Kap 9 Introduktion till informatik

5.0(1)
studied byStudied by 43 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/59

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

60 Terms

1
New cards

DevOps

An approach to managing IS projects that focuses on the collaboration between engineers from development and operations, not only during the development of a system, but throughout its entire life cycle.

2
New cards

Enterprise licence

A type of software licences that is usually negotiated and covers all users within an organisation. Also known as a "volume licence".

3
New cards

External acquisition

The process of purchasing an existing information system from an external organisation or vendor.

4
New cards

Human-computer interface (HCI)

The point of contact between an information system and its user.

5
New cards

Information systems planning

A formal process for identifying and assessing all possible information systems development projects of an organisation.

6
New cards

Intangible benefit

A benefit of using a particular system or technology that is difficult to quantify.

7
New cards

Intangible cost

A cost of using a particular system or technology that is difficult to quantify.

8
New cards

Joint application design (JAD)

A special type of group meeting in which all (or most) users meet with a systems analyst to jointly define and agree on system requirements or designs.

9
New cards

Making the business case

The process of identifying, quantifying, and presenting the value provided by an information system.

10
New cards

Net-present-value analysis

A type of cost-benefit analysis of the cash flow streams associated with an investment.

11
New cards

Non-capital expenditure

Money spent on repairs, supplies, payroll, and other operating expenses (the same as operational expenditure).

12
New cards

Open source software

Software for which the source code is freely available for use and/or modification.

13
New cards

Operational expenditure

Money spent on repairs, supplies, payroll, and other operating expenses.

14
New cards

Patch management system

An online system that utilises web services to automatically check for software updates, downloading and installing these "patches" as they are made available.

15
New cards

Perfective maintenance

Making enhancements to improve the processing performance or interface usability or adding desired but not necessarily required system features (in other words, "bells and whistles").

16
New cards

Adaptive maintenance

Making changes to an information system to make its functionality meet changing business needs to migrate it to a different operating environment.

17
New cards

Agile methodology

An evolutionary systems development approach that focuses on creating small, client-approved parts of the system as the project progresses rather than delivering one large application at the end of the project.

18
New cards

Alpha testing

Testing performed by the development organisation to assess whether the entire system meets the design requirements of the user.

19
New cards

Beta testing

Testing performed by actual system users with actual data in their work environment.

20
New cards

Break-even analysis

A type of cost-benefit analysis to identify at what point (if ever) tangible benefits equal tangible costs.

21
New cards

Capital expenditure

Money spent to acquire or improve a long-term asset such as a piece of equipment or a building.

22
New cards

Change request management

A formal process that ensures that any proposed system changes are documented, reviewed for potential risks, appropriately authorised, prioritised and carefully managed.

23
New cards

Click-wrap licence

A type of software licence primarily used for downloaded software that requires computer users to accept the licence terms by clicking a button before installing software.

24
New cards

Corrective maintenance

Making changes to an information system to repair flaws in its design, coding or implementation.

25
New cards

Cost-benefit analysis

Techniques that contrast the total expected tangible costs versus the tangible benefits of an investment.

26
New cards

Data flows

Data moving through an organisation or within an information system.

27
New cards

Developmental testing

Testing performed by programmers to ensure that each module of a new program is error free.

28
New cards

Discount rate

The rate of return used by an organisation to compute the present value of future cash flows.

29
New cards

Preventive maintenance

Making changes to a system to reduce the chance of future system failure.

30
New cards

Processing logic

The steps by which data are transformed or moved, as well as a description of the events that trigger these steps.

31
New cards

Productive paradox

The observation that productivity increases at a rate that is lower than expected when new technologies are introduced.

32
New cards

Project manager

The person most responsible for ensuring that a project is successfully completed.

33
New cards

Prototyping

An iterative systems development process in which requirements are converted into a working system that is continually revised through close interaction between analysts and users.

34
New cards

Proxy variable

An alternative measurement of outcomes; used when it is difficult to determine and measure direct effects.

35
New cards

Pseudocode

A way to express processing logic independent of the actual programming language being used.

36
New cards

Recurring cost

An ongoing cost that occurs throughout the life cycle of systems development, implementation, and maintenance.

37
New cards

Request for proposal (RFP)

A communication tool indicating buyer requirements for a proposed system and requesting information or soliciting bids for potential vendors.

38
New cards

Requirement collection

The process of gathering and organising information from users, managers, customers, business processes, and documents to understand how a proposed information system should function.

39
New cards

Shrink-wrap licence

A type of licences that is used primarily for consumer products; the contract is activated when the shrink wrap on the package has been removed.

40
New cards

Software asset management (SAM)

A set of activities performed to better manage an organisation's software infrastructure by helping to consolidate and standardise software titles, decide when to retire unused software, or decide when to upgrade or replace software.

41
New cards

Software bug

An error or flaw in a computer program or system that causes it to produce an incorrect or unexpected result or to behave in unintended ways.

42
New cards

System conversion

The process of decommissioning the current system and installing a new system in an organisation.

43
New cards

Systems analysis and design

The process of designing, building, and maintaining information systems.

44
New cards

Systems analyst

The primary person responsible for performing systems analysis and design activities.

45
New cards

Systems benchmarking

The use of standardised performance tests to compare different systems.

46
New cards

Systems development controls

Systems development processes and procedures used to ensure that necessary security features are implemented and enabled and that proper change management processes are followed.

47
New cards

Systems integration

Linking together different computing systems and software applications physically or functionally to act as a coordinated whole.

48
New cards

Systems maintenance

The process of systematically repairing and/or improving an information system.

49
New cards

Systems development life cycle (SDLC)

A model describing the life cycle of an information system from conception to retirement.

50
New cards

Systems planning and selection

The first phase of the systems development life cycle, in which potential projects are identified, selected, and planned.

51
New cards

Systems analysis

The second phase of the systems development life cycle, in which the current ways of doing business are studied and alternative replacement systems are proposed.

52
New cards

Systems design

The third phase of the systems development life cycle, in which details of the chosen approach are developed.

53
New cards

Systems implementation

The fourth phase of the systems development life cycle in which the information system is programmed, tested, installed, and supported.

54
New cards

Tangible benefits

A benefit of using a particular system or technology that is quantifiable.

55
New cards

Tangible cost

A cost of using a particular system or technology that is quantifiable.

56
New cards

Total cost of ownership (TCO)

The cost of owning and operating a system, including the total cost of acquisition, as well as all associated with its ongoing use and maintenance.

57
New cards

Total economic impact (TEI)

Method for assessing the costs and benefits of a system that takes into account impact on IT (i.e., project cost), the impact on the business (i.e., business benefits), future options created (i.e., future flexibility), as well as the associated risks or uncertainty associated with the new system.

58
New cards

Usability

A system's quality of being easy to use and aesthetically pleasing.

59
New cards

Volume licence

A type of software licences that is usually negotiated and covers all users within an organisation. Also known as an "enterprise licence".

60
New cards

Weighted multicriteria analysis

A method for deciding among different information systems investments or alternative designs for a given system in which requirements and constraints are weighted on the basis of their importance.