Operant and classical conditioning

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38 Terms

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Neurons and learning

Neurons constantly make new connections, allowing associations to form. This ability is evolutionarily advantageous.

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Innate learning

no learning

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Imprinting learning

some learning

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observational/social learning

earning without teaching

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Intentional teaching

unique to humans

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Operant conditioning

Learning through consequences of behavior. Actions followed by rewards or punishments shape future behavior.

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Thorndike's Law of Effect (1898)

Behaviors with satisfying outcomes are more likely to repeat, while those with discomforting outcomes are less likely.

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Reinforcers

Reinforcers increase responding. Can be positive (adding stimulus) or negative (removing stimulus).

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Punishers

punishers decrease responding. Can be positive (adding stimulus) or negative (removing stimulus).

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Shaping behavior

Reinforcing small steps that gradually approach the desired behavior (e.g., teaching pets tricks, dolphin hoop jump).

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B.F. Skinner and the Skinner Box

Chamber where subjects press levers/chains for consequences. Allowed repeated trials and the study of reinforcement schedules.

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Extinction in operant conditioning

Conditioned behaviors fade if not reinforced, but can reappear faster if reinforcement returns.

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Reinforcement schedules

Rules that determine when reinforcement is given. Predictable schedules = less effective; unpredictable schedules = very effective and resistant to extinction.

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Positive reinforcement

Adding a pleasant stimulus after a behavior, which increases the likelihood that the behavior will occur again (e.g., sheldon giving penny the chocolates).

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Negative reinforcement

Removing an unpleasant stimulus after a behavior, which increases the likelihood that the behavior will occur again (e.g., fastening your seatbelt to stop the car alarm).

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Positive punishment

Adding an unpleasant stimulus after a behavior, which decreases the likelihood of that behavior happening again (e.g., touching a hot stove and feeling pain).

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Negative punishment

Removing a pleasant stimulus after a behavior, which decreases the likelihood of that behavior happening again (e.g., losing phone privileges after breaking curfew).

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Fixed Ratio (FR) Schedule

Reinforcement after a set number of responses. Produces high, steady responding with a small post-reinforcement pause ("break and run" pattern). Getting a gold star for doing chores

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Variable Ratio (VR) Schedule

Reinforcement after a varying number of responses. Produces high, continuous responding with no pause. Very resistant to extinction. Example: Slot machine.

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Fixed Interval (FI) Schedule

Reinforcement after a fixed amount of time. Produces slow learning, post-reinforcement pause, and "scallop" pattern. Not resistant to extinction. Example: Paycheck.

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Variable Interval (VI) Schedule

Reinforcement after varying amounts of time. Produces slow, steady responding with no pause. Very resistant to extinction. Example: Checking social media.

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Negative Reinforcement Trap

When removal of an aversive stimulus reinforces unwanted behavior. Example: Toddler cries in grocery store, parent gives in, reinforcing crying.

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Applications of Operant Conditioning

Used in substance abuse treatment, education (beyond gold stars), and animal training. Helps explain learning and behavior modification.

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Classical Conditioning

Learning process where a neutral stimulus becomes associated with an unconditioned stimulus, leading to a conditioned response.

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Pavlov's Dog Experiment

Dogs learned to salivate at the sound of a stimulus (researcher entering room) after it was paired with food. Demonstrated classical conditioning.

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Casinos and Conditioning

Slot machines use both operant (reinforcement schedules) and classical conditioning (flashing lights, sounds) to maintain gambling behavior.

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John Watson & Little Albert

Paired a white rat (neutral stimulus) with a loud noise (US), producing fear (CR). Showed humans can develop conditioned emotional responses.

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Unconditioned Stimulus (US)

A stimulus that naturally triggers a response.

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Unconditioned Response (UR)

A natural reflex or response to the unconditioned stimulus (US).

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Neutral Stimulus (NS)

A stimulus that has not been paired with the US and elicits no response.

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Conditioned Stimulus (CS)

A previously neutral stimulus (NS) that, after pairing with the US, triggers a conditioned response.

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Conditioned Response (CR)

A learned response to a conditioned stimulus (CS).

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Exposure Therapy (Classical Conditioning)

In vivo exposure to gradually more intense versions of a phobic stimulus; client starts with what they can manage and builds up over sessions.

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Graduated Extinction

A learning process where a response learned for one stimulus also occurs for other stimuli with similar characteristics.

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Spontaneous Recovery

The reappearance of a previously extinguished conditioned response after time has passed without exposure to the conditioned stimulus.

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PTSD and Classical Conditioning

PTSD is a learned fear disorder where trauma leads to generalized fear in daily life; extinction therapy can help unlearn these associations.

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Classical conditioning

Classical conditioning = automatic connections between stimuli

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Operant conditioning

Operant conditioning = increase behaviors that bring resources or rewards.