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Designing digital platforms ecosystems
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Explain traditional value chain (pipeline) businesses.
value creation through a linear process (inside pipelines) → GrowthValue chain is linear
one firm controls most stages of production and delivery (production, distribution, marketing, transaction and customer relationship)
creates the supply
controls the flow
User: consume, not create
e.g. Coca-Cola, Dell
→ Pipeline = Company makes the value
Explain value chain in platform systems.
Platform businesses create
an infrastructure:
enables interactions between different user groups by provideing tools, rules, and systems to make exchange easy and mutually rewarding (für beide Seiten lohnend)
enable external participants to create and exchange value (platform creates value outside the pipeline by user/complementors)
shifting the role of firm from producer to ecosystem orchestrator
e.g. Airbnb, Uber
→ Platform = company enablles others to make the value
Why can business models overlap?
companies can create and capture value in multiple ways simultaneously (gleichzeitig)
firms often operate both pipeline and platform business models to create value
e.g. Apple, Amazon
→ Company makes products AND runs a platform
What are the three principles of Pipe Design?
Define the value unit
Design the process that adds value and delivers this unit to the customer
Design the pipe (Value chain) that controls and optimizes this process
What does the value creation of platforms depend on?
hinges on the “core interaction” of platforms
“core interaction” concerns: value units, participants, filter
What three actions are necessary to optimize the platform?
Core interactions concerns:
Defining the value unit
Design the interaction of participants
Built filter to enable mutually rewarding (für beide Seiten lohnend) interaction between participants
What is a value unit? Give six examples of different companys´value units.
= fundamental item, information, or service created by participants and exchanged on the platform
Airbnb: Unique stays & local travel experiences, services
Twitter: Tweets
Youtube: Video content distribution & audience reach
KickStarter: Projects
SAP: Services
App Store: App discovery distribution & monetization
What are participants?
= users who interact within a platform by taking on different roles such as creating, curating and consuming
How can the interaction of participants be designed?
Platform: Controls the IP and the rules of the platform
goal of Platforms: enabling interactions
→ acts as an indermediary between producer and consumer
Participants: Producer/Complementor + Consumers
Producer/Complementor: creates or provides content, products, or services
→ creates value unit for the platform (e.g. producing content on YouTube)
Consumers: consume content of the producers on the platform (e.g. consuming YouTube videos)
→ creates value unit for the platform and the producers
How can Filter be built to enable mutually rewarding interaction between participants?
complete exchange includes information, goods/services and currency (Währung)
Purpose of filter:
to ensure only the most relevant value units reach each potential audience
maximizing impact and engagement
Input: all available content (e.g. Video, Article, Audio)
Filtering: Finding the right content for the audience
right content, right audience, right time
Output: Delivered content (Value unit)
Audience A sees the right content, at the right time
→ Platform filters the complements of complementors and show user only the most relevant complements at the right time
What three architectural design choices in Platform Ecosystems exist?
PULL participants: Network
FACILITATE interactions: Tools
MATCH participants: DATA
Explain the three architectural design choices that exist in Platform Ecosystems.
PULL participants: Network
Design the network → get both participants onboard → enable their interaction
e.g. Feedback Loop
FACILITATE interactions: Tools
Platform has no control on value creation → provide participants tools to interact and exchange values → Tools make participation easy, scalable, and safe
e.g. Decomposition, Modularity, Design Rules
MATCH participants: DATA
Data collection → Algorithmic processing → Ultimate match between producers and consumers
Network effects
→ Design choices can optimize platform value creation and interactions between participants
→ Platforms should have a architectural design to support a network, tools and data
When is a platform called asset-light?
when platforms do not own the physical assets they used to create value
Give five examples for Asset Lightness in Platforms.
Uber: owns no vehicles
Facebook: creates no content
Alibaba: has no inventory
Airbnb: owns no own accommondation
Spotify: create no music content
Define vertical integration.
= platforms that are normaly asset-light have