifact
An image element that remains on-screen after the image has changed.
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Burn-in
A permanent discoloration on a display caused by displaying the same image for an extended period.
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Codec
A standard for compressing and decompressing audio and/or video files.
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Driver
A program that enables the operating system to interact with hardware devices.
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Direct Memory Access (DMA)
Conduits used by high-speed devices to bypass the CPU and communicate directly with RAM.
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Interrupt Request (IRQ)
A communication method that allows a device to interrupt the CPU and request processing time.
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Input/Output (I/O) Address
A data address that allows two devices in a computer to communicate with each other.
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Image Calibration
The process of adjusting a monitor to produce accurate colors based on its native specifications.
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Display Scaling
The setting that can affect the size of images and icons on a screen.
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Resolution Settings
Configuration that determines the number of pixels displayed on a screen and affects image quality.
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Refresh Rate
Number of times the screen updates per second, typically measured in Hertz (Hz).