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Vocabulary flashcards covering copyright law, intellectual property protections, digital ethics, and computer crimes based on the lecture transcript.
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Copyright
Legal protection that creators have over the things they create, which prevents copying but does not protect underlying ideas.
Copyright Infringement
The use of works protected by copyright law without permission.
Plagiarism
The act of using and passing off someone else's words, ideas, music, etc. as your own.
Public Domain
The status of creative works and innovations where intellectual property protection does not apply, typically after copyrights and patents expire, allowing anyone to use them without permission or licensing fees.
Fair Use
A doctrine allowing the use of copyrighted material in certain situations, such as teaching, education, or creating new work, provided conditions like using less than 20% of the original work and giving full credit are met.
Intellectual Property
A work or invention that is the result of creativity.
Trade Secret
Novel ideas not in the public domain for which employees must sign a nondisclosure agreement.
Patent
An intellectual property right that grants an exclusive monopoly for 20 years, requiring the idea to be disclosed publicly.
Piracy
The unauthorized use, duplication, distribution, or sale of copyrighted software.
Counterfeit Software
Software that is manufactured to look like the real thing and sold as such.
Creative Commons
A system offering public copyright licenses that enable the free distribution of an otherwise copyrighted work, allowing a range of creative works to be legally shared and built upon.
Cyber Bullying
The use of electronic communication to bully a person, typically by sending messages of an intimidating or threatening nature.
Computer Crimes
The commission of illegal acts through the use of a computer or against a computer system, including altering records to commit fraud, stealing or damaging files, crippling computers, spamming, hacking, viruses, sniffing, and spoofing.